]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ctf.qc
PlayerDamage_Calculate -> Damage_Calculate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index e39968b3ae4fbaff58e317ad8a53411f2a388b4b..bbfa775d58c0ff71ea131e498e37ecf9ce7e7722 100644 (file)
@@ -1,6 +1,5 @@
 #include "gamemode_ctf.qh"
 
-#ifdef IMPLEMENTATION
 #ifndef CSQC
 void ctf_Initialize();
 
@@ -136,10 +135,14 @@ void ctf_CaptureRecord(entity flag, entity player)
        string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
 
        // notify about shit
-       if(ctf_oneflag) { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); }
-       else if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_ENT(flag, CHOICE_CTF_CAPTURE_TIME), player.netname, (cap_time * 100)); }
-       else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_ENT(flag, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
-       else { Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_ENT(flag, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+       if(ctf_oneflag)
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname);
+       else if(!ctf_captimerecord)
+               Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_TIME), player.netname, (cap_time * 100));
+       else if(cap_time < cap_record)
+               Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100));
+       else
+               Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100));
 
        // write that shit in the database
        if(!ctf_oneflag) // but not in 1-flag mode
@@ -152,12 +155,49 @@ void ctf_CaptureRecord(entity flag, entity player)
        }
 }
 
+bool ctf_Immediate_Return_Allowed(entity flag, entity toucher)
+{
+       int num_perteam = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(toucher, it), { ++num_perteam; });
+
+       // automatically return if there's only 1 player on the team
+       return ((autocvar_g_ctf_flag_return || num_perteam <= 1 || (autocvar_g_ctf_flag_return_carrying && toucher.flagcarried))
+               && flag.team);
+}
+
+bool ctf_Return_Customize(entity this, entity client)
+{
+       // only to the carrier
+       return boolean(client == this.owner);
+}
+
 void ctf_FlagcarrierWaypoints(entity player)
 {
        WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_flagcarrier, true, RADARICON_FLAG);
        WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
        WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
        WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
+
+       if(player.flagcarried && CTF_SAMETEAM(player, player.flagcarried))
+       {
+               if(!player.wps_enemyflagcarrier)
+               {
+                       entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, 0, player, wps_enemyflagcarrier, true, RADARICON_FLAG);
+                       wp.colormod = WPCOLOR_ENEMYFC(player.team);
+                       setcefc(wp, ctf_Stalemate_Customize);
+
+                       if(IS_REAL_CLIENT(player) && !ctf_stalemate)
+                               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_VISIBLE);
+               }
+
+               if(!player.wps_flagreturn)
+               {
+                       entity owp = WaypointSprite_SpawnFixed(WP_FlagReturn, player.flagcarried.ctf_spawnorigin + FLAG_WAYPOINT_OFFSET, player, wps_flagreturn, RADARICON_FLAG);
+                       owp.colormod = '0 0.8 0.8';
+                       //WaypointSprite_UpdateTeamRadar(player.wps_flagreturn, RADARICON_FLAG, ((player.team) ? colormapPaletteColor(player.team - 1, false) : '1 1 1'));
+                       setcefc(owp, ctf_Return_Customize);
+               }
+       }
 }
 
 void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
@@ -233,7 +273,7 @@ bool ctf_CaptureShield_CheckStatus(entity p)
        if(ctf_captureshield_max_ratio <= 0)
                return false;
 
-       s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
+       s  = PlayerScore_Add(p, SP_CTF_CAPS,    0);
        s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
        s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
        s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
@@ -247,7 +287,7 @@ bool ctf_CaptureShield_CheckStatus(entity p)
        FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
                if(DIFF_TEAM(it, p))
                        continue;
-               se = PlayerScore_Add(it, SP_CTF_CAPS, 0);
+               se  = PlayerScore_Add(it, SP_CTF_CAPS,    0);
                se2 = PlayerScore_Add(it, SP_CTF_PICKUPS, 0);
                se3 = PlayerScore_Add(it, SP_CTF_RETURNS, 0);
                se4 = PlayerScore_Add(it, SP_CTF_FCKILLS, 0);
@@ -307,7 +347,7 @@ void ctf_CaptureShield_Spawn(entity flag)
        settouch(shield, ctf_CaptureShield_Touch);
        setcefc(shield, ctf_CaptureShield_Customize);
        shield.effects = EF_ADDITIVE;
-       shield.movetype = MOVETYPE_NOCLIP;
+       set_movetype(shield, MOVETYPE_NOCLIP);
        shield.solid = SOLID_TRIGGER;
        shield.avelocity = '7 0 11';
        shield.scale = 0.5;
@@ -328,7 +368,7 @@ void ctf_Handle_Drop(entity flag, entity player, int droptype)
        player = (player ? player : flag.pass_sender);
 
