same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
- return FALSE;
+ return false;
if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
{
self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
self.alpha = 1;
}
- return TRUE;
+ return true;
+}
+
+void buffs_BuffModel_Spawn(entity player)
+{
+ player.buff_model = spawn();
+ setmodel(player.buff_model, BUFF_MODEL);
+ setsize(player.buff_model, '0 0 -40', '0 0 40');
+ setattachment(player.buff_model, player, "");
+ setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
+ player.buff_model.owner = player;
+ player.buff_model.scale = 0.7;
+ player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
+ player.buff_model.light_lev = 200;
+ player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
+}
+
+vector buff_GlowColor(entity buff)
+{
+ //if(buff.team) { return Team_ColorRGB(buff.team); }
+ return buff.color;
+}
+
+void buff_Effect(entity player, string eff)
+{
+ if(!autocvar_g_buffs_effects) { return; }
+
+ if(time >= self.buff_effect_delay)
+ {
+ pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
+ self.buff_effect_delay = time + 0.05; // prevent spam
+ }
}
// buff item
float buff_Waypoint_visible_for_player(entity plr)
{
if(!self.owner.buff_active && !self.owner.buff_activetime)
- return FALSE;
+ return false;
if(plr.buffs)
{
if(plr.cvar_cl_buffs_autoreplace)
{
if(plr.buffs == self.owner.buffs)
- return FALSE;
+ return false;
}
else
- return FALSE;
+ return false;
}
return WaypointSprite_visible_for_player(plr);
void buff_Waypoint_Spawn(entity e)
{
- WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
+ WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
}
void buff_Respawn(entity ent)
{
if(gameover) { return; }
-
+
vector oldbufforigin = ent.origin;
-
+
if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
{
- entity spot = SelectSpawnPoint(TRUE);
+ entity spot = SelectSpawnPoint(true);
setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
ent.angles = spot.angles;
}
-
+
tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
-
+
setorigin(ent, trace_endpos); // attempt to unstick
-
+
ent.movetype = MOVETYPE_TOSS;
-
+
makevectors(ent.angles);
ent.velocity = '0 0 200';
ent.angles = '0 0 0';
pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
-
+
WaypointSprite_Ping(ent.buff_waypoint);
-
+
sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
}
}
if((self.team && DIFF_TEAM(other, self))
- || (other.freezetag_frozen)
+ || (other.frozen)
|| (other.vehicle)
|| (!IS_PLAYER(other))
|| (!self.buff_active)
}
else { return; } // do nothing
}
-
+
self.owner = other;
- self.buff_active = FALSE;
+ self.buff_active = false;
self.lifetime = 0;
-
+
Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
float buff_Available(float buffid)
{
if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
- return FALSE;
+ return false;
if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
- return FALSE;
+ return false;
if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
void buff_NewType(entity ent, float cb)
if(self.buffs != self.oldbuffs)
{
self.color = Buff_Color(self.buffs);
- self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+ self.glowmod = buff_GlowColor(self);
self.skin = Buff_Skin(self.buffs);
-
- setmodel(self, "models/relics/relic.md3");
+
+ setmodel(self, BUFF_MODEL);
if(self.buff_waypoint)
{
if(!self.buff_activetime_updated)
{
buff_SetCooldown(self.buff_activetime);
- self.buff_activetime_updated = TRUE;
+ self.buff_activetime_updated = true;
}
if(!self.buff_active && !self.buff_activetime)
- if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
+ if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
{
buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
self.owner = world;
if(autocvar_g_buffs_randomize)
buff_NewType(self, self.buffs);
-
+
if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
buff_Respawn(self);
}
-
+
if(self.buff_activetime)
if(!gameover)
if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
if(!self.buff_activetime)
{
- self.buff_active = TRUE;
+ self.buff_active = true;
sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
}
}
- if(!self.buff_active)
+ if(self.buff_active)
{
- self.alpha = 0.3;
- self.effects &= ~(EF_FULLBRIGHT);
- self.pflags = 0;
- }
- else
- {
- self.alpha = 1;
- self.effects |= EF_FULLBRIGHT;
- self.light_lev = 220 + 36 * sin(time);
- self.pflags = PFLAGS_FULLDYNAMIC;
-
if(self.team && !self.buff_waypoint)
buff_Waypoint_Spawn(self);
-
+
