float excess = max(0, frag_damage - damage_take - damage_save);
if (frag_target != frag_attacker && IS_PLAYER(frag_attacker))
- PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
+ GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
}
MUTATOR_HOOKFUNCTION(ca, PlayerRegen)