]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_buffs.qc
Swapper buff: press dropweapon to swap places with a nearby enemy. Icon by Melanosuchus
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
index 765619df7e488305bc0222f0737d3bdb974c609f..6fda5d39f1dfa484d9b60f6d1f3cd077138c4049 100644 (file)
@@ -8,7 +8,7 @@ float buffs_BuffModel_Customize()
        same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
 
        if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
-               return FALSE;
+               return false;
 
        if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
        {
@@ -21,24 +21,55 @@ float buffs_BuffModel_Customize()
                self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
                self.alpha = 1;
        }
-       return TRUE;
+       return true;
+}
+
+void buffs_BuffModel_Spawn(entity player)
+{
+       player.buff_model = spawn();
+       setmodel(player.buff_model, BUFF_MODEL);
+       setsize(player.buff_model, '0 0 -40', '0 0 40');
+       setattachment(player.buff_model, player, "");
+       setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
+       player.buff_model.owner = player;
+       player.buff_model.scale = 0.7;
+       player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
+       player.buff_model.light_lev = 200;
+       player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
+}
+
+vector buff_GlowColor(entity buff)
+{
+       //if(buff.team) { return Team_ColorRGB(buff.team); }
+       return buff.color;
+}
+
+void buff_Effect(entity player, string eff)
+{
+       if(!autocvar_g_buffs_effects) { return; }
+
+       if(time >= self.buff_effect_delay)
+       {
+               pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
+               self.buff_effect_delay = time + 0.05; // prevent spam
+       }
 }
 
 // buff item
 float buff_Waypoint_visible_for_player(entity plr)
 {
     if(!self.owner.buff_active && !self.owner.buff_activetime)
-        return FALSE;
+        return false;
 
        if(plr.buffs)
        {
                if(plr.cvar_cl_buffs_autoreplace)
                {
                        if(plr.buffs == self.owner.buffs)
-                               return FALSE;
+                               return false;
                }
                else
-                       return FALSE;
+                       return false;
        }
 
     return WaypointSprite_visible_for_player(plr);
@@ -46,7 +77,7 @@ float buff_Waypoint_visible_for_player(entity plr)
 
 void buff_Waypoint_Spawn(entity e)
 {
-    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
+    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
 }
@@ -66,22 +97,22 @@ void buff_SetCooldown(float cd)
 void buff_Respawn(entity ent)
 {
        if(gameover) { return; }
-       
+
        vector oldbufforigin = ent.origin;
-       
+
        if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
        {
-               entity spot = SelectSpawnPoint(TRUE);
+               entity spot = SelectSpawnPoint(true);
                setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
                ent.angles = spot.angles;
        }
-       
+
        tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
-       
+
        setorigin(ent, trace_endpos); // attempt to unstick
-       
+
        ent.movetype = MOVETYPE_TOSS;
-       
+
        makevectors(ent.angles);
        ent.velocity = '0 0 200';
        ent.angles = '0 0 0';
@@ -90,9 +121,9 @@ void buff_Respawn(entity ent)
 
        pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
        pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
-       
+
        WaypointSprite_Ping(ent.buff_waypoint);
-       
+
        sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 }
 
@@ -129,11 +160,11 @@ void buff_Touch()
                }
                else { return; } // do nothing
        }
-               
+
        self.owner = other;
-       self.buff_active = FALSE;
+       self.buff_active = false;
        self.lifetime = 0;
-       
+
        Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
        Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
 
@@ -145,15 +176,15 @@ void buff_Touch()
 float buff_Available(float buffid)
 {
        if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
-               return FALSE;
+               return false;
 
        if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
-               return FALSE;
+               return false;
 
        if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 void buff_NewType(entity ent, float cb)
@@ -174,10 +205,10 @@ void buff_Think()
        if(self.buffs != self.oldbuffs)
        {
                self.color = Buff_Color(self.buffs);
-               self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+               self.glowmod = buff_GlowColor(self);
                self.skin = Buff_Skin(self.buffs);
-               
-               setmodel(self, "models/relics/relic.md3");
+
+               setmodel(self, BUFF_MODEL);
 
                if(self.buff_waypoint)
                {
@@ -196,7 +227,7 @@ void buff_Think()
        if(!self.buff_activetime_updated)
        {
                buff_SetCooldown(self.buff_activetime);
-               self.buff_activetime_updated = TRUE;
+               self.buff_activetime_updated = true;
     }
 
