]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_cts.qc
Purify PutClientInServer and PlayerSpawn mutator hooks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_cts.qc
index 88464a9344ce7ad4705863031a965096c9bc0817..777cf1fa097548d19a4a80f0ac7b613951fd8989 100644 (file)
@@ -253,31 +253,36 @@ MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
 }
 
 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
-{SELFPARAM();
+{
+       entity player = M_ARGV(0, entity);
+       entity spawn_spot = M_ARGV(1, entity);
+
        if(spawn_spot.target == "")
                // Emergency: this wasn't a real spawnpoint. Can this ever happen?
-               race_PreparePlayer(this);
+               race_PreparePlayer(player);
 
        // if we need to respawn, do it right
-       self.race_respawn_checkpoint = self.race_checkpoint;
-       self.race_respawn_spotref = spawn_spot;
+       player.race_respawn_checkpoint = player.race_checkpoint;
+       player.race_respawn_spotref = spawn_spot;
 
-       self.race_place = 0;
+       player.race_place = 0;
 
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
-{SELFPARAM();
-       if(IS_PLAYER(self))
+{
+       entity player = M_ARGV(0, entity);
+
+       if(IS_PLAYER(player))
        if(!gameover)
        {
-               if(self.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
-                       race_PreparePlayer(this);
+               if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+                       race_PreparePlayer(player);
                else // respawn
-                       race_RetractPlayer(this);
+                       race_RetractPlayer(player);
 
-               race_AbandonRaceCheck(self);
+               race_AbandonRaceCheck(player);
        }
        return false;
 }