CTF: rename an entity field; remove some redundant code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index 8120e1cb348a77e35e545eaa2c78733f41a2ea02..b8b375c68a868d795a81f66d801704ee2cd9790b 100644 (file)
@@ -871,9 +871,7 @@ void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
        {
                if(autocvar_g_ctf_flag_return_damage_delay)
-               {
-                       this.ctf_flagdamaged = true;
-               }
+                       this.ctf_flagdamaged_byworld = true;
                else
                {
                        this.health = 0;
@@ -906,17 +904,7 @@ void ctf_FlagThink(entity this)
                LOG_TRACE("wtf the flag got squashed?");
                tracebox(this.origin, CTF_FLAG.m_mins, CTF_FLAG.m_maxs, this.origin, MOVE_NOMONSTERS, this);
                if(!trace_startsolid || this.noalign) // can we resize it without getting stuck?
-                       setsize(this, CTF_FLAG.m_mins, CTF_FLAG.m_maxs); }
-
-       switch(this.ctf_status) // reset flag angles in case warpzones adjust it
-       {
-               case FLAG_DROPPED:
-               {
-                       this.angles = '0 0 0';
-                       break;
-               }
-
-               default: break;
+                       setsize(this, CTF_FLAG.m_mins, CTF_FLAG.m_maxs);
        }
 
        // main think method
@@ -937,6 +925,8 @@ void ctf_FlagThink(entity this)
 
                case FLAG_DROPPED:
                {
+                       this.angles = '0 0 0'; // reset flag angles in case warpzones adjust it
+
                        if(autocvar_g_ctf_flag_dropped_floatinwater)
                        {
                                vector midpoint = ((this.absmin + this.absmax) * 0.5);
@@ -960,7 +950,7 @@ void ctf_FlagThink(entity this)
                                        return;
                                }
                        }
-                       if(this.ctf_flagdamaged)
+                       if(this.ctf_flagdamaged_byworld)
                        {
                                this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
                                ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
@@ -1051,7 +1041,7 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
                        flag.health = 0;
                        ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
                }
-               if(!flag.ctf_flagdamaged) { return; }
+               if(!flag.ctf_flagdamaged_byworld) { return; }
        }
 
        int num_perteam = 0;
@@ -1183,7 +1173,7 @@ void ctf_RespawnFlag(entity flag)
        flag.ctf_dropper = NULL;
        flag.ctf_pickuptime = 0;
        flag.ctf_droptime = 0;
-       flag.ctf_flagdamaged = 0;
+       flag.ctf_flagdamaged_byworld = false;
 
        ctf_CheckStalemate();
 }