+++ /dev/null
-#include "gamemode_lms.qh"
-
-#include <common/mutators/mutator/instagib/items.qh>
-#include <server/campaign.qh>
-#include <server/command/_mod.qh>
-
-int autocvar_g_lms_extra_lives;
-bool autocvar_g_lms_join_anytime;
-int autocvar_g_lms_last_join;
-bool autocvar_g_lms_regenerate;
-
-// main functions
-float LMS_NewPlayerLives()
-{
- float fl;
- fl = autocvar_fraglimit;
- if(fl == 0)
- fl = 999;
-
- // first player has left the game for dying too much? Nobody else can get in.
- if(lms_lowest_lives < 1)
- return 0;
-
- if(!autocvar_g_lms_join_anytime)
- if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
- return 0;
-
- return bound(1, lms_lowest_lives, fl);
-}
-
-void ClearWinners();
-
-// LMS winning condition: game terminates if and only if there's at most one
-// one player who's living lives. Top two scores being equal cancels the time
-// limit.
-int WinningCondition_LMS()
-{
- entity first_player = NULL;
- int total_players = 0;
- FOREACH_CLIENT(IS_PLAYER(it), {
- if (!total_players)
- first_player = it;
- ++total_players;
- });
-
- if (total_players)
- {
- if (total_players > 1)
- {
- // two or more active players - continue with the game
-
- if (autocvar_g_campaign)
- {
- FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0);
- if (!pl_lives)
- return WINNING_YES; // human player lost, game over
- break;
- });
- }
- }
- else
- {
- // exactly one player?
-
- ClearWinners();
- SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
-
- if (LMS_NewPlayerLives())
- {
- // game still running (that is, nobody got removed from the game by a frag yet)? then continue
- return WINNING_NO;
- }
- else
- {
- // a winner!
- // and assign him his first place
- GameRules_scoring_add(first_player, LMS_RANK, 1);
- if(warmup_stage)
- return WINNING_NO;
- else
- return WINNING_YES;
- }
- }
- }
- else
- {
- // nobody is playing at all...
- if (LMS_NewPlayerLives())
- {
- // wait for players...
- }
- else
- {
- // SNAFU (maybe a draw game?)
- ClearWinners();
- LOG_TRACE("No players, ending game.");
- return WINNING_YES;
- }
- }
-
- // When we get here, we have at least two players who are actually LIVING,
- // now check if the top two players have equal score.
- WinningConditionHelper(NULL);
-
- ClearWinners();
- if(WinningConditionHelper_winner)
- WinningConditionHelper_winner.winning = true;
- if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
- return WINNING_NEVER;
-
- // Top two have different scores? Way to go for our beloved TIMELIMIT!
- return WINNING_NO;
-}
-
-// mutator hooks
-MUTATOR_HOOKFUNCTION(lms, reset_map_global)
-{
- lms_lowest_lives = 999;
-}
-
-MUTATOR_HOOKFUNCTION(lms, reset_map_players)
-{
- FOREACH_CLIENT(true, {
- TRANSMUTE(Player, it);
- it.frags = FRAGS_PLAYER;
- GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
- PutClientInServer(it);
- });
-}
-
-MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
-{
- entity player = M_ARGV(0, entity);
-
- if(player.frags == FRAGS_SPECTATOR)
- TRANSMUTE(Observer, player);
- else
- {
- float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
- if(tl < lms_lowest_lives)
- lms_lowest_lives = tl;
- if(tl <= 0)
- TRANSMUTE(Observer, player);
- if(warmup_stage)
- GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
- }
-}
-
-MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
-{
- entity player = M_ARGV(0, entity);
-
- if(warmup_stage)
- return false;
- if(player.frags == FRAGS_SPECTATOR)
- return true;
- if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
- {
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
- return true;
- }
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, PlayerDies)
-{
- entity frag_target = M_ARGV(2, entity);
-
- frag_target.respawn_flags |= RESPAWN_FORCE;
-}
-
-void lms_RemovePlayer(entity player)
-{
- static int quitters = 0;
- float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
- if (!player_rank)
- {
- int pl_cnt = 0;
- FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
- if (player.lms_spectate_warning != 2)
- {
- if(IS_BOT_CLIENT(player))
- bot_clear(player);
- player.frags = FRAGS_LMS_LOSER;
- GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
- }
- else
- {
- lms_lowest_lives = 999;
- FOREACH_CLIENT(true, {
- if (it.frags == FRAGS_LMS_LOSER)
- {
- float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
- if (it_rank > player_rank && it_rank <= 256)
- GameRules_scoring_add(it, LMS_RANK, -1);
- lms_lowest_lives = 0;
- }
- else if (it.frags != FRAGS_SPECTATOR)
- {
- float tl = GameRules_scoring_add(it, LMS_LIVES, 0);
- if(tl < lms_lowest_lives)
- lms_lowest_lives = tl;
- }
- });
- GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
- if(!warmup_stage)
- {
- GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
- ++quitters;
- }
- player.frags = FRAGS_LMS_LOSER;
- TRANSMUTE(Observer, player);
- }
- if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
- lms_lowest_lives = 0; // end the game now!