        if(!self.buff_active && !self.buff_activetime)
@@ -206,11 +237,11 @@ void buff_Think()
                self.owner = world;
                if(autocvar_g_buffs_randomize)
                        buff_NewType(self, self.buffs);
-                       
+
                if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
                        buff_Respawn(self);
        }
-       
+
        if(self.buff_activetime)
        if(!gameover)
        if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
@@ -219,33 +250,22 @@ void buff_Think()
 
                if(!self.buff_activetime)
                {
-                       self.buff_active = TRUE;
+                       self.buff_active = true;
                        sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
                        pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
                }
        }
 
-       if(!self.buff_active)
-       {
-               self.alpha = 0.3;
-               self.effects &= ~(EF_FULLBRIGHT);
-               self.pflags = 0;
-       }
-       else
+       if(self.buff_active)
        {
-               self.alpha = 1;
-               self.effects |= EF_FULLBRIGHT;
-               self.light_lev = 220 + 36 * sin(time);
-               self.pflags = PFLAGS_FULLDYNAMIC;
-
                if(self.team && !self.buff_waypoint)
                        buff_Waypoint_Spawn(self);
-                       
+
                if(self.lifetime)
                if(time >= self.lifetime)
                        buff_Respawn(self);
        }
-    
+
        self.nextthink = time;
        //self.angles_y = time * 110.1;
 }
@@ -264,23 +284,42 @@ void buff_Reset()
        self.owner = world;
        buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
        buff_Waypoint_Reset();
-       self.buff_activetime_updated = FALSE;
-       
+       self.buff_activetime_updated = false;
+
        if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
                buff_Respawn(self);
 }
 
+float buff_Customize()
+{
+       entity player = WaypointSprite_getviewentity(other);
+       if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
+       {
+               self.alpha = 0.3;
+               if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
+               self.pflags = 0;
+       }
+       else
+       {
+               self.alpha = 1;
+               if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
+               self.light_lev = 220 + 36 * sin(time);
+               self.pflags = PFLAGS_FULLDYNAMIC;
+       }
+       return true;
+}
+
 void buff_Init(entity ent)
 {
        if(!cvar("g_buffs")) { remove(self); return; }
-       
+
        if(!teamplay && self.team) { self.team = 0; }
 
        entity oldself = self;
        self = ent;
        if(!self.buffs || buff_Available(self.buffs))
                buff_NewType(self, 0);
-       
+
        self.classname = "item_buff";
        self.solid = SOLID_TRIGGER;
        self.flags = FL_ITEM;
@@ -294,22 +333,23 @@ void buff_Init(entity ent)
        self.skin = Buff_Skin(self.buffs);
        self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+       self.customizeentityforclient = buff_Customize;
        //self.gravity = 100;
        self.color = Buff_Color(self.buffs);
-       self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+       self.glowmod = buff_GlowColor(self);
        buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
        self.buff_active = !self.buff_activetime;
        self.pflags = PFLAGS_FULLDYNAMIC;
-       
+
        if(self.noalign)
                self.movetype = MOVETYPE_NONE; // reset by random location
 
-       setmodel(self, "models/relics/relic.md3");
+       setmodel(self, BUFF_MODEL);
        setsize(self, BUFF_MIN, BUFF_MAX);
-       
+
        if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
                buff_Respawn(self);
-       
+
        self = oldself;
 }
 
@@ -330,37 +370,42 @@ void buff_SpawnReplacement(entity ent, entity old)
        setorigin(ent, old.origin);
        ent.angles = old.angles;
        ent.noalign = old.noalign;
-       
+
        buff_Init(ent);
 }
 
+void buff_Vengeance_DelayedDamage()
+{
+       if(self.enemy)
+               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
+
+       remove(self);
+       return;
+}
+
+float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
+{
+       return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
+}
+
 // mutator hooks
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF) { return false; }
 
        if(frag_target.buffs & BUFF_RESISTANCE)
        {
                vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
-               damage_take = v_x;
-               damage_save = v_y;
+               damage_take = v.x;
+               damage_save = v.y;
        }
 