if(self.lifetime)
if(time >= self.lifetime)
buff_Respawn(self);
}
-
+
self.nextthink = time;
//self.angles_y = time * 110.1;
}
self.owner = world;
buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
buff_Waypoint_Reset();
- self.buff_activetime_updated = FALSE;
-
+ self.buff_activetime_updated = false;
+
if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
buff_Respawn(self);
}
+float buff_Customize()
+{
+ entity player = WaypointSprite_getviewentity(other);
+ if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
+ {
+ self.alpha = 0.3;
+ if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
+ self.pflags = 0;
+ }
+ else
+ {
+ self.alpha = 1;
+ if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
+ self.light_lev = 220 + 36 * sin(time);
+ self.pflags = PFLAGS_FULLDYNAMIC;
+ }
+ return true;
+}
+
void buff_Init(entity ent)
{
if(!cvar("g_buffs")) { remove(self); return; }
-
+
if(!teamplay && self.team) { self.team = 0; }
entity oldself = self;
self = ent;
if(!self.buffs || buff_Available(self.buffs))
buff_NewType(self, 0);
-
+
self.classname = "item_buff";
self.solid = SOLID_TRIGGER;
self.flags = FL_ITEM;
self.skin = Buff_Skin(self.buffs);
self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+ self.customizeentityforclient = buff_Customize;
//self.gravity = 100;
self.color = Buff_Color(self.buffs);
- self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+ self.glowmod = buff_GlowColor(self);
buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
self.buff_active = !self.buff_activetime;
self.pflags = PFLAGS_FULLDYNAMIC;
-
+
if(self.noalign)
self.movetype = MOVETYPE_NONE; // reset by random location
- setmodel(self, "models/relics/relic.md3");
+ setmodel(self, BUFF_MODEL);
setsize(self, BUFF_MIN, BUFF_MAX);
-
+
if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
buff_Respawn(self);
-
+
self = oldself;
}
setorigin(ent, old.origin);
ent.angles = old.angles;
ent.noalign = old.noalign;
-
+
buff_Init(ent);
}
+void buff_Vengeance_DelayedDamage()
+{
+ if(self.enemy)
+ Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
+
+ remove(self);
+ return;
+}
+
+float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
+{
+ return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
+}
+
// mutator hooks
MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
{
- if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+ if(frag_deathtype == DEATH_BUFF) { return false; }
if(frag_target.buffs & BUFF_RESISTANCE)
{
vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
- damage_take = v_x;
- damage_save = v_y;
+ damage_take = v.x;
+ damage_save = v.y;
}
- return FALSE;
-}
-
-void buff_Vengeance_DelayedDamage()
-{
- if(self.enemy)
- Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-
- remove(self);
- return;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
{
- if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+ if(frag_deathtype == DEATH_BUFF) { return false; }
if(frag_target.buffs & BUFF_SPEED)
if(frag_target != frag_attacker)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
if(frag_attacker)
if(random() <= autocvar_g_buffs_medic_survive_chance)
- if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
- frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
-
+ frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
+
if(frag_target.buffs & BUFF_VENGEANCE)
if(frag_attacker)
if(frag_attacker != frag_target)
if(frag_attacker != frag_target)
if(vlen(frag_force))
frag_force = '0 0 0';
-
+
if(frag_attacker.buffs & BUFF_BASH)
if(vlen(frag_force))
if(frag_attacker == frag_target)
frag_force *= autocvar_g_buffs_bash_force_self;
else
frag_force *= autocvar_g_buffs_bash_force;
-
+
if(frag_attacker.buffs & BUFF_DISABILITY)
if(frag_target != frag_attacker)
- frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
+ frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
if(frag_attacker.buffs & BUFF_MEDIC)
+ if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
if(SAME_TEAM(frag_attacker, frag_target))
if(frag_attacker != frag_target)
{
frag_damage = 0;
}
+ if(frag_attacker.buffs & BUFF_INFERNO)
+ if(frag_target != frag_attacker) {
+ float time = buff_Inferno_CalculateTime(
+ frag_damage,
+ 0,
+ autocvar_g_buffs_inferno_burntime_min_time,
+ autocvar_g_buffs_inferno_burntime_target_damage,
+ autocvar_g_buffs_inferno_burntime_target_time,
+ autocvar_g_buffs_inferno_burntime_factor
+ );
+ Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
+ }
+
// this... is ridiculous (TODO: fix!)
