REGISTER_MUTATOR(as, false)
{
- ActivateTeamplay();
- have_team_spawns = -1; // request team spawns
+ GameRules_teams(true);
MUTATOR_ONADD
{
void(entity this) havocbot_role_ast_defense;
void(entity this) havocbot_role_ast_offense;
-.entity havocbot_ast_target;
void(entity bot) havocbot_ast_reset_role;