]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_lms.qc
Move all the remaining gamemodes to common
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_lms.qc
diff --git a/qcsrc/server/mutators/mutator/gamemode_lms.qc b/qcsrc/server/mutators/mutator/gamemode_lms.qc
deleted file mode 100644 (file)
index a57b2ae..0000000
+++ /dev/null
@@ -1,429 +0,0 @@
-#include "gamemode_lms.qh"
-
-#include <common/mutators/mutator/instagib/items.qh>
-#include <server/campaign.qh>
-#include <server/command/_mod.qh>
-
-int autocvar_g_lms_extra_lives;
-bool autocvar_g_lms_join_anytime;
-int autocvar_g_lms_last_join;
-bool autocvar_g_lms_regenerate;
-
-// main functions
-float LMS_NewPlayerLives()
-{
-       float fl;
-       fl = autocvar_fraglimit;
-       if(fl == 0)
-               fl = 999;
-
-       // first player has left the game for dying too much? Nobody else can get in.
-       if(lms_lowest_lives < 1)
-               return 0;
-
-       if(!autocvar_g_lms_join_anytime)
-               if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
-                       return 0;
-
-       return bound(1, lms_lowest_lives, fl);
-}
-
-void ClearWinners();
-
-// LMS winning condition: game terminates if and only if there's at most one
-// one player who's living lives. Top two scores being equal cancels the time
-// limit.
-int WinningCondition_LMS()
-{
-       entity first_player = NULL;
-       int total_players = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), {
-               if (!total_players)
-                       first_player = it;
-               ++total_players;
-       });
-
-       if (total_players)
-       {
-               if (total_players > 1)
-               {
-                       // two or more active players - continue with the game
-
-                       if (autocvar_g_campaign)
-                       {
-                               FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-                                       float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0);
-                                       if (!pl_lives)
-                                               return WINNING_YES; // human player lost, game over
-                                       break;
-                               });
-                       }
-               }
-               else
-               {
-                       // exactly one player?
-
-                       ClearWinners();
-                       SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
-
-                       if (LMS_NewPlayerLives())
-                       {
-                               // game still running (that is, nobody got removed from the game by a frag yet)? then continue
-                               return WINNING_NO;
-                       }
-                       else
-                       {
-                               // a winner!
-                               // and assign him his first place
-                               GameRules_scoring_add(first_player, LMS_RANK, 1);
-                               if(warmup_stage)
-                                       return WINNING_NO;
-                               else
-                                       return WINNING_YES;
-                       }
-               }
-       }
-       else
-       {
-               // nobody is playing at all...
-               if (LMS_NewPlayerLives())
-               {
-                       // wait for players...
-               }
-               else
-               {
-                       // SNAFU (maybe a draw game?)
-                       ClearWinners();
-                       LOG_TRACE("No players, ending game.");
-                       return WINNING_YES;
-               }
-       }
-
-       // When we get here, we have at least two players who are actually LIVING,
-       // now check if the top two players have equal score.
-       WinningConditionHelper(NULL);
-
-       ClearWinners();
-       if(WinningConditionHelper_winner)
-               WinningConditionHelper_winner.winning = true;
-       if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
-               return WINNING_NEVER;
-
-       // Top two have different scores? Way to go for our beloved TIMELIMIT!
-       return WINNING_NO;
-}
-
-// mutator hooks
-MUTATOR_HOOKFUNCTION(lms, reset_map_global)
-{
-       lms_lowest_lives = 999;
-}
-
-MUTATOR_HOOKFUNCTION(lms, reset_map_players)
-{
-       FOREACH_CLIENT(true, {
-               TRANSMUTE(Player, it);
-               it.frags = FRAGS_PLAYER;
-               GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
-               PutClientInServer(it);
-       });
-}
-
-MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(player.frags == FRAGS_SPECTATOR)
-               TRANSMUTE(Observer, player);
-       else
-       {
-               float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
-               if(tl < lms_lowest_lives)
-                       lms_lowest_lives = tl;
-               if(tl <= 0)
-                       TRANSMUTE(Observer, player);
-               if(warmup_stage)
-                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
-       }
-}
-
-MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(warmup_stage)
-               return false;
-       if(player.frags == FRAGS_SPECTATOR)
-               return true;
-       if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
-       {
-               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
-               return true;
-       }
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, PlayerDies)
-{
-       entity frag_target = M_ARGV(2, entity);
-
-       frag_target.respawn_flags |= RESPAWN_FORCE;
-}
-
-void lms_RemovePlayer(entity player)
-{
-       static int quitters = 0;
-       float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
-       if (!player_rank)
-       {
-               int pl_cnt = 0;
-               FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
-               if (player.lms_spectate_warning != 2)
-               {
-                       if(IS_BOT_CLIENT(player))
-                               bot_clear(player);
-                       player.frags = FRAGS_LMS_LOSER;
-                       GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
-               }
-               else
-               {
-                       lms_lowest_lives = 999;
-                       FOREACH_CLIENT(true, {
-                               if (it.frags == FRAGS_LMS_LOSER)
-                               {
-                                       float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
-                                       if (it_rank > player_rank && it_rank <= 256)
-                                               GameRules_scoring_add(it, LMS_RANK, -1);
-                                       lms_lowest_lives = 0;
-                               }
-                               else if (it.frags != FRAGS_SPECTATOR)
-                               {
-                                       float tl = GameRules_scoring_add(it, LMS_LIVES, 0);
-                                       if(tl < lms_lowest_lives)
-                                               lms_lowest_lives = tl;
-                               }
-                       });
-                       GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
-                       if(!warmup_stage)
-                       {
-                               GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
-                               ++quitters;
-                       }
-                       player.frags = FRAGS_LMS_LOSER;
-                       TRANSMUTE(Observer, player);
-               }
-               if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
-                       lms_lowest_lives = 0; // end the game now!
