return true;
}
+void buffs_BuffModel_Spawn(entity player)
+{
+ player.buff_model = spawn();
+ setmodel(player.buff_model, BUFF_MODEL);
+ setsize(player.buff_model, '0 0 -40', '0 0 40');
+ setattachment(player.buff_model, player, "");
+ setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
+ player.buff_model.owner = player;
+ player.buff_model.scale = 0.7;
+ player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
+ player.buff_model.light_lev = 200;
+ player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
+}
+
+vector buff_GlowColor(entity buff)
+{
+ //if(buff.team) { return Team_ColorRGB(buff.team); }
+ return buff.color;
+}
+
+void buff_Effect(entity player, string eff)
+{
+ if(!autocvar_g_buffs_effects) { return; }
+
+ if(time >= self.buff_effect_delay)
+ {
+ pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
+ self.buff_effect_delay = time + 0.05; // prevent spam
+ }
+}
+
// buff item
float buff_Waypoint_visible_for_player(entity plr)
{
if(self.buffs != self.oldbuffs)
{
self.color = Buff_Color(self.buffs);
- self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+ self.glowmod = buff_GlowColor(self);
self.skin = Buff_Skin(self.buffs);
- setmodel(self, "models/relics/relic.md3");
+ setmodel(self, BUFF_MODEL);
if(self.buff_waypoint)
{
}
}
- if(!self.buff_active)
+ if(self.buff_active)
{
- self.alpha = 0.3;
- self.effects &= ~(EF_FULLBRIGHT);
- self.pflags = 0;
- }
- else
- {
- self.alpha = 1;
- self.effects |= EF_FULLBRIGHT;
- self.light_lev = 220 + 36 * sin(time);
- self.pflags = PFLAGS_FULLDYNAMIC;
-
if(self.team && !self.buff_waypoint)
buff_Waypoint_Spawn(self);
buff_Respawn(self);
}
+float buff_Customize()
+{
+ entity player = WaypointSprite_getviewentity(other);
+ if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
+ {
+ self.alpha = 0.3;
+ if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
+ self.pflags = 0;
+ }
+ else
+ {
+ self.alpha = 1;
+ if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
+ self.light_lev = 220 + 36 * sin(time);
+ self.pflags = PFLAGS_FULLDYNAMIC;
+ }
+ return true;
+}
+
void buff_Init(entity ent)
{
if(!cvar("g_buffs")) { remove(self); return; }
self.skin = Buff_Skin(self.buffs);
self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+ self.customizeentityforclient = buff_Customize;
//self.gravity = 100;
self.color = Buff_Color(self.buffs);
- self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+ self.glowmod = buff_GlowColor(self);
buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
self.buff_active = !self.buff_activetime;
self.pflags = PFLAGS_FULLDYNAMIC;
if(self.noalign)
self.movetype = MOVETYPE_NONE; // reset by random location
- setmodel(self, "models/relics/relic.md3");
+ setmodel(self, BUFF_MODEL);
setsize(self, BUFF_MIN, BUFF_MAX);
if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
buff_Init(ent);
}
+void buff_Vengeance_DelayedDamage()
+{
+ if(self.enemy)
+ Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
+
+ remove(self);
+ return;
+}
+
+float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
+{
+ return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
+}
+
// mutator hooks
MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
{
- if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
+ if(frag_deathtype == DEATH_BUFF) { return false; }
if(frag_target.buffs & BUFF_RESISTANCE)
{
return false;
}
-void buff_Vengeance_DelayedDamage()
-{
- if(self.enemy)
- Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-
- remove(self);
- return;
-}
-
MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
{
- if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
+ if(frag_deathtype == DEATH_BUFF) { return false; }
if(frag_target.buffs & BUFF_SPEED)
if(frag_target != frag_attacker)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
if(frag_attacker)
if(random() <= autocvar_g_buffs_medic_survive_chance)
- if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
- frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
+ frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
if(frag_target.buffs & BUFF_VENGEANCE)
if(frag_attacker)
if(frag_attacker.buffs & BUFF_DISABILITY)
if(frag_target != frag_attacker)
- frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
+ frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
if(frag_attacker.buffs & BUFF_MEDIC)
+ if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
if(SAME_TEAM(frag_attacker, frag_target))
if(frag_attacker != frag_target)
{
frag_damage = 0;
}
+ if(frag_attacker.buffs & BUFF_INFERNO)
+ if(frag_target != frag_attacker) {
+ float time = buff_Inferno_CalculateTime(
+ frag_damage,
+ 0,
+ autocvar_g_buffs_inferno_burntime_min_time,
+ autocvar_g_buffs_inferno_burntime_target_damage,
+ autocvar_g_buffs_inferno_burntime_target_time,
+ autocvar_g_buffs_inferno_burntime_factor
+ );
+ Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
+ }
+
// this... is ridiculous (TODO: fix!)
