]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ctf.qc
Impulses: migration pathway
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index 73e992c95b0d54c862dbd61dd9037a7564ad70d0..51395b86586a0cb50da0246ad533667cc01cd4ce 100644 (file)
@@ -6,15 +6,15 @@ void ctf_Initialize();
 
 REGISTER_MUTATOR(ctf, false)
 {
-       ActivateTeamplay();
-       SetLimits(autocvar_capturelimit_override, -1, autocvar_captureleadlimit_override, -1);
-       have_team_spawns = -1; // request team spawns
-
        MUTATOR_ONADD
        {
                if (time > 1) // game loads at time 1
                        error("This is a game type and it cannot be added at runtime.");
                ctf_Initialize();
+
+               ActivateTeamplay();
+               SetLimits(autocvar_capturelimit_override, autocvar_captureleadlimit_override, -1, -1);
+               have_team_spawns = -1; // request team spawns
        }
 
        MUTATOR_ONROLLBACK_OR_REMOVE
@@ -47,9 +47,14 @@ const int SP_CTF_DROPS = 7;
 const int SP_CTF_FCKILLS = 8;
 const int SP_CTF_RETURNS = 9;
 
+CLASS(Flag, Pickup)
+    ATTRIB(Flag, m_mins, vector, PL_MIN_CONST + '0 0 -13')
+    ATTRIB(Flag, m_maxs, vector, PL_MAX_CONST + '0 0 -13')
+ENDCLASS(Flag)
+Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); }
+void ctf_FlagTouch() { SELFPARAM(); ITEM_HANDLE(Pickup, CTF_FLAG, this, other); }
+
 // flag constants // for most of these, there is just one question to be asked: WHYYYYY?
-#define FLAG_MIN (PL_MIN_CONST + '0 0 -13')
-#define FLAG_MAX (PL_MAX_CONST + '0 0 -13')
 
 const float FLAG_SCALE = 0.6;
 
@@ -125,6 +130,8 @@ const int RETURN_DAMAGE = 3;
 const int RETURN_SPEEDRUN = 4;
 const int RETURN_NEEDKILL = 5;
 
+void ctf_Handle_Throw(entity player, entity receiver, float droptype);
+
 // flag properties
 #define ctf_spawnorigin dropped_origin
 bool ctf_stalemate; // indicates that a stalemate is active
@@ -176,7 +183,7 @@ void havocbot_role_ctf_setrole(entity bot, int role);
 #define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
 
 // networked flag statuses
-.int ctf_flagstatus;
+.int ctf_flagstatus = _STAT(CTF_FLAGSTATUS);
 #endif
 
 const int CTF_RED_FLAG_TAKEN                   = 1;
@@ -242,6 +249,7 @@ bool autocvar_g_ctf_flag_dropped_floatinwater;
 bool autocvar_g_ctf_flag_glowtrails;
 int autocvar_g_ctf_flag_health;
 bool autocvar_g_ctf_flag_return;
+bool autocvar_g_ctf_flag_return_carrying;
 float autocvar_g_ctf_flag_return_carried_radius;
 float autocvar_g_ctf_flag_return_time;
 bool autocvar_g_ctf_flag_return_when_unreachable;
@@ -467,13 +475,12 @@ void ctf_CaptureShield_Touch()
 
 void ctf_CaptureShield_Spawn(entity flag)
 {SELFPARAM();
-       entity shield = spawn();
+       entity shield = new(ctf_captureshield);
 
        shield.enemy = self;
        shield.team = self.team;
        shield.touch = ctf_CaptureShield_Touch;
        shield.customizeentityforclient = ctf_CaptureShield_Customize;
-       shield.classname = "ctf_captureshield";
        shield.effects = EF_ADDITIVE;
        shield.movetype = MOVETYPE_NOCLIP;
        shield.solid = SOLID_TRIGGER;
@@ -672,6 +679,10 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
        ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
 }
 
+void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
+{
+       return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
+}
 
 // ==============
 // Event Handlers
@@ -930,7 +941,7 @@ bool ctf_Stalemate_Customize()
        return true;
 }
 
-void ctf_CheckStalemate(void)
+void ctf_CheckStalemate()
 {
        // declarations
        int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
@@ -1033,11 +1044,11 @@ void ctf_FlagThink()
                        ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
 