        // main
-       flag.movetype = MOVETYPE_TOSS;
+       set_movetype(flag, MOVETYPE_TOSS);
        flag.takedamage = DAMAGE_YES;
        flag.angles = '0 0 0';
        flag.health = flag.max_flag_health;
@@ -337,7 +377,7 @@ void ctf_Handle_Drop(entity flag, entity player, int droptype)
        flag.ctf_status = FLAG_DROPPED;
 
        // messages and sounds
-       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_LOST) : INFO_CTF_LOST_NEUTRAL), player.netname);
+       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_LOST), player.netname);
        _sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
        ctf_EventLog("dropped", player.team, player);
 
@@ -387,7 +427,7 @@ void ctf_Handle_Retrieve(entity flag, entity player)
                setattachment(flag, player, "");
                setorigin(flag, FLAG_CARRY_OFFSET);
        }
-       flag.movetype = MOVETYPE_NONE;
+       set_movetype(flag, MOVETYPE_NONE);
        flag.takedamage = DAMAGE_NO;
        flag.solid = SOLID_NOT;
        flag.angles = '0 0 0';
@@ -399,11 +439,11 @@ void ctf_Handle_Retrieve(entity flag, entity player)
 
        FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
                if(it == sender)
-                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT(flag, CENTER_CTF_PASS_SENT) : CENTER_CTF_PASS_SENT_NEUTRAL), player.netname);
+                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_SENT), player.netname);
                else if(it == player)
-                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT(flag, CENTER_CTF_PASS_RECEIVED) : CENTER_CTF_PASS_RECEIVED_NEUTRAL), sender.netname);
+                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_RECEIVED), sender.netname);
                else if(SAME_TEAM(it, sender))
-                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT(flag, CENTER_CTF_PASS_OTHER) : CENTER_CTF_PASS_OTHER_NEUTRAL), sender.netname, player.netname);
+                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_OTHER), sender.netname, player.netname);
        ));
 
        // create new waypoint
@@ -453,7 +493,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
                        ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false);
 
                        // main
-                       flag.movetype = MOVETYPE_FLY;
+                       set_movetype(flag, MOVETYPE_FLY);
                        flag.takedamage = DAMAGE_NO;
                        flag.pass_sender = player;
                        flag.pass_target = receiver;
@@ -498,6 +538,9 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
        if(player.wps_enemyflagcarrier)
                WaypointSprite_Kill(player.wps_enemyflagcarrier);
 
+       if(player.wps_flagreturn)
+               WaypointSprite_Kill(player.wps_flagreturn);
+
        // captureshield
        ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
 }
@@ -537,7 +580,7 @@ void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
        player.throw_count = 0;
 
        // messages and sounds
-       Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT(enemy_flag, CENTER_CTF_CAPTURE) : CENTER_CTF_CAPTURE_NEUTRAL));
+       Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_NUM(enemy_flag.team, CENTER_CTF_CAPTURE));
        ctf_CaptureRecord(enemy_flag, player);
        _sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
 
@@ -581,12 +624,12 @@ void ctf_Handle_Return(entity flag, entity player)
        // messages and sounds
        if(IS_MONSTER(player))
        {
-               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(flag, INFO_CTF_RETURN_MONSTER), player.monster_name);
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN_MONSTER), player.monster_name);
        }
        else if(flag.team)
        {
-               Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT(flag, CENTER_CTF_RETURN));
-               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(flag, INFO_CTF_RETURN), player.netname);
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_RETURN));
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN), player.netname);
        }
        _sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
        ctf_EventLog("return", flag.team, player);
@@ -638,7 +681,7 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        }
 