if(frag_attacker.buffs & BUFF_VAMPIRE)
if(!frag_target.vehicle)
+ if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
if(frag_target.deadflag == DEAD_NO)
if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
return false;
}
+MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
+{
+ if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
+ if(self.buffs & BUFF_SWAPPER)
+ {
+ float best_distance = autocvar_g_buffs_swapper_range;
+ entity closest = world;
+ entity player;
+ FOR_EACH_PLAYER(player)
+ if(DIFF_TEAM(self, player))
+ if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
+ if(vlen(self.origin - player.origin) <= best_distance)
+ {
+ best_distance = vlen(self.origin - player.origin);
+ closest = player;
+ }
+
+ if(closest)
+ {
+ vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
+
+ my_org = self.origin;
+ my_vel = self.velocity;
+ my_ang = self.angles;
+ their_org = closest.origin;
+ their_vel = closest.velocity;
+ their_ang = closest.angles;
+
+ if(closest.ballcarried)
+ if(g_keepaway) { ka_DropEvent(closest); }
+ else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
+ if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
+ if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
+
+ MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
+
+ setorigin(self, their_org);
+ setorigin(closest, my_org);
+
+ closest.velocity = my_vel;
+ closest.angles = my_ang;
+ closest.fixangle = true;
+ closest.oldorigin = my_org;
+ closest.oldvelocity = my_vel;
+ self.velocity = their_vel;
+ self.angles = their_ang;
+ self.fixangle = true;
+ self.oldorigin = their_org;
+ self.oldvelocity = their_vel;
+
+ // set pusher so self gets the kill if they fall into void
+ closest.pusher = self;
+ closest.pushltime = time + autocvar_g_maxpushtime;
+ closest.istypefrag = closest.BUTTON_CHAT;
+
+ pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
+ pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
+
+ sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+ sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+
+ // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
+ self.buffs = 0;
+ return true;
+ }
+ }
+ return false;
+}
+
MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
{
if(self.buff_model)
return false;
}
+MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
+{
+ if(self.buffs & BUFF_SPEED)
+ ret_float *= autocvar_g_buffs_speed_weaponspeed;
+
+ if(time < self.buff_disability_time)
+ ret_float *= autocvar_g_buffs_disability_weaponspeed;
+
+ return false;
+}
+
MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
{
if(gameover || self.deadflag != DEAD_NO) { return false; }
self.buff_disability_effect_time = time + 0.5;
}
- if(self.frozen)
+ // handle buff lost status
+ // 1: notify everyone else
+ // 2: notify carrier as well
+ int buff_lost = 0;
+
+ if(self.buff_time)
+ if(time >= self.buff_time)
+ buff_lost = 2;
+
+ if(self.frozen) { buff_lost = 1; }
+
+ if(buff_lost)
{
if(self.buffs)
{
Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+ if(buff_lost >= 2)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
+ sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+ }
self.buffs = 0;
}
}
if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
if(self.alpha != autocvar_g_buffs_invisible_alpha)