        // sanity checks
-       if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
+       if(self.mins != CTF_FLAG.m_mins || self.maxs != CTF_FLAG.m_maxs) { // reset the flag boundaries in case it got squished
                LOG_TRACE("wtf the flag got squashed?\n");
-               tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
+               tracebox(self.origin, CTF_FLAG.m_mins, CTF_FLAG.m_maxs, self.origin, MOVE_NOMONSTERS, self);
                if(!trace_startsolid || self.noalign) // can we resize it without getting stuck?
-                       setsize(self, FLAG_MIN, FLAG_MAX); }
+                       setsize(self, CTF_FLAG.m_mins, CTF_FLAG.m_maxs); }
 
        switch(self.ctf_status) // reset flag angles in case warpzones adjust it
        {
@@ -1114,8 +1125,8 @@ void ctf_FlagThink()
                                ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
 
                                setself(self.owner);
-                               self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
-                               ImpulseCommands();
+                               self.impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
+                               ImpulseCommands(self);
                                setself(this);
                        }
                        if(autocvar_g_ctf_stalemate)
@@ -1168,26 +1179,27 @@ void ctf_FlagThink()
        }
 }
 
-void ctf_FlagTouch()
-{SELFPARAM();
+METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
+{
+       return = false;
        if(gameover) { return; }
        if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; }
 
-       entity toucher = other, tmp_entity;
-       bool is_not_monster = (!IS_MONSTER(toucher)), num_perteam = 0;
+       bool is_not_monster = (!IS_MONSTER(toucher));
 
        // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
        if(ITEM_TOUCH_NEEDKILL())
        {
                if(!autocvar_g_ctf_flag_return_damage_delay)
                {
-                       self.health = 0;
-                       ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+                       flag.health = 0;
+                       ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
                }
-               if(!self.ctf_flagdamaged) { return; }
+               if(!flag.ctf_flagdamaged) { return; }
        }
 
-       FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
+       int num_perteam = 0;
+       entity tmp_entity; FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
 
        // special touch behaviors
        if(toucher.frozen) { return; }
@@ -1205,40 +1217,45 @@ void ctf_FlagTouch()
        }
        else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
        {
-               if(time > self.wait) // if we haven't in a while, play a sound/effect
+               if(time > flag.wait) // if we haven't in a while, play a sound/effect
                {
-                       Send_Effect_(self.toucheffect, self.origin, '0 0 0', 1);
-                       _sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTEN_NORM);
-                       self.wait = time + FLAG_TOUCHRATE;
+                       Send_Effect_(flag.toucheffect, flag.origin, '0 0 0', 1);
+                       _sound(flag, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
+                       flag.wait = time + FLAG_TOUCHRATE;
                }
                return;
        }
        else if(toucher.deadflag != DEAD_NO) { return; }
 
-       switch(self.ctf_status)
+       switch(flag.ctf_status)
        {
                case FLAG_BASE:
                {
                        if(ctf_oneflag)
                        {
-                               if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
-                                       ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
-                               else if(!self.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
-                                       ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the neutral flag
+                               if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
+                                       ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
+                               else if(!flag.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+                                       ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the neutral flag
+                       }
+                       else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster)
+                               ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
+                       else if(CTF_DIFFTEAM(toucher, flag) && (toucher.flagcarried) && CTF_SAMETEAM(toucher.flagcarried, toucher) && (!toucher.ctf_captureshielded) && autocvar_g_ctf_flag_return_carrying && (time > toucher.next_take_time) && is_not_monster)
+                       {
+                               ctf_Handle_Return(toucher.flagcarried, toucher); // return their current flag
+                               ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // now pickup the flag
                        }
-                       else if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
-                               ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
-                       else if(CTF_DIFFTEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
-                               ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
+                       else if(CTF_DIFFTEAM(toucher, flag) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+                               ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the enemies flag
                        break;
                }
 
                case FLAG_DROPPED:
                {
-                       if(CTF_SAMETEAM(toucher, self) && (autocvar_g_ctf_flag_return || num_perteam <= 1) && self.team) // automatically return if there's only 1 player on the team
-                               ctf_Handle_Return(self, toucher); // toucher just returned his own flag
-                       else if(is_not_monster && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
-                               ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
+                       if(CTF_SAMETEAM(toucher, flag) && (autocvar_g_ctf_flag_return || num_perteam <= 1 || (autocvar_g_ctf_flag_return_carrying && toucher.flagcarried)) && flag.team) // automatically return if there's only 1 player on the team
+                               ctf_Handle_Return(flag, toucher); // toucher just returned his own flag
+                       else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
+                               ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
                        break;
                }
 
@@ -1250,12 +1267,12 @@ void ctf_FlagTouch()
 
                case FLAG_PASSING:
                {
-                       if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
+                       if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != flag.pass_sender))
                        {
-                               if(DIFF_TEAM(toucher, self.pass_sender))
-                                       ctf_Handle_Return(self, toucher);
+                               if(DIFF_TEAM(toucher, flag.pass_sender))
+                                       ctf_Handle_Return(flag, toucher);
                                else
-                                       ctf_Handle_Retrieve(self, toucher);
+                                       ctf_Handle_Retrieve(flag, toucher);
                        }
                        break;
                }
@@ -1314,16 +1331,15 @@ void ctf_RespawnFlag(entity flag)
        ctf_CheckStalemate();
 }
 