        // flag setup
-       flag.movetype = MOVETYPE_NONE;
+       set_movetype(flag, MOVETYPE_NONE);
        flag.takedamage = DAMAGE_NO;
        flag.solid = SOLID_NOT;
        flag.angles = '0 0 0';
@@ -652,13 +695,17 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        }
 
        // messages and sounds
-       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_PICKUP) : INFO_CTF_PICKUP_NEUTRAL), player.netname);
-       if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
-       if(!flag.team) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); }
-       else if(CTF_DIFFTEAM(player, flag)) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT(flag, CENTER_CTF_PICKUP)); }
-       else { Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_TEAM : CENTER_CTF_PICKUP_TEAM_ENEMY), Team_ColorCode(flag.team)); }
+       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_PICKUP), player.netname);
+       if(ctf_stalemate)
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER);
+       if(!flag.team)
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL);
+       else if(CTF_DIFFTEAM(player, flag))
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_PICKUP));
+       else
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_TEAM : CENTER_CTF_PICKUP_TEAM_ENEMY), Team_ColorCode(flag.team));
 
-       Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, ((flag.team) ? APP_TEAM_ENT(flag, CHOICE_CTF_PICKUP_TEAM) : CHOICE_CTF_PICKUP_TEAM_NEUTRAL), Team_ColorCode(player.team), player.netname);
+       Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, APP_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
 
        if(!flag.team)
                FOREACH_CLIENT(IS_PLAYER(it) && it != player && DIFF_TEAM(it, player), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname)));
@@ -667,7 +714,7 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
                FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
                        if(CTF_SAMETEAM(flag, it))
                        if(SAME_TEAM(player, it))
-                               Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_ENT(flag, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
+                               Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
                        else
                                Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
                ));
@@ -690,7 +737,7 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
                {
                        pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
                        pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
-                       LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
+                       LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score));
                        PlayerTeamScore_AddScore(player, pickup_dropped_score);
                        ctf_EventLog("pickup", flag.team, player);
                        break;
@@ -731,14 +778,17 @@ void ctf_CheckFlagReturn(entity flag, int returntype)
                {
                        switch(returntype)
                        {
-                               case RETURN_DROPPED: Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_DROPPED) : INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL)); break;
-                               case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_DAMAGED) : INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL)); break;
-                               case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_SPEEDRUN) : INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL), ctf_captimerecord); break;
-                               case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_NEEDKILL) : INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL)); break;
-
+                               case RETURN_DROPPED:
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DROPPED)); break;
+                               case RETURN_DAMAGE:
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DAMAGED)); break;
+                               case RETURN_SPEEDRUN:
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_SPEEDRUN), ctf_captimerecord); break;
+                               case RETURN_NEEDKILL:
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_NEEDKILL)); break;
                                default:
                                case RETURN_TIMEOUT:
-                                       { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_TIMEOUT) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_TIMEOUT)); break;
                        }
                        _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
                        ctf_EventLog("returned", flag.team, NULL);
@@ -750,12 +800,11 @@ void ctf_CheckFlagReturn(entity flag, int returntype)
 bool ctf_Stalemate_Customize(entity this, entity client)
 {
        // make spectators see what the player would see
-       entity e, wp_owner;
-       e = WaypointSprite_getviewentity(client);
-       wp_owner = this.owner;
+       entity e = WaypointSprite_getviewentity(client);
+       entity wp_owner = this.owner;
 
        // team waypoints
-       if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; }
+       //if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; }
        if(SAME_TEAM(wp_owner, e)) { return false; }
        if(!IS_PLAYER(e)) { return false; }
 
@@ -832,9 +881,7 @@ void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
        {
                if(autocvar_g_ctf_flag_return_damage_delay)
-               {
-                       this.ctf_flagdamaged = true;
-               }
+                       this.ctf_flagdamaged_byworld = true;
                else
                {
                        this.health = 0;
@@ -864,20 +911,10 @@ void ctf_FlagThink(entity this)
 