- self.alpha = autocvar_g_buffs_invisible_alpha;
+ self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
+
+#define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
+#define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
if(self.buffs != self.oldbuffs)
{
- if(self.oldbuffs & BUFF_AMMO)
+ if(self.buffs && Buff_Timer(self.buffs))
+ self.buff_time = time + Buff_Timer(self.buffs);
+ else
+ self.buff_time = 0;
+
+ BUFF_ONADD(BUFF_AMMO)
+ {
+ self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
+ self.items |= IT_UNLIMITED_WEAPON_AMMO;
+ }
+
+ BUFF_ONREM(BUFF_AMMO)
{
if(self.buff_ammo_prev_infitems)
self.items |= IT_UNLIMITED_WEAPON_AMMO;
else
self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
}
- else if(self.buffs & BUFF_AMMO)
- {
- self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
- self.items |= IT_UNLIMITED_WEAPON_AMMO;
- if(!self.ammo_shells) { self.ammo_shells = 20; }
- if(!self.ammo_cells) { self.ammo_cells = 20; }
- if(!self.ammo_rockets) { self.ammo_rockets = 20; }
- if(!self.ammo_nails) { self.ammo_nails = 20; }
- if(!self.ammo_fuel) { self.ammo_fuel = 20; }
- }
- if(self.oldbuffs & BUFF_INVISIBLE)
+ BUFF_ONADD(BUFF_INVISIBLE)
{
if(time < self.strength_finished && g_instagib)
self.alpha = autocvar_g_instagib_invis_alpha;
else
self.alpha = self.buff_invisible_prev_alpha;
- }
- else if(self.buffs & BUFF_INVISIBLE)
- {
- if(time < self.strength_finished && g_instagib)
- self.buff_invisible_prev_alpha = default_player_alpha;
- else
- self.buff_invisible_prev_alpha = self.alpha;
self.alpha = autocvar_g_buffs_invisible_alpha;
}
- if(self.oldbuffs & BUFF_FLIGHT)
- self.gravity = self.buff_flight_prev_gravity;
- else if(self.buffs & BUFF_FLIGHT)
+ BUFF_ONREM(BUFF_INVISIBLE)
+ self.alpha = self.buff_invisible_prev_alpha;
+
+ BUFF_ONADD(BUFF_FLIGHT)
{
self.buff_flight_prev_gravity = self.gravity;
self.gravity = autocvar_g_buffs_flight_gravity;
}
+ BUFF_ONREM(BUFF_FLIGHT)
+ self.gravity = self.buff_flight_prev_gravity;
+
self.oldbuffs = self.buffs;
if(self.buffs)
{
if(!self.buff_model)
- {
- self.buff_model = spawn();
- setmodel(self.buff_model, "models/relics/relic.md3");
- setsize(self.buff_model, '0 0 -40', '0 0 40');
- setattachment(self.buff_model, self, "");
- setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
- self.buff_model.owner = self;
- self.buff_model.scale = 0.7;
- self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
- self.buff_model.light_lev = 200;
- self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
- }
+ buffs_BuffModel_Spawn(self);
+
self.buff_model.color = Buff_Color(self.buffs);
- self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
+ self.buff_model.glowmod = buff_GlowColor(self.buff_model);
self.buff_model.skin = Buff_Skin(self.buffs);
self.effects |= EF_NOSHADOW;
self.buff_model.alpha = self.alpha;
}
+#undef BUFF_ONADD
+#undef BUFF_ONREM
return false;
}
void buffs_Initialize()
{
- precache_model("models/relics/relic.md3");
+ precache_model(BUFF_MODEL);
precache_sound("misc/strength_respawn.wav");
precache_sound("misc/shield_respawn.wav");
precache_sound("relics/relic_effect.wav");
precache_sound("keepaway/respawn.wav");
addstat(STAT_BUFFS, AS_INT, buffs);
+ addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
+ MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);