]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_race.qc
Merge branch 'terencehill/bot_waypoints' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_race.qc
index 04561db369e806d5d6d227d49f56614680bb7f8c..690d23ca8bc3e2595df612f403185eba0975ee9c 100644 (file)
@@ -1,42 +1,5 @@
 #include "gamemode_race.qh"
 
-#ifndef GAMEMODE_RACE_H
-#define GAMEMODE_RACE_H
-
-void rc_SetLimits();
-void race_Initialize();
-
-REGISTER_MUTATOR(rc, false)
-{
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-
-               rc_SetLimits();
-               race_Initialize();
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back race_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}
-
-#endif
-
-#ifdef IMPLEMENTATION
-
 #include <server/race.qh>
 
 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
@@ -51,49 +14,53 @@ void havocbot_role_race(entity this)
        if(IS_DEAD(this))
                return;
 
-       entity e;
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
 
-               for(e = NULL; (e = find(e, classname, "trigger_race_checkpoint")) != NULL; )
+               bool raw_touch_check = true;
+               int cp = this.race_checkpoint;
+
+               LABEL(search_racecheckpoints)
+               IL_EACH(g_racecheckpoints, true,
                {
-                       if(e.cnt == this.race_checkpoint)
-                       {
-                               navigation_routerating(this, e, 1000000, 5000);
-                       }
-                       else if(this.race_checkpoint == -1)
+                       if(it.cnt == cp || cp == -1)
                        {
-                               navigation_routerating(this, e, 1000000, 5000);
-                       }
-               }
+                               // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
+                               // e.g. checkpoint in front of Stormkeep's warpzone
+                               // the same workaround is applied in CTS game mode
+                               if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
+                               {
+                                       cp = race_NextCheckpoint(cp);
+                                       raw_touch_check = false;
+                                       goto search_racecheckpoints;
+                               }
+                               navigation_routerating(this, it, 1000000, 5000);
+               });
 
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 }
 
 void race_ScoreRules()
 {
-       ScoreRules_basics(race_teams, 0, 0, false);
-       if(race_teams)
-       {
-               ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",       SFL_SORT_PRIO_PRIMARY);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
-       }
-       else if(g_race_qualifying)
-       {
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-       }
-       else
-       {
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
-       }
-       ScoreRules_basics_end();
+    GameRules_score_enabled(false);
+       GameRules_scoring(race_teams, 0, 0, {
+        if (race_teams) {
+            field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+            field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+            field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+            field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
+        } else if (g_race_qualifying) {
+            field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+        } else {
+            field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+            field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+            field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
+        }
+       });
 }
 
 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
@@ -109,11 +76,11 @@ float WinningCondition_Race(float fraglimit)
 
        n = 0;
        c = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                ++n;
-               if(it.race_completed)
+               if(CS(it).race_completed)
                        ++c;
-       ));
+       });
        if(n && (n == c))
                return WINNING_YES;
        wc = WinningCondition_Scores(fraglimit, 0);
@@ -140,6 +107,20 @@ float WinningCondition_QualifyingThenRace(float limit)
        return wc;
 }
 
