]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_invasion.qc
PlayerDamage_Calculate -> Damage_Calculate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qc
index 2a1b35956b0bce2b42d6b6156629acf93c751683..58e49980cc2439a0bcb5fa4a5fa72260886fa0bd 100644 (file)
@@ -15,35 +15,30 @@ int autocvar_g_invasion_monster_count;
 bool autocvar_g_invasion_zombies_only;
 float autocvar_g_invasion_spawn_delay;
 
+.string spawnmob;
+
 spawnfunc(invasion_spawnpoint)
 {
        if(!g_invasion) { delete(this); return; }
 
        this.classname = "invasion_spawnpoint";
        IL_PUSH(g_invasion_spawns, this);
-
-       if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
-       if(this.monsterid) {
-               Monster mon = get_monsterinfo(this.monsterid);
-               mon.mr_precache(mon);
-       }
 }
 
-int invasion_PickMonster(int supermonster_count)
+Monster invasion_PickMonster(int supermonster_count)
 {
-       if(autocvar_g_invasion_zombies_only)
-               return MON_ZOMBIE.monsterid;
-
        RandomSelection_Init();
 
        FOREACH(Monsters, it != MON_Null,
        {
-               if((it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+               if((it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+                       continue;
+               if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD))
                        continue;
-        RandomSelection_Add(NULL, it.monsterid, string_null, 1, 1);
+        RandomSelection_AddEnt(it, 1, 1);
        });
 
-       return RandomSelection_chosen_float;
+       return RandomSelection_chosen_ent;
 }
 
 entity invasion_PickSpawn()
@@ -52,14 +47,14 @@ entity invasion_PickSpawn()
 
        IL_EACH(g_invasion_spawns, true,
        {
-               RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+               RandomSelection_AddEnt(it, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
                it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
        });
 
        return RandomSelection_chosen_ent;
 }
 
-void invasion_SpawnChosenMonster(float mon)
+void invasion_SpawnChosenMonster(Monster mon)
 {
        entity spawn_point, monster;
 
@@ -69,17 +64,21 @@ void invasion_SpawnChosenMonster(float mon)
        {
                LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
                entity e = spawn();
-               setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
+               setsize(e, mon.mins, mon.maxs);
 
                if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
-                       monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2);
-               else return;
-
-               setthink(e, SUB_Remove);
-               e.nextthink = time + 0.1;
+                       monster = spawnmonster(e, "", mon.monsterid, NULL, NULL, e.origin, false, false, 2);
+               else
+               {
+                       delete(e);
+                       return;
+               }
        }
-       else
-               monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+       else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
+               monster = spawnmonster(spawn(), spawn_point.spawnmob, mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+
+       if(!monster)
+               return;
 
        if(spawn_point) monster.target2 = spawn_point.target2;
        monster.spawnshieldtime = time;
@@ -91,10 +90,10 @@ void invasion_SpawnChosenMonster(float mon)
        else
        {
                RandomSelection_Init();
-               if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1);
-               if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1);
-               if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); }
-               if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); }
+               if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
+               if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
+               if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
+               if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
 
                monster.team = RandomSelection_chosen_float;
        }
@@ -120,7 +119,7 @@ void invasion_SpawnChosenMonster(float mon)
 
 void invasion_SpawnMonsters(int supermonster_count)
 {
-       int chosen_monster = invasion_PickMonster(supermonster_count);
+       Monster chosen_monster = invasion_PickMonster(supermonster_count);
 
        invasion_SpawnChosenMonster(chosen_monster);
 }
@@ -343,7 +342,7 @@ MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
        player.bot_attack = false;
 }
 
-MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -412,7 +411,7 @@ MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 {
        M_ARGV(0, float) = invasion_teams;
 }
@@ -463,22 +462,5 @@ void invasion_DelayedInit(entity this) // Do this check with a delay so we can w
 
 void invasion_Initialize()
 {
-       if(autocvar_g_invasion_zombies_only) {
-               Monster mon = MON_ZOMBIE;
-               mon.mr_precache(mon);
-       } else
-       {
-               float i;
-               entity mon;
-               for(i = MON_FIRST; i <= MON_LAST; ++i)
-               {
-                       mon = get_monsterinfo(i);
-                       if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
-                               continue; // flying/swimming monsters not yet supported
-
-                       mon.mr_precache(mon);
-               }
-       }
-
        InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
 }