        // sanity checks
        if(this.mins != CTF_FLAG.m_mins || this.maxs != CTF_FLAG.m_maxs) { // reset the flag boundaries in case it got squished
-               LOG_TRACE("wtf the flag got squashed?\n");
+               LOG_TRACE("wtf the flag got squashed?");
                tracebox(this.origin, CTF_FLAG.m_mins, CTF_FLAG.m_maxs, this.origin, MOVE_NOMONSTERS, this);
                if(!trace_startsolid || this.noalign) // can we resize it without getting stuck?
-                       setsize(this, CTF_FLAG.m_mins, CTF_FLAG.m_maxs); }
-
-       switch(this.ctf_status) // reset flag angles in case warpzones adjust it
-       {
-               case FLAG_DROPPED:
-               {
-                       this.angles = '0 0 0';
-                       break;
-               }
-
-               default: break;
+                       setsize(this, CTF_FLAG.m_mins, CTF_FLAG.m_maxs);
        }
 
        // main think method
@@ -898,6 +935,8 @@ void ctf_FlagThink(entity this)
 
                case FLAG_DROPPED:
                {
+                       this.angles = '0 0 0'; // reset flag angles in case warpzones adjust it
+
                        if(autocvar_g_ctf_flag_dropped_floatinwater)
                        {
                                vector midpoint = ((this.absmin + this.absmax) * 0.5);
@@ -908,9 +947,9 @@ void ctf_FlagThink(entity this)
                                        if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
                                                { this.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
                                        else
-                                               { this.movetype = MOVETYPE_FLY; }
+                                               { set_movetype(this, MOVETYPE_FLY); }
                                }
-                               else if(this.movetype == MOVETYPE_FLY) { this.movetype = MOVETYPE_TOSS; }
+                               else if(this.move_movetype == MOVETYPE_FLY) { set_movetype(this, MOVETYPE_TOSS); }
                        }
                        if(autocvar_g_ctf_flag_return_dropped)
                        {
@@ -921,7 +960,7 @@ void ctf_FlagThink(entity this)
                                        return;
                                }
                        }
-                       if(this.ctf_flagdamaged)
+                       if(this.ctf_flagdamaged_byworld)
                        {
                                this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
                                ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
@@ -973,7 +1012,7 @@ void ctf_FlagThink(entity this)
                        if((this.pass_target == NULL)
                                || (IS_DEAD(this.pass_target))
                                || (this.pass_target.flagcarried)
-                               || (vdist(this.origin - targ_origin, <, autocvar_g_ctf_pass_radius))
+                               || (vdist(this.origin - targ_origin, >, autocvar_g_ctf_pass_radius))
                                || ((trace_fraction < 1) && (trace_ent != this.pass_target))
                                || (time > this.ctf_droptime + autocvar_g_ctf_pass_timelimit))
                        {
@@ -990,7 +1029,7 @@ void ctf_FlagThink(entity this)
 
                default: // this should never happen
                {
-                       LOG_TRACE("ctf_FlagThink(): Flag exists with no status?\n");
+                       LOG_TRACE("ctf_FlagThink(): Flag exists with no status?");
                        return;
                }
        }
@@ -1012,12 +1051,9 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
                        flag.health = 0;
                        ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
                }
-               if(!flag.ctf_flagdamaged) { return; }
+               if(!flag.ctf_flagdamaged_byworld) { return; }
        }
 
-       int num_perteam = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(toucher, it), LAMBDA(++num_perteam));
-
        // special touch behaviors
        if(STAT(FROZEN, toucher)) { return; }
        else if(IS_VEHICLE(toucher))
@@ -1069,7 +1105,7 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
 
                case FLAG_DROPPED:
                {
-                       if(CTF_SAMETEAM(toucher, flag) && (autocvar_g_ctf_flag_return || num_perteam <= 1 || (autocvar_g_ctf_flag_return_carrying && toucher.flagcarried)) && flag.team) // automatically return if there's only 1 player on the team
+                       if(CTF_SAMETEAM(toucher, flag) && ctf_Immediate_Return_Allowed(flag, toucher))
                                ctf_Handle_Return(flag, toucher); // toucher just returned his own flag
                        else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
                                ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
@@ -1078,7 +1114,7 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
 
                case FLAG_CARRY:
                {
-                       LOG_TRACE("Someone touched a flag even though it was being carried?\n");
+                       LOG_TRACE("Someone touched a flag even though it was being carried?");
                        break;
                }
 
