#include "gamemode_ca.qh"
-#ifndef GAMEMODE_CA_H
-#define GAMEMODE_CA_H
-int autocvar_g_ca_point_limit;
-int autocvar_g_ca_point_leadlimit;
-float autocvar_g_ca_round_timelimit;
-bool autocvar_g_ca_team_spawns;
-int autocvar_g_ca_teams;
-int autocvar_g_ca_teams_override;
-float autocvar_g_ca_warmup;
-
-
-int ca_teams;
-bool allowed_to_spawn;
-
-const int ST_CA_ROUNDS = 1;
-
-bool CA_CheckTeams();
-bool CA_CheckWinner();
-void CA_RoundStart();
-bool ca_isEliminated(entity e);
-
-void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
-
-REGISTER_MUTATOR(ca, false)
-{
- MUTATOR_ONADD
- {
- // game loads at time 1
- if (time > 1) error("This is a game type and it cannot be added at runtime.");
-
- allowed_to_spawn = true;
-
- ca_teams = autocvar_g_ca_teams_override;
- if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
- ca_teams = bound(2, ca_teams, 4);
-
- int teams = 0;
- if(ca_teams >= 1) teams |= BIT(0);
- if(ca_teams >= 2) teams |= BIT(1);
- if(ca_teams >= 3) teams |= BIT(2);
- if(ca_teams >= 4) teams |= BIT(3);
-
- ca_teams = teams; // now set it?
-
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
- ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
- ScoreRules_basics_end();
-
- round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
- round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
-
- EliminatedPlayers_Init(ca_isEliminated);
-
- ActivateTeamplay();
- SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, autocvar_timelimit_override, -1);
-
- if (autocvar_g_ca_team_spawns)
- have_team_spawns = -1; // request team spawns
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-// should be removed in the future, as other code should not have to care
-.float caplayer; // 0.5 if scheduled to join the next round
-#endif
-
-#ifdef IMPLEMENTATION
float autocvar_g_ca_damage2score_multiplier;
bool autocvar_g_ca_spectate_enemies;
eliminatedPlayers.SendFlags |= 1;
}
+MUTATOR_HOOKFUNCTION(ca, ForbidSpawn)
+{
+ entity player = M_ARGV(0, entity);
+
+ // spectators / observers that weren't playing can join; they are
+ // immediately forced to observe in the PutClientInServer hook
+ // this way they are put in a team and can play in the next round
+ if (!allowed_to_spawn && player.caplayer)
+ return true;
+ return false;
+}
+
MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
{
entity player = M_ARGV(0, entity);
PutClientInServer(it);
}
});
+ bot_relinkplayerlist();
return true;
}
return true;
}
-MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(ca, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
{
M_ARGV(0, float) = ca_teams;
}
frag_target.respawn_flags = RESPAWN_SILENT;
if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
+ if(IS_BOT_CLIENT(frag_target))
+ bot_clear(frag_target);
return true;
}
return true;
}
-MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
-{
- return true;
-}
-
MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
{
entity player = M_ARGV(0, entity);
if (!IS_DEAD(player))
ca_LastPlayerForTeam_Notify(player);
- if (player.killindicator_teamchange == -2)
+ if (player.killindicator_teamchange == -2) // player wants to spectate
player.caplayer = 0;
if (player.caplayer)
player.frags = FRAGS_LMS_LOSER;
- else
- player.frags = FRAGS_SPECTATOR;
if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
+ if (!player.caplayer)
+ return false; // allow team reset
return true; // prevent team reset
}
start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
}
-MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(ca, Damage_Calculate)
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
// most weapons arena
if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most";
}
-
-#endif