-       return FALSE;
-}
-
-void buff_Vengeance_DelayedDamage()
-{
-       if(self.enemy)
-               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-       
-       remove(self);
-       return;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF) { return false; }
 
        if(frag_target.buffs & BUFF_SPEED)
        if(frag_target != frag_attacker)
@@ -371,9 +416,8 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_attacker)
        if(random() <= autocvar_g_buffs_medic_survive_chance)
-       if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
-               frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
-               
+               frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
+
        if(frag_target.buffs & BUFF_VENGEANCE)
        if(frag_attacker)
        if(frag_attacker != frag_target)
@@ -392,19 +436,20 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(frag_attacker != frag_target)
        if(vlen(frag_force))
                frag_force = '0 0 0';
-       
+
        if(frag_attacker.buffs & BUFF_BASH)
        if(vlen(frag_force))
        if(frag_attacker == frag_target)
                frag_force *= autocvar_g_buffs_bash_force_self;
        else
                frag_force *= autocvar_g_buffs_bash_force;
-       
+
        if(frag_attacker.buffs & BUFF_DISABILITY)
        if(frag_target != frag_attacker)
-               frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
+               frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
 
        if(frag_attacker.buffs & BUFF_MEDIC)
+       if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
        if(SAME_TEAM(frag_attacker, frag_target))
        if(frag_attacker != frag_target)
        {
@@ -412,9 +457,23 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
                frag_damage = 0;
        }
 
+       if(frag_attacker.buffs & BUFF_INFERNO)
+       if(frag_target != frag_attacker) {
+               float time = buff_Inferno_CalculateTime(
+                       frag_damage,
+                       0,
+                       autocvar_g_buffs_inferno_burntime_min_time,
+                       autocvar_g_buffs_inferno_burntime_target_damage,
+                       autocvar_g_buffs_inferno_burntime_target_time,
+                       autocvar_g_buffs_inferno_burntime_factor
+               );
+               Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
+       }
+
        // this... is ridiculous (TODO: fix!)
        if(frag_attacker.buffs & BUFF_VAMPIRE)
        if(!frag_target.vehicle)
+       if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_target.deadflag == DEAD_NO)
        if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
@@ -424,7 +483,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(DIFF_TEAM(frag_attacker, frag_target))
                frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
@@ -433,7 +492,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
        // reset timers here to prevent them continuing after re-spawn
        self.buff_disability_time = 0;
        self.buff_disability_effect_time = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
@@ -443,14 +502,14 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
                self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
        }
-       
+
        if(time < self.buff_disability_time)
        {
                self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
@@ -459,7 +518,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
                player_jumpheight = autocvar_g_buffs_jump_height;
        self.stat_jumpheight = player_jumpheight;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
@@ -470,7 +529,7 @@ MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
                monster_speed_run *= autocvar_g_buffs_disability_speed;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
@@ -479,19 +538,19 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
        {
                Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
                self.buffs = 0;
-               
+
                if(self.buff_model)
                {
                        remove(self.buff_model);
                        self.buff_model = world;
                }
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
 {
-       if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+       if(MUTATOR_RETURNVALUE || gameover) { return false; }
        if(self.buffs)
        {
                Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
@@ -499,9 +558,79 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
 