@@ -1087,7 +1123,12 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
                        if((IS_PLAYER(toucher)) && !IS_DEAD(toucher) && (toucher != flag.pass_sender))
                        {
                                if(DIFF_TEAM(toucher, flag.pass_sender))
-                                       ctf_Handle_Return(flag, toucher);
+                               {
+                                       if(ctf_Immediate_Return_Allowed(flag, toucher))
+                                               ctf_Handle_Return(flag, toucher);
+                                       else if(is_not_monster && (!toucher.flagcarried))
+                                               ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED);
+                               }
                                else
                                        ctf_Handle_Retrieve(flag, toucher);
                        }
@@ -1109,6 +1150,7 @@ void ctf_RespawnFlag(entity flag)
        if((flag.owner) && (flag.owner.flagcarried == flag))
        {
                WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
+               WaypointSprite_Kill(flag.owner.wps_flagreturn);
                WaypointSprite_Kill(flag.wps_flagcarrier);
 
                flag.owner.flagcarried = NULL;
@@ -1127,7 +1169,7 @@ void ctf_RespawnFlag(entity flag)
        setattachment(flag, NULL, "");
        setorigin(flag, flag.ctf_spawnorigin);
 
-       flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
+       set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS));
        flag.takedamage = DAMAGE_NO;
        flag.health = flag.max_flag_health;
        flag.solid = SOLID_TRIGGER;
@@ -1143,7 +1185,7 @@ void ctf_RespawnFlag(entity flag)
        flag.ctf_dropper = NULL;
        flag.ctf_pickuptime = 0;
        flag.ctf_droptime = 0;
-       flag.ctf_flagdamaged = 0;
+       flag.ctf_flagdamaged_byworld = false;
 
        ctf_CheckStalemate();
 }
@@ -1156,6 +1198,13 @@ void ctf_Reset(entity this)
        ctf_RespawnFlag(this);
 }
 
+bool ctf_FlagBase_Customize(entity this, entity client)
+{
+       if(client.flagcarried && CTF_SAMETEAM(client, client.flagcarried))
+               return false;
+       return true;
+}
+
 void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map by ctf_FlagSetup()
 {
        // bot waypoints
@@ -1177,6 +1226,7 @@ void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map
        entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
        wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
        WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
+       setcefc(wp, ctf_FlagBase_Customize);
 
        // captureshield setup
        ctf_CaptureShield_Spawn(this);
@@ -1197,6 +1247,7 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        flag.classname = "item_flag_team";
        flag.target = "###item###"; // wut?
        flag.flags = FL_ITEM | FL_NOTARGET;
+       IL_PUSH(g_items, flag);
        flag.solid = SOLID_TRIGGER;
        flag.takedamage = DAMAGE_NO;
        flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
@@ -1208,6 +1259,8 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
        flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
        flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
+       if(flag.damagedbycontents)
+               IL_PUSH(g_damagedbycontents, flag);
        flag.velocity = '0 0 0';
        flag.mangle = flag.angles;
        flag.reset = ctf_Reset;
@@ -1280,13 +1333,13 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        {
                flag.dropped_origin = flag.origin;
                flag.noalign = true;
-               flag.movetype = MOVETYPE_NONE;
+               set_movetype(flag, MOVETYPE_NONE);
        }
        else // drop to floor, automatically find a platform and set that as spawn origin
        {
                flag.noalign = false;
                droptofloor(flag);
-               flag.movetype = MOVETYPE_TOSS;
+               set_movetype(flag, MOVETYPE_NONE);
        }
 
        InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
@@ -1490,23 +1543,19 @@ void havocbot_goalrating_ctf_droppedflags(entity this, float ratingscale, vector
 
 void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius)
 {
-       entity head;
-       float t;
-       head = findchainfloat(bot_pickup, true);
-       while (head)
+       IL_EACH(g_items, it.bot_pickup,
        {
                // gather health and armor only
-               if (head.solid)
-               if (head.health || head.armorvalue)
-               if (vdist(head.origin - org, <, sradius))
+               if (it.solid)
+               if (it.health || it.armorvalue)
+               if (vdist(it.origin - org, <, sradius))
                {
                        // get the value of the item
-                       t = head.bot_pickupevalfunc(this, head) * 0.0001;
+                       float t = it.bot_pickupevalfunc(this, it) * 0.0001;
                        if (t > 0)
-                               navigation_routerating(this, head, t * ratingscale, 500);
+                               navigation_routerating(this, it, t * ratingscale, 500);
                }
-               head = head.chain;
-       }
+       });
 }
 
