Implement symmetrical editing of waypoints for ctf maps with rotational symmetry...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index 8d51550..4690cd8 100644 (file)
@@ -1392,8 +1392,23 @@ void havocbot_ctf_calculate_middlepoint()
        }
        if(!n)
                return;
+
        havocbot_middlepoint = s / n;
        havocbot_middlepoint_radius = vlen(fo - havocbot_middlepoint);
+
+       havocbot_symmetryaxys_equation = '0 0 0';
+       if(n == 2)
+       {
+               // for symmetrical editing of waypoints
+               entity f1 = ctf_worldflaglist;
+               entity f2 = f1.ctf_worldflagnext;
+               float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x);
+               float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x;
+               havocbot_symmetryaxys_equation.x = m;
+               havocbot_symmetryaxys_equation.y = q;
+       }
+       // store number of flags in this otherwise unused vector component
+       havocbot_symmetryaxys_equation.z = n;
 }