                self.buffs = 0;
                sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
-               return TRUE;
+               return true;
        }
-       return FALSE;
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
+{
+       if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
+       if(self.buffs & BUFF_SWAPPER)
+       {
+               float best_distance = autocvar_g_buffs_swapper_range;
+               entity closest = world;
+               entity player;
+               FOR_EACH_PLAYER(player)
+               if(DIFF_TEAM(self, player))
+               if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
+               if(vlen(self.origin - player.origin) <= best_distance)
+               {
+                       best_distance = vlen(self.origin - player.origin);
+                       closest = player;
+               }
+
+               if(closest)
+               {
+                       vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
+
+                       my_org = self.origin;
+                       my_vel = self.velocity;
+                       my_ang = self.angles;
+                       their_org = closest.origin;
+                       their_vel = closest.velocity;
+                       their_ang = closest.angles;
+
+                       if(closest.ballcarried)
+                       if(g_keepaway) { ka_DropEvent(closest); }
+                       else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
+                       if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
+                       if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
+
+                       MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
+
+                       setorigin(self, their_org);
+                       setorigin(closest, my_org);
+
+                       closest.velocity = my_vel;
+                       closest.angles = my_ang;
+                       closest.fixangle = true;
+                       closest.oldorigin = my_org;
+                       closest.oldvelocity = my_vel;
+                       self.velocity = their_vel;
+                       self.angles = their_ang;
+                       self.fixangle = true;
+                       self.oldorigin = their_org;
+                       self.oldvelocity = their_vel;
+
+                       // set pusher so self gets the kill if they fall into void
+                       closest.pusher = self;
+                       closest.pushltime = time + autocvar_g_maxpushtime;
+                       closest.istypefrag = closest.BUTTON_CHAT;
+
+                       pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
+                       pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
+
+                       sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+                       sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+
+                       // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
+                       self.buffs = 0;
+                       return true;
+               }
+       }
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
@@ -511,12 +640,12 @@ MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
                remove(self.buff_model);
                self.buff_model = world;
        }
-       
+
        // also reset timers here to prevent them continuing after spectating
        self.buff_disability_time = 0;
        self.buff_disability_effect_time = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
@@ -527,9 +656,9 @@ MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
        // but only apply this to real players, not to spectators
        if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
        if(DIFF_TEAM(self.owner, e))
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
@@ -542,118 +671,136 @@ MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
                {
                        entity e = spawn();
                        buff_SpawnReplacement(e, self);
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
 {
        if(self.buffs & BUFF_SPEED)
                weapon_rate *= autocvar_g_buffs_speed_rate;
-               
+
        if(time < self.buff_disability_time)
                weapon_rate *= autocvar_g_buffs_disability_rate;
-       
-       return FALSE;
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
+{
+       if(self.buffs & BUFF_SPEED)
+               ret_float *= autocvar_g_buffs_speed_weaponspeed;
+
+       if(time < self.buff_disability_time)
+               ret_float *= autocvar_g_buffs_disability_weaponspeed;
+
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
 {
-       if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
-       
+       if(gameover || self.deadflag != DEAD_NO) { return false; }
+
        if(time < self.buff_disability_time)
        if(time >= self.buff_disability_effect_time)
        {
                pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
                self.buff_disability_effect_time = time + 0.5;
        }
-       
-       if(self.frozen)
+
+       // handle buff lost status
+       // 1: notify everyone else
+       // 2: notify carrier as well
+       int buff_lost = 0;
+
+       if(self.buff_time)
+       if(time >= self.buff_time)
+               buff_lost = 2;
+
+       if(self.frozen) { buff_lost = 1; }
+
+       if(buff_lost)
        {
                if(self.buffs)
                {
                        Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+                       if(buff_lost >= 2)
+                       {
+                               Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
+                               sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+                       }
                        self.buffs = 0;
                }
        }
-               
+
        if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
        if(self.alpha != autocvar_g_buffs_invisible_alpha)
-               self.alpha = autocvar_g_buffs_invisible_alpha;
+               self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
+
+#define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
+#define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
 
        if(self.buffs != self.oldbuffs)
        {
-               if(self.oldbuffs & BUFF_AMMO)
+               if(self.buffs && Buff_Timer(self.buffs))
+                       self.buff_time = time + Buff_Timer(self.buffs);
+               else
+                       self.buff_time = 0;
+
+               BUFF_ONADD(BUFF_AMMO)
+               {
+                       self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
+                       self.items |= IT_UNLIMITED_WEAPON_AMMO;
+               }
+
+               BUFF_ONREM(BUFF_AMMO)
                {
                        if(self.buff_ammo_prev_infitems)
                                self.items |= IT_UNLIMITED_WEAPON_AMMO;
                        else
                                self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
                }
-               else if(self.buffs & BUFF_AMMO)
-               {
-                       self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
-                       self.items |= IT_UNLIMITED_WEAPON_AMMO;
-                       if(!self.ammo_shells) { self.ammo_shells = 20; }
-                       if(!self.ammo_cells) { self.ammo_cells = 20; }
-                       if(!self.ammo_rockets) { self.ammo_rockets = 20; }
-                       if(!self.ammo_nails) { self.ammo_nails = 20; }
-                       if(!self.ammo_fuel) { self.ammo_fuel = 20; }
-               }
-               
-               if(self.oldbuffs & BUFF_INVISIBLE)
+
+               BUFF_ONADD(BUFF_INVISIBLE)
                {
                        if(time < self.strength_finished && g_instagib)
                                self.alpha = autocvar_g_instagib_invis_alpha;
                        else
                                self.alpha = self.buff_invisible_prev_alpha;
-               }
-               else if(self.buffs & BUFF_INVISIBLE)
-               {
-                       if(time < self.strength_finished && g_instagib)
-                               self.buff_invisible_prev_alpha = default_player_alpha;
-                       else
-                               self.buff_invisible_prev_alpha = self.alpha;
                        self.alpha = autocvar_g_buffs_invisible_alpha;
                }
-               
-               if(self.oldbuffs & BUFF_FLIGHT)
-                       self.gravity = self.buff_flight_prev_gravity;
-               else if(self.buffs & BUFF_FLIGHT)
+
+               BUFF_ONREM(BUFF_INVISIBLE)
+                       self.alpha = self.buff_invisible_prev_alpha;
+
+               BUFF_ONADD(BUFF_FLIGHT)
                {
                        self.buff_flight_prev_gravity = self.gravity;
                        self.gravity = autocvar_g_buffs_flight_gravity;
                }
 