-void ctf_Reset()
-{SELFPARAM();
-       if(self.owner)
-               if(IS_PLAYER(self.owner))
-                       ctf_Handle_Throw(self.owner, world, DROP_RESET);
+void ctf_Reset(entity this)
+{
+       if(this.owner && IS_PLAYER(this.owner))
+        ctf_Handle_Throw(this.owner, world, DROP_RESET);
 
-       ctf_RespawnFlag(self);
+       ctf_RespawnFlag(this);
 }
 
-void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
+void ctf_DelayedFlagSetup() // called after a flag is placed on a map by ctf_FlagSetup()
 {SELFPARAM();
        // bot waypoints
        waypoint_spawnforitem_force(self, self.origin);
@@ -1349,12 +1365,6 @@ void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf
        ctf_CaptureShield_Spawn(self);
 }
 
-void set_flag_string(entity flag, .string field, string value, string teamname)
-{
-       if(flag.(field) == "")
-               flag.(field) = strzone(sprintf(value,teamname));
-}
-
 void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
 {SELFPARAM();
        // declarations
@@ -1395,20 +1405,20 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        if(!flag.scale)                         { flag.scale = FLAG_SCALE; }
        if(flag.skin == 0)                      { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
        if(flag.model == "")            { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
-       set_flag_string(flag, toucheffect,      "%sflag_touch", teamname);
-       set_flag_string(flag, passeffect,       "%s_pass",              teamname);
-       set_flag_string(flag, capeffect,        "%s_cap",               teamname);
+       if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; }
+       if (flag.passeffect == "")      { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; }
+       if (flag.capeffect == "")       { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
 
        // sounds
-       flag.snd_flag_taken = SND(CTF_TAKEN(teamnumber));
-       flag.snd_flag_returned = SND(CTF_RETURNED(teamnumber));
-       flag.snd_flag_capture = SND(CTF_CAPTURE(teamnumber));
-       flag.snd_flag_dropped = SND(CTF_DROPPED(teamnumber));
-       if (flag.snd_flag_respawn == "") flag.snd_flag_respawn = SND(CTF_RESPAWN); // if there is ever a team-based sound for this, update the code to match.
+       flag.snd_flag_taken = strzone(SND(CTF_TAKEN(teamnumber)));
+       flag.snd_flag_returned = strzone(SND(CTF_RETURNED(teamnumber)));
+       flag.snd_flag_capture = strzone(SND(CTF_CAPTURE(teamnumber)));
+       flag.snd_flag_dropped = strzone(SND(CTF_DROPPED(teamnumber)));
+       if (flag.snd_flag_respawn == "") flag.snd_flag_respawn = strzone(SND(CTF_RESPAWN)); // if there is ever a team-based sound for this, update the code to match.
        precache_sound(flag.snd_flag_respawn);
-       if (flag.snd_flag_touch == "") flag.snd_flag_touch = SND(CTF_TOUCH); // again has no team-based sound
+       if (flag.snd_flag_touch == "") flag.snd_flag_touch = strzone(SND(CTF_TOUCH)); // again has no team-based sound
        precache_sound(flag.snd_flag_touch);
-       if (flag.snd_flag_pass == "") flag.snd_flag_pass = SND(CTF_PASS); // same story here
+       if (flag.snd_flag_pass == "") flag.snd_flag_pass = strzone(SND(CTF_PASS)); // same story here
        precache_sound(flag.snd_flag_pass);
 
        // precache
@@ -1416,7 +1426,7 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
 
        // appearence
        _setmodel(flag, flag.model); // precision set below
-       setsize(flag, FLAG_MIN, FLAG_MAX);
+       setsize(flag, CTF_FLAG.m_mins, CTF_FLAG.m_maxs);
        setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
 
        if(autocvar_g_ctf_flag_glowtrails)
@@ -2749,7 +2759,7 @@ void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to
        // if no teams are found, spawn defaults
        if(find(world, classname, "ctf_team") == world)
        {
-               LOG_INFO("No ""ctf_team"" entities found on this map, creating them anyway.\n");
+               LOG_INFO("No \"ctf_team\" entities found on this map, creating them anyway.\n");
                ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
                ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
                if(ctf_teams >= 3)
@@ -2769,8 +2779,6 @@ void ctf_Initialize()
        ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
        ctf_captureshield_force = autocvar_g_ctf_shield_force;
 
-       addstat(STAT_CTF_FLAGSTATUS, AS_INT, ctf_flagstatus);
-
        InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
 }