]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_invasion.qc
PlayerDamage_Calculate -> Damage_Calculate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qc
index 184cf33304f59cbace1f0a0762d9aa47d57ceaa1..58e49980cc2439a0bcb5fa4a5fa72260886fa0bd 100644 (file)
@@ -1,72 +1,12 @@
 #include "gamemode_invasion.qh"
-#ifndef GAMEMODE_INVASION_H
-#define GAMEMODE_INVASION_H
 
-#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
-int autocvar_g_invasion_teams;
-bool autocvar_g_invasion_team_spawns;
-bool g_invasion;
-void invasion_Initialize();
-
-REGISTER_MUTATOR(inv, false)
-{
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               g_invasion = true;
-               invasion_Initialize();
-
-               cvar_settemp("g_monsters", "1");
-
-               SetLimits(autocvar_g_invasion_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
-               if (autocvar_g_invasion_teams >= 2)
-               {
-                       ActivateTeamplay();
-                       if (autocvar_g_invasion_team_spawns)
-                               have_team_spawns = -1; // request team spawns
-               }
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back invasion_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}
-
-float inv_numspawned;
-float inv_maxspawned;
-float inv_roundcnt;
-float inv_maxrounds;
-float inv_numkilled;
-float inv_lastcheck;
-float inv_maxcurrent;
-
-float invasion_teams;
-float inv_monsters_perteam[17];
-
-float inv_monsterskill;
-
-const float ST_INV_KILLS = 1;
-#endif
-
-#ifdef IMPLEMENTATION
-
-#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_spawn.qh>
 #include <common/monsters/sv_monsters.qh>
 
 #include <server/teamplay.qh>
 
+IntrusiveList g_invasion_spawns;
+STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); }
 
 float autocvar_g_invasion_round_timelimit;
 float autocvar_g_invasion_spawnpoint_spawn_delay;
@@ -75,55 +15,46 @@ int autocvar_g_invasion_monster_count;
 bool autocvar_g_invasion_zombies_only;
 float autocvar_g_invasion_spawn_delay;
 
+.string spawnmob;
+
 spawnfunc(invasion_spawnpoint)
 {
        if(!g_invasion) { delete(this); return; }
 
        this.classname = "invasion_spawnpoint";
-
-       if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
-       if(this.monsterid) {
-               Monster mon = get_monsterinfo(this.monsterid);
-               mon.mr_precache(mon);
-       }
+       IL_PUSH(g_invasion_spawns, this);
 }
 
-float invasion_PickMonster(float supermonster_count)
+Monster invasion_PickMonster(int supermonster_count)
 {
-       if(autocvar_g_invasion_zombies_only)
-               return MON_ZOMBIE.monsterid;
-
-       float i;
-       entity mon;
-
        RandomSelection_Init();
 
-       for(i = MON_FIRST; i <= MON_LAST; ++i)
+       FOREACH(Monsters, it != MON_Null,
        {
-               mon = get_monsterinfo(i);
-               if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
-                       continue; // flying/swimming monsters not yet supported
-
-               RandomSelection_Add(NULL, i, string_null, 1, 1);
-       }
+               if((it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+                       continue;
+               if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD))
+                       continue;
+        RandomSelection_AddEnt(it, 1, 1);
+       });
 
-       return RandomSelection_chosen_float;
+       return RandomSelection_chosen_ent;
 }
 
 entity invasion_PickSpawn()
 {
        RandomSelection_Init();
 
-       FOREACH_ENTITY_CLASS("invasion_spawnpoint", true,
+       IL_EACH(g_invasion_spawns, true,
        {
-               RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+               RandomSelection_AddEnt(it, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
                it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
        });
 
        return RandomSelection_chosen_ent;
 }
 
-void invasion_SpawnChosenMonster(float mon)
+void invasion_SpawnChosenMonster(Monster mon)
 {
        entity spawn_point, monster;
 
@@ -133,17 +64,21 @@ void invasion_SpawnChosenMonster(float mon)
        {
                LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
                entity e = spawn();
-               setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
+               setsize(e, mon.mins, mon.maxs);
 
                if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
-                       monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2);
-               else return;
-
-               setthink(e, SUB_Remove);
-               e.nextthink = time + 0.1;
+                       monster = spawnmonster(e, "", mon.monsterid, NULL, NULL, e.origin, false, false, 2);
+               else
+               {
+                       delete(e);
+                       return;
+               }
        }
-       else
-               monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+       else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
+               monster = spawnmonster(spawn(), spawn_point.spawnmob, mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+
+       if(!monster)
+               return;
 
        if(spawn_point) monster.target2 = spawn_point.target2;
        monster.spawnshieldtime = time;
@@ -155,10 +90,10 @@ void invasion_SpawnChosenMonster(float mon)
        else
        {
                RandomSelection_Init();
-               if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1);
-               if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1);
-               if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); }
-               if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); }
+               if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
+               if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
+               if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
+               if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
 
                monster.team = RandomSelection_chosen_float;
        }
@@ -182,14 +117,14 @@ void invasion_SpawnChosenMonster(float mon)
                monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
 }
 
-void invasion_SpawnMonsters(float supermonster_count)
+void invasion_SpawnMonsters(int supermonster_count)
 {
-       float chosen_monster = invasion_PickMonster(supermonster_count);
+       Monster chosen_monster = invasion_PickMonster(supermonster_count);
 
        invasion_SpawnChosenMonster(chosen_monster);
 }
 
-float Invasion_CheckWinner()
+bool Invasion_CheckWinner()
 {
        if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
        {
@@ -402,10 +337,12 @@ MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
+       if(player.bot_attack)
+               IL_REMOVE(g_bot_targets, player);
        player.bot_attack = false;
 }
 
-MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -474,7 +411,7 @@ MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 {
        M_ARGV(0, float) = invasion_teams;
 }
@@ -525,24 +462,5 @@ void invasion_DelayedInit(entity this) // Do this check with a delay so we can w
 
 void invasion_Initialize()
 {
-       if(autocvar_g_invasion_zombies_only) {
-               Monster mon = MON_ZOMBIE;
-               mon.mr_precache(mon);
-       } else
-       {
-               float i;
-               entity mon;
-               for(i = MON_FIRST; i <= MON_LAST; ++i)
-               {
-                       mon = get_monsterinfo(i);
-                       if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
-                               continue; // flying/swimming monsters not yet supported
-
-                       mon.mr_precache(mon);
-               }
-       }
-
        InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
 }
-
-#endif