if(frag_attacker.buffs & BUFF_VAMPIRE)
if(!frag_target.vehicle)
+ if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
if(frag_target.deadflag == DEAD_NO)
if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
if(frag_attacker != frag_target)
- if(!frag_target.freezetag_frozen)
+ if(!frag_target.frozen)
if(frag_target.takedamage)
if(DIFF_TEAM(frag_attacker, frag_target))
frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
// reset timers here to prevent them continuing after re-spawn
self.buff_disability_time = 0;
self.buff_disability_effect_time = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
}
-
+
if(time < self.buff_disability_time)
{
self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
player_jumpheight = autocvar_g_buffs_jump_height;
self.stat_jumpheight = player_jumpheight;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
monster_speed_run *= autocvar_g_buffs_disability_speed;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
{
Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
self.buffs = 0;
-
+
if(self.buff_model)
{
remove(self.buff_model);
self.buff_model = world;
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
{
- if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+ if(MUTATOR_RETURNVALUE || gameover) { return false; }
if(self.buffs)
{
Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
self.buffs = 0;
sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
+{
+ if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
+ if(self.buffs & BUFF_SWAPPER)
+ {
+ float best_distance = autocvar_g_buffs_swapper_range;
+ entity closest = world;
+ entity player;
+ FOR_EACH_PLAYER(player)
+ if(DIFF_TEAM(self, player))
+ if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
+ if(vlen(self.origin - player.origin) <= best_distance)
+ {
+ best_distance = vlen(self.origin - player.origin);
+ closest = player;
+ }
+
+ if(closest)
+ {
+ vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
+
+ my_org = self.origin;
+ my_vel = self.velocity;
+ my_ang = self.angles;
+ their_org = closest.origin;
+ their_vel = closest.velocity;
+ their_ang = closest.angles;
+
+ if(closest.ballcarried)
+ if(g_keepaway) { ka_DropEvent(closest); }
+ else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
+ if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
+ if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
+
+ MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
+
+ setorigin(self, their_org);
+ setorigin(closest, my_org);
+
+ closest.velocity = my_vel;
+ closest.angles = my_ang;
+ closest.fixangle = true;
+ closest.oldorigin = my_org;
+ closest.oldvelocity = my_vel;
+ self.velocity = their_vel;
+ self.angles = their_ang;
+ self.fixangle = true;
+ self.oldorigin = their_org;
+ self.oldvelocity = their_vel;
+
+ // set pusher so self gets the kill if they fall into void
+ closest.pusher = self;
+ closest.pushltime = time + autocvar_g_maxpushtime;
+ closest.istypefrag = closest.BUTTON_CHAT;
+
+ pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
+ pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
+
+ sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+ sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+
+ // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
+ self.buffs = 0;
+ return true;
+ }
+ }
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
remove(self.buff_model);
self.buff_model = world;
}
-
+
// also reset timers here to prevent them continuing after spectating
self.buff_disability_time = 0;
self.buff_disability_effect_time = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