 void havocbot_ctf_reset_role(entity this)
@@ -1927,47 +1976,47 @@ void havocbot_role_ctf_defense(entity this)
 
 void havocbot_role_ctf_setrole(entity bot, int role)
 {
-       LOG_TRACE(strcat(bot.netname," switched to "));
+       string s = "(null)";
        switch(role)
        {
                case HAVOCBOT_CTF_ROLE_CARRIER:
-                       LOG_TRACE("carrier");
+                       s = "carrier";
                        bot.havocbot_role = havocbot_role_ctf_carrier;
                        bot.havocbot_role_timeout = 0;
                        bot.havocbot_cantfindflag = time + 10;
                        bot.bot_strategytime = 0;
                        break;
                case HAVOCBOT_CTF_ROLE_DEFENSE:
-                       LOG_TRACE("defense");
+                       s = "defense";
                        bot.havocbot_role = havocbot_role_ctf_defense;
                        bot.havocbot_role_timeout = 0;
                        break;
                case HAVOCBOT_CTF_ROLE_MIDDLE:
-                       LOG_TRACE("middle");
+                       s = "middle";
                        bot.havocbot_role = havocbot_role_ctf_middle;
                        bot.havocbot_role_timeout = 0;
                        break;
                case HAVOCBOT_CTF_ROLE_OFFENSE:
-                       LOG_TRACE("offense");
+                       s = "offense";
                        bot.havocbot_role = havocbot_role_ctf_offense;
                        bot.havocbot_role_timeout = 0;
                        break;
                case HAVOCBOT_CTF_ROLE_RETRIEVER:
-                       LOG_TRACE("retriever");
+                       s = "retriever";
                        bot.havocbot_previous_role = bot.havocbot_role;
                        bot.havocbot_role = havocbot_role_ctf_retriever;
                        bot.havocbot_role_timeout = time + 10;
                        bot.bot_strategytime = 0;
                        break;
                case HAVOCBOT_CTF_ROLE_ESCORT:
-                       LOG_TRACE("escort");
+                       s = "escort";
                        bot.havocbot_previous_role = bot.havocbot_role;
                        bot.havocbot_role = havocbot_role_ctf_escort;
                        bot.havocbot_role_timeout = time + 30;
                        bot.bot_strategytime = 0;
                        break;
        }
-       LOG_TRACE("\n");
+       LOG_TRACE(bot.netname, " switched to ", s);
 }
 
 
@@ -1987,7 +2036,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                                                   | CTF_YELLOW_FLAG_CARRYING   | CTF_YELLOW_FLAG_TAKEN         | CTF_YELLOW_FLAG_LOST
                                                   | CTF_PINK_FLAG_CARRYING     | CTF_PINK_FLAG_TAKEN           | CTF_PINK_FLAG_LOST
                                                   | CTF_NEUTRAL_FLAG_CARRYING  | CTF_NEUTRAL_FLAG_TAKEN        | CTF_NEUTRAL_FLAG_LOST
-                                                  | CTF_FLAG_NEUTRAL | CTF_SHIELDED);
+                                                  | CTF_FLAG_NEUTRAL | CTF_SHIELDED | CTF_STALEMATE);
 
        // scan through all the flags and notify the client about them
        for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
@@ -2021,12 +2070,15 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
        if(player.ctf_captureshielded)
                player.ctf_flagstatus |= CTF_SHIELDED;
 
+       if(ctf_stalemate)
+               player.ctf_flagstatus |= CTF_STALEMATE;
+
        // update the health of the flag carrier waypointsprite
        if(player.wps_flagcarrier)
                WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
 }
 
