]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_race.qc
Merge branch 'terencehill/bot_waypoints' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_race.qc
index 496d85ec3f30674f6bdb0d437b5370814ec60841..690d23ca8bc3e2595df612f403185eba0975ee9c 100644 (file)
@@ -14,48 +14,53 @@ void havocbot_role_race(entity this)
        if(IS_DEAD(this))
                return;
 
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
 
+               bool raw_touch_check = true;
+               int cp = this.race_checkpoint;
+
+               LABEL(search_racecheckpoints)
                IL_EACH(g_racecheckpoints, true,
                {
-                       if(it.cnt == this.race_checkpoint)
-                       {
-                               navigation_routerating(this, it, 1000000, 5000);
-                       }
-                       else if(this.race_checkpoint == -1)
+                       if(it.cnt == cp || cp == -1)
                        {
+                               // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
+                               // e.g. checkpoint in front of Stormkeep's warpzone
+                               // the same workaround is applied in CTS game mode
+                               if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
+                               {
+                                       cp = race_NextCheckpoint(cp);
+                                       raw_touch_check = false;
+                                       goto search_racecheckpoints;
+                               }
                                navigation_routerating(this, it, 1000000, 5000);
-                       }
                });
 
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 }
 
 void race_ScoreRules()
 {
-       ScoreRules_basics(race_teams, 0, 0, false);
-       if(race_teams)
-       {
-               ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",       SFL_SORT_PRIO_PRIMARY);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
-       }
-       else if(g_race_qualifying)
-       {
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-       }
-       else
-       {
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-               ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
-       }
-       ScoreRules_basics_end();
+    GameRules_score_enabled(false);
+       GameRules_scoring(race_teams, 0, 0, {
+        if (race_teams) {
+            field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+            field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+            field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+            field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
+        } else if (g_race_qualifying) {
+            field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+        } else {
+            field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+            field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+            field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
+        }
+       });
 }
 
 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
@@ -71,11 +76,11 @@ float WinningCondition_Race(float fraglimit)
 
        n = 0;
        c = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                ++n;
                if(CS(it).race_completed)
                        ++c;
-       ));
+       });
        if(n && (n == c))
                return WINNING_YES;
        wc = WinningCondition_Scores(fraglimit, 0);
@@ -198,15 +203,15 @@ MUTATOR_HOOKFUNCTION(rc, reset_map_global)
        race_ClearRecords();
        PlayerScore_Sort(race_place, 0, 1, 0);
 
-       FOREACH_CLIENT(true, LAMBDA(
+       FOREACH_CLIENT(true, {
                if(it.race_place)
                {
-                       s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
+                       s = GameRules_scoring_add(it, RACE_FASTEST, 0);
                        if(!s)
                                it.race_place = 0;
                }
                race_EventLog(ftos(it.race_place), it);
-       ));
+       });
 
        if(g_race_qualifying == 2)
        {
@@ -251,7 +256,7 @@ MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
        entity player = M_ARGV(0, entity);
 
        if(g_race_qualifying)
-       if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
+       if(GameRules_scoring_add(player, RACE_FASTEST, 0))
                player.frags = FRAGS_LMS_LOSER;
        else
                player.frags = FRAGS_SPECTATOR;
@@ -443,17 +448,8 @@ void rc_SetLimits()
 
        if(autocvar_g_race_teams)
        {
-               ActivateTeamplay();
-               race_teams = bound(2, autocvar_g_race_teams, 4);
-               int teams = 0;
-               if(race_teams >= 1) teams |= BIT(0);
-               if(race_teams >= 2) teams |= BIT(1);
-               if(race_teams >= 3) teams |= BIT(2);
-               if(race_teams >= 4) teams |= BIT(3);
-
-               race_teams = teams; // now set it?
-
-               have_team_spawns = -1; // request team spawns
+               GameRules_teams(true);
+               race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
        }
        else
                race_teams = 0;
@@ -484,5 +480,8 @@ void rc_SetLimits()
        }
        else
                g_race_qualifying = 0;
-       SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
+    GameRules_limit_score(fraglimit_override);
+    GameRules_limit_lead(leadlimit_override);
+    GameRules_limit_time(timelimit_override);
+    GameRules_limit_time_qualifying(qualifying_override);
 }