-       }
-
-       if(CS(player).killcount != FRAGS_SPECTATOR)
-               if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
-               else
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
-{
-       entity player = M_ARGV(0, entity);
-
-       lms_RemovePlayer(player);
-}
-
-MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
-{
-    entity player = M_ARGV(0, entity);
-
-       lms_RemovePlayer(player);
-       return true;  // prevent team reset
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientConnect)
-{
-       entity player = M_ARGV(0, entity);
-
-       TRANSMUTE(Player, player);
-       campaign_bots_may_start = true;
-
-       if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
-       {
-               GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
-               player.frags = FRAGS_SPECTATOR;
-       }
-}
-
-MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(player.deadflag == DEAD_DYING)
-               player.deadflag = DEAD_RESPAWNING;
-}
-
-MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
-{
-       if(autocvar_g_lms_regenerate)
-               return false;
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
-{
-       // forbode!
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
-{
-       entity frag_target = M_ARGV(1, entity);
-
-       if (!warmup_stage)
-       {
-               // remove a life
-               int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
-               if(tl < lms_lowest_lives)
-                       lms_lowest_lives = tl;
-               if(tl <= 0)
-               {
-                       int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
-                       if(IS_BOT_CLIENT(frag_target))
-                               bot_clear(frag_target);
-                       frag_target.frags = FRAGS_LMS_LOSER;
-                       GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
-               }
-       }
-       M_ARGV(2, float) = 0; // frag score
-
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, SetStartItems)
-{
-       start_items &= ~IT_UNLIMITED_AMMO;
-       start_health       = warmup_start_health       = cvar("g_lms_start_health");
-       start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
-       start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
-       start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
-       start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
-       start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
-       start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
-       start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
-}
-
-MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
-{
-       // don't clear player score
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition)
-{
-       entity definition = M_ARGV(0, entity);
-
-       if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife)
-       {
-               return false;
-       }
-       return true;
-}
-
-void lms_extralife(entity this)
-{
-       StartItem(this, ITEM_ExtraLife);
-}
-
-MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
-{
-       if (!autocvar_g_powerups) return false;
-       if (!autocvar_g_lms_extra_lives) return false;
-
-       entity ent = M_ARGV(0, entity);
-
-       // Can't use .itemdef here
-       if (ent.classname != "item_health_mega") return false;
-
-       entity e = spawn();
-       setthink(e, lms_extralife);
-
-       e.nextthink = time + 0.1;
-       e.spawnflags = ent.spawnflags;
-       e.noalign = ent.noalign;
-       setorigin(e, ent.origin);
-
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ItemTouch)
-{
-       entity item = M_ARGV(0, entity);
-       entity toucher = M_ARGV(1, entity);
-
-       if(item.itemdef == ITEM_ExtraLife)
-       {
-               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
-               GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
-               return MUT_ITEMTOUCH_PICKUP;
-       }
-
-       return MUT_ITEMTOUCH_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
-{
-       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               ++M_ARGV(0, int); // activerealplayers
-               ++M_ARGV(1, int); // realplayers
-       });
-
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
-{
-    entity player = M_ARGV(0, entity);
-
-       if(warmup_stage || player.lms_spectate_warning)
-       {
-               // for the forfeit message...
-               player.lms_spectate_warning = 2;
-       }
-       else
-       {
-               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
-               {
-                       player.lms_spectate_warning = 1;
-                       sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
-               }
-               return MUT_SPECCMD_RETURN;
-       }
-       return MUT_SPECCMD_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
-{
-       M_ARGV(0, float) = WinningCondition_LMS();
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, WantWeapon)
-{
-       M_ARGV(2, bool) = true; // all weapons
-}
-
-MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
-{
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
-{
-       if(game_stopped)
-       if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
-               return true; // allow writing to this field in intermission as it is needed for newly joining players
-}
-
-void lms_Initialize()
-{
-       lms_lowest_lives = 9999;
-}