+MUTATOR_HOOKFUNCTION(rc, ClientKill)
+{
+       if(g_race_qualifying)
+               M_ARGV(1, float) = 0; // killtime
+}
+
+MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(autocvar_g_allow_checkpoints)
+               race_PreparePlayer(player); // nice try
+}
+
 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
 {
        entity player = M_ARGV(0, entity);
@@ -174,8 +155,8 @@ MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
        // ensure nothing EVIL is being done (i.e. div0_evade)
        // this hinders joystick users though
        // but it still gives SOME analog control
-       wishvel.x = fabs(player.movement.x);
-       wishvel.y = fabs(player.movement.y);
+       wishvel.x = fabs(CS(player).movement.x);
+       wishvel.y = fabs(CS(player).movement.y);
        if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
        {
                wishvel.z = 0;
@@ -183,32 +164,32 @@ MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
                if(wishvel.x >= 2 * wishvel.y)
                {
                        // pure X motion
-                       if(player.movement.x > 0)
-                               player.movement_x = wishspeed;
+                       if(CS(player).movement.x > 0)
+                               CS(player).movement_x = wishspeed;
                        else
-                               player.movement_x = -wishspeed;
-                       player.movement_y = 0;
+                               CS(player).movement_x = -wishspeed;
+                       CS(player).movement_y = 0;
                }
                else if(wishvel.y >= 2 * wishvel.x)
                {
                        // pure Y motion
-                       player.movement_x = 0;
-                       if(player.movement.y > 0)
-                               player.movement_y = wishspeed;
+                       CS(player).movement_x = 0;
+                       if(CS(player).movement.y > 0)
+                               CS(player).movement_y = wishspeed;
                        else
-                               player.movement_y = -wishspeed;
+                               CS(player).movement_y = -wishspeed;
                }
                else
                {
                        // diagonal
-                       if(player.movement.x > 0)
-                               player.movement_x = M_SQRT1_2 * wishspeed;
+                       if(CS(player).movement.x > 0)
+                               CS(player).movement_x = M_SQRT1_2 * wishspeed;
                        else
-                               player.movement_x = -M_SQRT1_2 * wishspeed;
-                       if(player.movement.y > 0)
-                               player.movement_y = M_SQRT1_2 * wishspeed;
+                               CS(player).movement_x = -M_SQRT1_2 * wishspeed;
+                       if(CS(player).movement.y > 0)
+                               CS(player).movement_y = M_SQRT1_2 * wishspeed;
                        else
-                               player.movement_y = -M_SQRT1_2 * wishspeed;
+                               CS(player).movement_y = -M_SQRT1_2 * wishspeed;
                }
        }
 }
@@ -222,15 +203,15 @@ MUTATOR_HOOKFUNCTION(rc, reset_map_global)
        race_ClearRecords();
        PlayerScore_Sort(race_place, 0, 1, 0);
 
-       FOREACH_CLIENT(true, LAMBDA(
+       FOREACH_CLIENT(true, {
                if(it.race_place)
                {
-                       s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
+                       s = GameRules_scoring_add(it, RACE_FASTEST, 0);
                        if(!s)
                                it.race_place = 0;
                }
                race_EventLog(ftos(it.race_place), it);
-       ));
+       });
 
        if(g_race_qualifying == 2)
        {
@@ -275,7 +256,7 @@ MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
        entity player = M_ARGV(0, entity);
 
        if(g_race_qualifying)
-       if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
+       if(GameRules_scoring_add(player, RACE_FASTEST, 0))
                player.frags = FRAGS_LMS_LOSER;
        else
                player.frags = FRAGS_SPECTATOR;
@@ -305,9 +286,9 @@ MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
        entity player = M_ARGV(0, entity);
 
        if(IS_PLAYER(player))
-       if(!gameover)
+       if(!game_stopped)
        {
-               if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+               if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
                        race_PreparePlayer(player);
                else // respawn
                        race_RetractPlayer(player);
@@ -336,7 +317,7 @@ MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
 {
        entity player = M_ARGV(0, entity);
 
-       if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
+       if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
        {
                if (!player.stored_netname)
                        player.stored_netname = strzone(uid2name(player.crypto_idfp));
@@ -381,7 +362,7 @@ MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
                return true; // in qualifying, you don't lose score by observing
 }
 
-MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(rc, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 {
        M_ARGV(0, float) = race_teams;
 }
@@ -415,6 +396,11 @@ MUTATOR_HOOKFUNCTION(rc, GetRecords)
        M_ARGV(1, string) = ret_string;
 }
 
+MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
+{
+       return true; // doesn't work so well
+}
+
 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
 {
        entity player = M_ARGV(0, entity);
@@ -462,17 +448,8 @@ void rc_SetLimits()
 
        if(autocvar_g_race_teams)
        {
-               ActivateTeamplay();
-               race_teams = bound(2, autocvar_g_race_teams, 4);
-               int teams = 0;
-               if(race_teams >= 1) teams |= BIT(0);
-               if(race_teams >= 2) teams |= BIT(1);
-               if(race_teams >= 3) teams |= BIT(2);
-               if(race_teams >= 4) teams |= BIT(3);
-
-               race_teams = teams; // now set it?
-
-               have_team_spawns = -1; // request team spawns
+               GameRules_teams(true);
+               race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
        }
        else
                race_teams = 0;
@@ -503,7 +480,8 @@ void rc_SetLimits()
        }
        else
                g_race_qualifying = 0;
-       SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
+    GameRules_limit_score(fraglimit_override);
+    GameRules_limit_lead(leadlimit_override);
+    GameRules_limit_time(timelimit_override);
+    GameRules_limit_time_qualifying(qualifying_override);
 }
-
-#endif