+               BUFF_ONREM(BUFF_FLIGHT)
+                       self.gravity = self.buff_flight_prev_gravity;
+
                self.oldbuffs = self.buffs;
                if(self.buffs)
                {
                        if(!self.buff_model)
-                       {
-                               self.buff_model = spawn();
-                               setmodel(self.buff_model, "models/relics/relic.md3");
-                               setsize(self.buff_model, '0 0 -40', '0 0 40');
-                               setattachment(self.buff_model, self, "");
-                               setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
-                               self.buff_model.owner = self;
-                               self.buff_model.scale = 0.7;
-                               self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
-                               self.buff_model.light_lev = 200;
-                               self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
-                       }
+                               buffs_BuffModel_Spawn(self);
+
                        self.buff_model.color = Buff_Color(self.buffs);
-                       self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
+                       self.buff_model.glowmod = buff_GlowColor(self.buff_model);
                        self.buff_model.skin = Buff_Skin(self.buffs);
-                       
+
                        self.effects |= EF_NOSHADOW;
                }
                else
                {
                        remove(self.buff_model);
                        self.buff_model = world;
-                       
+
                        self.effects &= ~(EF_NOSHADOW);
                }
        }
@@ -663,31 +810,33 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                self.buff_model.effects = self.effects;
                self.buff_model.effects |= EF_LOWPRECISION;
                self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
-               
+
                self.buff_model.alpha = self.alpha;
        }
 
-       return FALSE;
+#undef BUFF_ONADD
+#undef BUFF_ONREM
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
 {
        self.buffs = other.buffs;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
 {
        vh_vehicle.buffs = vh_player.buffs;
        vh_player.buffs = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
 {
        vh_player.buffs = vh_vehicle.buffs;
        vh_vehicle.buffs = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
@@ -698,29 +847,29 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
                regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
                regen_mod_regen = autocvar_g_buffs_medic_regen;
        }
-       
+
        if(self.buffs & BUFF_SPEED)
                regen_mod_regen = autocvar_g_buffs_speed_regen;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
 {
        GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":Buffs");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Buffs");
-       return FALSE;
+       return false;
 }
 
 void buffs_DelayedInit()
@@ -741,7 +890,7 @@ void buffs_DelayedInit()
 
 void buffs_Initialize()
 {
-       precache_model("models/relics/relic.md3");
+       precache_model(BUFF_MODEL);
        precache_sound("misc/strength_respawn.wav");
        precache_sound("misc/shield_respawn.wav");
        precache_sound("relics/relic_effect.wav");
@@ -749,8 +898,9 @@ void buffs_Initialize()
        precache_sound("keepaway/respawn.wav");
 
        addstat(STAT_BUFFS, AS_INT, buffs);
+       addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
        addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
-       
+
        InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
 }
 
@@ -767,12 +917,14 @@ MUTATOR_DEFINITION(mutator_buffs)
        MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
+       MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
        MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
        MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
+       MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
@@ -783,5 +935,5 @@ MUTATOR_DEFINITION(mutator_buffs)
                buffs_Initialize();
        }
 
-       return FALSE;
+       return false;
 }