+++ /dev/null
-#include "gamemode_invasion.qh"
-
-#include <common/monsters/sv_spawn.qh>
-#include <common/monsters/sv_monsters.qh>
-
-#include <server/teamplay.qh>
-
-IntrusiveList g_invasion_roundends;
-IntrusiveList g_invasion_waves;
-IntrusiveList g_invasion_spawns;
-STATIC_INIT(g_invasion)
-{
- g_invasion_roundends = IL_NEW();
- g_invasion_waves = IL_NEW();
- g_invasion_spawns = IL_NEW();
-}
-
-float autocvar_g_invasion_round_timelimit;
-float autocvar_g_invasion_spawnpoint_spawn_delay;
-float autocvar_g_invasion_warmup;
-int autocvar_g_invasion_monster_count;
-bool autocvar_g_invasion_zombies_only;
-float autocvar_g_invasion_spawn_delay;
-
-bool victent_present;
-.bool inv_endreached;
-
-bool inv_warning_shown; // spammy
-
-.string spawnmob;
-
-void target_invasion_roundend_use(entity this, entity actor, entity trigger)
-{
- if(!IS_PLAYER(actor)) { return; }
-
- actor.inv_endreached = true;
-
- int plnum = 0;
- int realplnum = 0;
- // let's not count bots
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
- ++realplnum;
- if(it.inv_endreached)
- ++plnum;
- });
- if(plnum < ceil(realplnum * min(1, this.count))) // 70% of players
- return;
-
- this.winning = true;
-}
-
-spawnfunc(target_invasion_roundend)
-{
- if(!g_invasion) { delete(this); return; }
-
- victent_present = true; // a victory entity is present, we don't need to rely on monster count TODO: merge this with the intrusive list (can check empty)
-
- if(!this.count) { this.count = 0.7; } // require at least 70% of the players to reach the end before triggering victory
-
- this.use = target_invasion_roundend_use;
-
- IL_PUSH(g_invasion_roundends, this);
-}
-
-spawnfunc(invasion_wave)
-{
- if(!g_invasion) { delete(this); return; }
-
- IL_PUSH(g_invasion_waves, this);
-}
-
-spawnfunc(invasion_spawnpoint)
-{
- if(!g_invasion) { delete(this); return; }
-
- this.classname = "invasion_spawnpoint";
- IL_PUSH(g_invasion_spawns, this);
-}
-
-void ClearWinners();
-
-// Invasion stage mode winning condition: If the attackers triggered a round end (by fulfilling all objectives)
-// they win.
-int WinningCondition_Invasion()
-{
- WinningConditionHelper(NULL); // set worldstatus
-
- int status = WINNING_NO;
-
- if(autocvar_g_invasion_type == INV_TYPE_STAGE)
- {
- SetWinners(inv_endreached, true);
-
- int found = 0;
- IL_EACH(g_invasion_roundends, true,
- {
- ++found;
- if(it.winning)
- {
- bprint("Invasion: round completed.\n");
- // winners already set (TODO: teamplay support)
-
- status = WINNING_YES;
- break;
- }
- });
-
- if(!found)
- status = WINNING_YES; // just end it? TODO: should warn mapper!
- }
- else if(autocvar_g_invasion_type == INV_TYPE_HUNT)
- {
- ClearWinners();
-
- int found = 0; // NOTE: this ends the round if no monsters are placed
- IL_EACH(g_monsters, !(it.spawnflags & MONSTERFLAG_RESPAWNED),
- {
- ++found;
- });
-
- if(found <= 0)
- {
- FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
- {
- it.winning = true;
- });
- status = WINNING_YES;
- }
- }
-
- return status;
-}
-
-Monster invasion_PickMonster(int supermonster_count)
-{
- RandomSelection_Init();
-
- FOREACH(Monsters, it != MON_Null,
- {
- if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) ||
- (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
- continue;
- if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD))
- continue;
- RandomSelection_AddEnt(it, 1, 1);
- });
-
- return RandomSelection_chosen_ent;
-}
-
-entity invasion_PickSpawn()
-{
- RandomSelection_Init();
-
- IL_EACH(g_invasion_spawns, true,
- {
- RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
- it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
- });
-
- return RandomSelection_chosen_ent;
-}
-
-entity invasion_GetWaveEntity(int wavenum)
-{
- IL_EACH(g_invasion_waves, it.cnt == wavenum,
- {
- return it; // found one
- });
-
- // if no specific one is found, find the last existing wave ent
- entity best = NULL;
- IL_EACH(g_invasion_waves, it.cnt <= wavenum,
- {
- if(!best || it.cnt > best.cnt)
- best = it;
- });
-
- return best;
-}
-
-void invasion_SpawnChosenMonster(Monster mon)
-{
- entity monster;
- entity spawn_point = invasion_PickSpawn();
- entity wave_ent = invasion_GetWaveEntity(inv_roundcnt);
-
- string tospawn = "";
- if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "")
- {
- RandomSelection_Init();
- FOREACH_WORD(wave_ent.spawnmob, true,
- {
- RandomSelection_AddString(it, 1, 1);
- });
-
- tospawn = RandomSelection_chosen_string;
- }
-
- if(spawn_point == NULL)
- {
- if(!inv_warning_shown)
- {
- inv_warning_shown = true;
- LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
- }
- entity e = spawn();
- setsize(e, mon.m_mins, mon.m_maxs);
-
- if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
- monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2);
- else
- {
- delete(e);
- return;
- }
- }
- else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
- monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
-
- if(!monster)
- return;
-
- monster.spawnshieldtime = time;
-
- if(spawn_point)
- {
- if(spawn_point.target_range)
- monster.target_range = spawn_point.target_range;
- monster.target2 = spawn_point.target2;
- }
-
- if(teamplay)
- {
- if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
- monster.team = spawn_point.team;
- else
- {
- RandomSelection_Init();
- if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
- if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
- if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
- if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
-
- monster.team = RandomSelection_chosen_float;
- }
-
- monster_setupcolors(monster);
-
- if(monster.sprite)
- {
- WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
-
- monster.sprite.team = 0;
- monster.sprite.SendFlags |= 1;
- }
- }
-
- if(monster.monster_attack)
- IL_REMOVE(g_monster_targets, monster);
- monster.monster_attack = false; // it's the player's job to kill all the monsters
-
- if(inv_roundcnt >= inv_maxrounds)
- monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
-}
-
-void invasion_SpawnMonsters(int supermonster_count)
-{
- Monster chosen_monster = invasion_PickMonster(supermonster_count);
-
- invasion_SpawnChosenMonster(chosen_monster);
-}
-
-bool Invasion_CheckWinner()
-{
- if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
- {
- IL_EACH(g_monsters, true,
- {
- Monster_Remove(it);
- });
- IL_CLEAR(g_monsters);
-
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
- round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
- return 1;
- }
-
- float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
-
- IL_EACH(g_monsters, it.health > 0,
- {
- if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
- ++supermonster_count;
- ++total_alive_monsters;
-
- if(teamplay)
- switch(it.team)
- {
- case NUM_TEAM_1: ++red_alive; break;
- case NUM_TEAM_2: ++blue_alive; break;
- case NUM_TEAM_3: ++yellow_alive; break;
- case NUM_TEAM_4: ++pink_alive; break;
- }
- });
-
- if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
- {
- if(time >= inv_lastcheck)
- {
- invasion_SpawnMonsters(supermonster_count);
- inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
- }
-
- return 0;
- }
-
- if(inv_numspawned < 1)
- return 0; // nothing has spawned yet
-
- if(teamplay)
- {
- if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
- return 0;
- }
- else if(inv_numkilled < inv_maxspawned)
- return 0;
-
- entity winner = NULL;
- float winning_score = 0, winner_team = 0;
-
-
- if(teamplay)
- {
- if(red_alive > 0) { winner_team = NUM_TEAM_1; }
- if(blue_alive > 0)
- if(winner_team) { winner_team = 0; }
- else { winner_team = NUM_TEAM_2; }
- if(yellow_alive > 0)
- if(winner_team) { winner_team = 0; }
- else { winner_team = NUM_TEAM_3; }
- if(pink_alive > 0)
- if(winner_team) { winner_team = 0; }
- else { winner_team = NUM_TEAM_4; }
- }
- else
- {
- FOREACH_CLIENT(IS_PLAYER(it), {
- float cs = GameRules_scoring_add(it, KILLS, 0);
- if(cs > winning_score)
- {
- winning_score = cs;
- winner = it;
- }
- });
- }
-
- IL_EACH(g_monsters, true,
- {
- Monster_Remove(it);
- });
- IL_CLEAR(g_monsters);
-
- if(teamplay)
- {
- if(winner_team)
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
- }
- }
- else if(winner)
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
- }
-
- round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
-
- return 1;
-}
-
-bool Invasion_CheckPlayers()
-{
- return true;
-}
-
-void Invasion_RoundStart()
-{
- int numplayers = 0;
- FOREACH_CLIENT(IS_PLAYER(it), {
- it.player_blocked = false;
- ++numplayers;
- });
-
- if(inv_roundcnt < inv_maxrounds)
- inv_roundcnt += 1; // a limiter to stop crazy counts
-
- inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3);
-
- inv_maxcurrent = 0;
- inv_numspawned = 0;
- inv_numkilled = 0;
-
- inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
-
- if(teamplay)
- {
- DistributeEvenly_Init(inv_maxspawned, invasion_teams);
- inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1);
- inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1);
- if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1);
