]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ctf.qc
Merge branch 'master' into TimePath/debug_draw
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index 71db4feba2a8d0528095c1bf18fe9230cf69c0c3..49d1dd068514c7988da9a3ddff209a7c796f4cf6 100644 (file)
@@ -1356,12 +1356,6 @@ void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf
        ctf_CaptureShield_Spawn(self);
 }
 
-void set_flag_string(entity flag, .string field, string value, string teamname)
-{
-       if(flag.(field) == "")
-               flag.(field) = strzone(sprintf(value,teamname));
-}
-
 void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
 {SELFPARAM();
        // declarations
@@ -1402,20 +1396,20 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        if(!flag.scale)                         { flag.scale = FLAG_SCALE; }
        if(flag.skin == 0)                      { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
        if(flag.model == "")            { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
-       set_flag_string(flag, toucheffect,      "%sflag_touch", teamname);
-       set_flag_string(flag, passeffect,       "%s_pass",              teamname);
-       set_flag_string(flag, capeffect,        "%s_cap",               teamname);
+       if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; }
+       if (flag.passeffect == "")      { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; }
+       if (flag.capeffect == "")       { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
 
        // sounds
-       flag.snd_flag_taken = SND(CTF_TAKEN(teamnumber));
-       flag.snd_flag_returned = SND(CTF_RETURNED(teamnumber));
-       flag.snd_flag_capture = SND(CTF_CAPTURE(teamnumber));
-       flag.snd_flag_dropped = SND(CTF_DROPPED(teamnumber));
-       if (flag.snd_flag_respawn == "") flag.snd_flag_respawn = SND(CTF_RESPAWN); // if there is ever a team-based sound for this, update the code to match.
+       flag.snd_flag_taken = strzone(SND(CTF_TAKEN(teamnumber)));
+       flag.snd_flag_returned = strzone(SND(CTF_RETURNED(teamnumber)));
+       flag.snd_flag_capture = strzone(SND(CTF_CAPTURE(teamnumber)));
+       flag.snd_flag_dropped = strzone(SND(CTF_DROPPED(teamnumber)));
+       if (flag.snd_flag_respawn == "") flag.snd_flag_respawn = strzone(SND(CTF_RESPAWN)); // if there is ever a team-based sound for this, update the code to match.
        precache_sound(flag.snd_flag_respawn);
-       if (flag.snd_flag_touch == "") flag.snd_flag_touch = SND(CTF_TOUCH); // again has no team-based sound
+       if (flag.snd_flag_touch == "") flag.snd_flag_touch = strzone(SND(CTF_TOUCH)); // again has no team-based sound
        precache_sound(flag.snd_flag_touch);
-       if (flag.snd_flag_pass == "") flag.snd_flag_pass = SND(CTF_PASS); // same story here
+       if (flag.snd_flag_pass == "") flag.snd_flag_pass = strzone(SND(CTF_PASS)); // same story here
        precache_sound(flag.snd_flag_pass);
 
        // precache