]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_keepaway.qc
PlayerDamage_Calculate -> Damage_Calculate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keepaway.qc
index 407ac6c98bb7ed05a083c49b4db0801aea3aca5d..b948c6d5e229e91601e89c49b6d62bc0cc6c2cfc 100644 (file)
@@ -1,44 +1,4 @@
 #include "gamemode_keepaway.qh"
-#ifndef GAMEMODE_KEEPAWAY_H
-#define GAMEMODE_KEEPAWAY_H
-
-void ka_Initialize();
-
-REGISTER_MUTATOR(ka, false)
-{
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               ka_Initialize();
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back ka_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return false;
-}
-
-
-entity ka_ball;
-
-void(entity this) havocbot_role_ka_carrier;
-void(entity this) havocbot_role_ka_collector;
-
-void ka_DropEvent(entity plyr);
-#endif
-
-#ifdef IMPLEMENTATION
 
 int autocvar_g_keepaway_ballcarrier_effects;
 float autocvar_g_keepaway_ballcarrier_damage;
@@ -363,7 +323,7 @@ MUTATOR_HOOKFUNCTION(ka, PlayerUseKey)
        }
 }
 
-MUTATOR_HOOKFUNCTION(ka, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
+MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -466,11 +426,12 @@ MUTATOR_HOOKFUNCTION(ka, HavocBot_ChooseRole)
 MUTATOR_HOOKFUNCTION(ka, DropSpecialItems)
 {
        entity frag_target = M_ARGV(0, entity);
-       
+
        if(frag_target.ballcarried)
                ka_DropEvent(frag_target);
 }
 
+.bool pushable;
 
 // ==============
 // Initialization
@@ -490,6 +451,7 @@ void ka_SpawnBall() // loads various values for the ball, runs only once at star
        e.glow_color = autocvar_g_keepawayball_trail_color;
        e.glow_trail = true;
        e.flags = FL_ITEM;
+       IL_PUSH(g_items, e);
        e.pushable = true;
        e.reset = ka_Reset;
        settouch(e, ka_TouchEvent);
@@ -513,5 +475,3 @@ void ka_Initialize() // run at the start of a match, initiates game mode
        ka_ScoreRules();
        ka_SpawnBall();
 }
-
-#endif