- if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1);
- }
-}
-
-MUTATOR_HOOKFUNCTION(inv, MonsterDies)
-{
- entity frag_target = M_ARGV(0, entity);
- entity frag_attacker = M_ARGV(1, entity);
-
- if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED))
- {
- if(autocvar_g_invasion_type == INV_TYPE_ROUND)
- {
- inv_numkilled += 1;
- inv_maxcurrent -= 1;
- }
- if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; }
-
- if(IS_PLAYER(frag_attacker))
- if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works
- GameRules_scoring_add(frag_attacker, KILLS, -1);
- else
- {
- GameRules_scoring_add(frag_attacker, KILLS, +1);
- if(teamplay)
- TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
- }
- }
-}
-
-MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
-{
- entity mon = M_ARGV(0, entity);
- mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
-
- if(autocvar_g_invasion_type == INV_TYPE_HUNT)
- return false; // allowed
-
- if(!(mon.spawnflags & MONSTERFLAG_SPAWNED))
- return true;
-
- if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED))
- {
- inv_numspawned += 1;
- inv_maxcurrent += 1;
- }
-
- mon.monster_skill = inv_monsterskill;
-
- if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name);
-}
-
-MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
-{
- if(autocvar_g_invasion_type != INV_TYPE_ROUND)
- return; // uses map spawned monsters
-
- monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
- monsters_killed = inv_numkilled;
-}
-
-MUTATOR_HOOKFUNCTION(inv, PlayerRegen)
-{
- // no regeneration in invasion, regardless of the game type
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
-{
- entity player = M_ARGV(0, entity);
-
- if(player.bot_attack)
- IL_REMOVE(g_bot_targets, player);
- player.bot_attack = false;
-}
-
-MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
-{
- entity frag_attacker = M_ARGV(1, entity);
- entity frag_target = M_ARGV(2, entity);
- float frag_damage = M_ARGV(4, float);
- vector frag_force = M_ARGV(6, vector);
-
- if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
- {
- frag_damage = 0;
- frag_force = '0 0 0';
-
- M_ARGV(4, float) = frag_damage;
- M_ARGV(6, vector) = frag_force;
- }
-}
-
-MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
-{
- entity targ = M_ARGV(1, entity);
-
- if(!IS_MONSTER(targ))
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(inv, SetStartItems)
-{
- if(autocvar_g_invasion_type == INV_TYPE_ROUND)
- {
- start_health = 200;
- start_armorvalue = 200;
- }
-}
-
-MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
-{
- entity frag_target = M_ARGV(1, entity);
-
- if(IS_MONSTER(frag_target))
- return MUT_ACCADD_INVALID;
- return MUT_ACCADD_INDIFFERENT;
-}
-
-MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
-{
- // monster spawning disabled during an invasion
- M_ARGV(1, string) = "You cannot spawn monsters during an invasion!";
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(inv, CheckRules_World)
-{
- if(autocvar_g_invasion_type == INV_TYPE_ROUND)
- return false;
-
- M_ARGV(0, float) = WinningCondition_Invasion();
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(inv, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
-{
- M_ARGV(0, float) = invasion_teams;
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(inv, AllowMobButcher)
-{
- M_ARGV(0, string) = "This command does not work during an invasion!";
- return true;
-}
-
-void invasion_ScoreRules(int inv_teams)
-{
- //if(inv_teams) { CheckAllowedTeams(NULL); } // Another bug?
- GameRules_score_enabled(false);
- GameRules_scoring(inv_teams, 0, 0, {
- if (inv_teams) {
- field_team(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
- }
- field(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
- });
-}
-
-void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
-{
- if(autocvar_g_invasion_type == INV_TYPE_HUNT || autocvar_g_invasion_type == INV_TYPE_STAGE)
- cvar_set("fraglimit", "0");
-
- if(autocvar_g_invasion_teams)
- {
- invasion_teams = BITS(bound(2, autocvar_g_invasion_teams, 4));
- }
- else
- invasion_teams = 0;
-
- independent_players = 1; // to disable extra useless scores
-
- invasion_ScoreRules(invasion_teams);
-
- independent_players = 0;
-
- if(autocvar_g_invasion_type == INV_TYPE_ROUND)
- {
- round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
- round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
-
- inv_roundcnt = 0;
- inv_maxrounds = 15; // 15?
- }
-}
-
-void invasion_Initialize()
-{
- InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
-}