error("This is a game type and it cannot be added at runtime.");
kh_Initialize();
- ActivateTeamplay();
- SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, autocvar_timelimit_override, -1);
- if (autocvar_g_keyhunt_team_spawns)
- have_team_spawns = -1; // request team spawns
+ GameRules_teams(true);
+ GameRules_limit_score(autocvar_g_keyhunt_point_limit);
+ GameRules_limit_lead(autocvar_g_keyhunt_point_leadlimit);
+ GameRules_spawning_teams(autocvar_g_keyhunt_team_spawns);
}
MUTATOR_ONROLLBACK_OR_REMOVE
// ALL OF THESE should be removed in the future, as other code should not have to care
// used by bots:
-float kh_tracking_enabled;
+bool kh_tracking_enabled;
.entity kh_next;
-float kh_Key_AllOwnedByWhichTeam();
USING(kh_Think_t, void());
void kh_StartRound();