-MUTATOR_HOOKFUNCTION(ctf, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
+MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -2275,7 +2327,7 @@ MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun)
 
        if(player.flagcarried)
        {
-               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((player.flagcarried.team) ? APP_TEAM_ENT(player.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN) : INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL));
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(player.flagcarried.team, INFO_CTF_FLAGRETURN_ABORTRUN));
                ctf_RespawnFlag(player.flagcarried);
                return true;
        }
@@ -2293,7 +2345,7 @@ MUTATOR_HOOKFUNCTION(ctf, MatchEnd)
                        case FLAG_PASSING:
                        {
                                // lock the flag, game is over
-                               flag.movetype = MOVETYPE_NONE;
+                               set_movetype(flag, MOVETYPE_NONE);
                                flag.takedamage = DAMAGE_NO;
                                flag.solid = SOLID_NOT;
                                flag.nextthink = false; // stop thinking
@@ -2321,7 +2373,7 @@ MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ctf, GetTeamCount)
+MUTATOR_HOOKFUNCTION(ctf, CheckAllowedTeams)
 {
        //M_ARGV(0, float) = ctf_teams;
        M_ARGV(1, string) = "ctf_team";
@@ -2407,7 +2459,7 @@ MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
 MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
 {
        entity frag_target = M_ARGV(0, entity);
-       
+
        if(frag_target.flagcarried)
                ctf_Handle_Throw(frag_target, NULL, DROP_THROW);
 }
@@ -2430,7 +2482,7 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_team1)
 {
-       if(!g_ctf) { remove(this); return; }
+       if(!g_ctf) { delete(this); return; }
 
        ctf_FlagSetup(NUM_TEAM_1, this);
 }
@@ -2448,7 +2500,7 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_team2)
 {
-       if(!g_ctf) { remove(this); return; }
+       if(!g_ctf) { delete(this); return; }
 
        ctf_FlagSetup(NUM_TEAM_2, this);
 }
@@ -2466,7 +2518,7 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_team3)
 {
-       if(!g_ctf) { remove(this); return; }
+       if(!g_ctf) { delete(this); return; }
 
        ctf_FlagSetup(NUM_TEAM_3, this);
 }
@@ -2484,7 +2536,7 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_team4)
 {
-       if(!g_ctf) { remove(this); return; }
+       if(!g_ctf) { delete(this); return; }
 
        ctf_FlagSetup(NUM_TEAM_4, this);
 }
@@ -2502,8 +2554,8 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_neutral)
 {
-       if(!g_ctf) { remove(this); return; }
-       if(!cvar("g_ctf_oneflag")) { remove(this); return; }
+       if(!g_ctf) { delete(this); return; }
+       if(!cvar("g_ctf_oneflag")) { delete(this); return; }
 
        ctf_FlagSetup(0, this);
 }
@@ -2516,7 +2568,7 @@ Keys:
 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
 spawnfunc(ctf_team)
 {
-       if(!g_ctf) { remove(this); return; }
+       if(!g_ctf) { delete(this); return; }
 
        this.classname = "ctf_team";
        this.team = this.cnt + 1;
@@ -2546,12 +2598,12 @@ void ctf_ScoreRules(int teams)
        CheckAllowedTeams(NULL);
        ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
        ScoreInfo_SetLabel_TeamScore  (ST_CTF_CAPS,     "caps",      SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS,     "caps",      SFL_SORT_PRIO_SECONDARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME,  "captime",   SFL_LOWER_IS_BETTER | SFL_TIME);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS,  "pickups",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS,  "fckills",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS,  "returns",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS,    "drops",     SFL_LOWER_IS_BETTER);
+       ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS,    "caps",      SFL_SORT_PRIO_SECONDARY);
+       ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime",   SFL_LOWER_IS_BETTER | SFL_TIME);
+       ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups",   0);
+       ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills",   0);
+       ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns",   0);
+       ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS,   "drops",     SFL_LOWER_IS_BETTER);
        ScoreRules_basics_end();
 }
 
@@ -2597,7 +2649,7 @@ void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait f
        // if no teams are found, spawn defaults
        if(find(NULL, classname, "ctf_team") == NULL)
        {
-               LOG_TRACE("No \"ctf_team\" entities found on this map, creating them anyway.\n");
+               LOG_TRACE("No \"ctf_team\" entities found on this map, creating them anyway.");
                if(ctf_teams & BIT(0))
                        ctf_SpawnTeam("Red", NUM_TEAM_1);
                if(ctf_teams & BIT(1))
@@ -2621,5 +2673,3 @@ void ctf_Initialize()
 
        InitializeEntity(NULL, ctf_DelayedInit, INITPRIO_GAMETYPE);
 }
-
-#endif