- }
-
- if(CS(player).killcount != FRAGS_SPECTATOR)
- if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
- else
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
-{
- entity player = M_ARGV(0, entity);
-
- lms_RemovePlayer(player);
-}
-
-MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
-{
- entity player = M_ARGV(0, entity);
-
- lms_RemovePlayer(player);
- return true; // prevent team reset
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientConnect)
-{
- entity player = M_ARGV(0, entity);
-
- TRANSMUTE(Player, player);
- campaign_bots_may_start = true;
-
- if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
- {
- GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
- player.frags = FRAGS_SPECTATOR;
- }
-}
-
-MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
-{
- entity player = M_ARGV(0, entity);
-
- if(player.deadflag == DEAD_DYING)
- player.deadflag = DEAD_RESPAWNING;
-}
-
-MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
-{
- if(autocvar_g_lms_regenerate)
- return false;
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
-{
- // forbode!
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
-{
- entity frag_target = M_ARGV(1, entity);
-
- if (!warmup_stage)
- {
- // remove a life
- int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
- if(tl < lms_lowest_lives)
- lms_lowest_lives = tl;
- if(tl <= 0)
- {
- int pl_cnt = 0;
- FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
- if(IS_BOT_CLIENT(frag_target))
- bot_clear(frag_target);
- frag_target.frags = FRAGS_LMS_LOSER;
- GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
- }
- }
- M_ARGV(2, float) = 0; // frag score
-
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, SetStartItems)
-{
- start_items &= ~IT_UNLIMITED_AMMO;
- start_health = warmup_start_health = cvar("g_lms_start_health");
- start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
- start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
- start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
- start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
- start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
- start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
- start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
-}
-
-MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
-{
- // don't clear player score
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition)
-{
- entity definition = M_ARGV(0, entity);
-
- if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife)
- {
- return false;
- }
- return true;
-}
-
-void lms_extralife(entity this)
-{
- StartItem(this, ITEM_ExtraLife);
-}
-
-MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
-{
- if (!autocvar_g_powerups) return false;
- if (!autocvar_g_lms_extra_lives) return false;
-
- entity ent = M_ARGV(0, entity);
-
- // Can't use .itemdef here
- if (ent.classname != "item_health_mega") return false;
-
- entity e = spawn();
- setthink(e, lms_extralife);
-
- e.nextthink = time + 0.1;
- e.spawnflags = ent.spawnflags;
- e.noalign = ent.noalign;
- setorigin(e, ent.origin);
-
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ItemTouch)
-{
- entity item = M_ARGV(0, entity);
- entity toucher = M_ARGV(1, entity);
-
- if(item.itemdef == ITEM_ExtraLife)
- {
- Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
- GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
- return MUT_ITEMTOUCH_PICKUP;
- }
-
- return MUT_ITEMTOUCH_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
-{
- FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- ++M_ARGV(0, int); // activerealplayers
- ++M_ARGV(1, int); // realplayers
- });
-
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
-{
- entity player = M_ARGV(0, entity);
-
- if(warmup_stage || player.lms_spectate_warning)
- {
- // for the forfeit message...
- player.lms_spectate_warning = 2;
- }
- else
- {
- if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
- {
- player.lms_spectate_warning = 1;
- sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- }
- return MUT_SPECCMD_RETURN;
- }
- return MUT_SPECCMD_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
-{
- M_ARGV(0, float) = WinningCondition_LMS();
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, WantWeapon)
-{
- M_ARGV(2, bool) = true; // all weapons
-}
-
-MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
-{
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
-{
- if(game_stopped)
- if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
- return true; // allow writing to this field in intermission as it is needed for newly joining players
-}
-
-void lms_Initialize()
-{
- lms_lowest_lives = 9999;
-}