// but only apply this to real players, not to spectators
if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
if(DIFF_TEAM(self.owner, e))
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
{
entity e = spawn();
buff_SpawnReplacement(e, self);
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
{
if(self.buffs & BUFF_SPEED)
weapon_rate *= autocvar_g_buffs_speed_rate;
-
+
if(time < self.buff_disability_time)
weapon_rate *= autocvar_g_buffs_disability_rate;
-
- return FALSE;
+
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
+{
+ if(self.buffs & BUFF_SPEED)
+ ret_float *= autocvar_g_buffs_speed_weaponspeed;
+
+ if(time < self.buff_disability_time)
+ ret_float *= autocvar_g_buffs_disability_weaponspeed;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
{
- if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
-
+ if(gameover || self.deadflag != DEAD_NO) { return false; }
+
if(time < self.buff_disability_time)
if(time >= self.buff_disability_effect_time)
{
pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
self.buff_disability_effect_time = time + 0.5;
}
-
- if(self.freezetag_frozen)
+
+ // handle buff lost status
+ // 1: notify everyone else
+ // 2: notify carrier as well
+ int buff_lost = 0;
+
+ if(self.buff_time)
+ if(time >= self.buff_time)
+ buff_lost = 2;
+
+ if(self.frozen) { buff_lost = 1; }
+
+ if(buff_lost)
{
if(self.buffs)
{
Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+ if(buff_lost >= 2)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
+ sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+ }
self.buffs = 0;
}
}
-
+
if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
if(self.alpha != autocvar_g_buffs_invisible_alpha)
- self.alpha = autocvar_g_buffs_invisible_alpha;
+ self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
+
+#define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
+#define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
if(self.buffs != self.oldbuffs)
{
- if(self.oldbuffs & BUFF_AMMO)
- {
- if(self.buff_ammo_prev_infitems)
- self.items |= IT_UNLIMITED_WEAPON_AMMO;
- else
- self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
- }
- else if(self.buffs & BUFF_AMMO)
+ if(self.buffs && Buff_Timer(self.buffs))
+ self.buff_time = time + Buff_Timer(self.buffs);
+ else
+ self.buff_time = 0;
+
+ BUFF_ONADD(BUFF_AMMO)
{
self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
self.items |= IT_UNLIMITED_WEAPON_AMMO;
- if(!self.ammo_shells) { self.ammo_shells = 20; }
- if(!self.ammo_cells) { self.ammo_cells = 20; }
- if(!self.ammo_rockets) { self.ammo_rockets = 20; }
- if(!self.ammo_nails) { self.ammo_nails = 20; }
- if(!self.ammo_fuel) { self.ammo_fuel = 20; }
}
-
- if(self.oldbuffs & BUFF_INVISIBLE)
+
+ BUFF_ONREM(BUFF_AMMO)
{
- if(time < self.strength_finished && g_minstagib)
- self.alpha = autocvar_g_minstagib_invis_alpha;
+ if(self.buff_ammo_prev_infitems)
+ self.items |= IT_UNLIMITED_WEAPON_AMMO;
else
- self.alpha = self.buff_invisible_prev_alpha;
+ self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
}
- else if(self.buffs & BUFF_INVISIBLE)
+
+ BUFF_ONADD(BUFF_INVISIBLE)
{
- if(time < self.strength_finished && g_minstagib)
- self.buff_invisible_prev_alpha = default_player_alpha;
+ if(time < self.strength_finished && g_instagib)
+ self.alpha = autocvar_g_instagib_invis_alpha;
else
- self.buff_invisible_prev_alpha = self.alpha;
+ self.alpha = self.buff_invisible_prev_alpha;
self.alpha = autocvar_g_buffs_invisible_alpha;
}
-
- if(self.oldbuffs & BUFF_FLIGHT)
- self.gravity = self.buff_flight_prev_gravity;
- else if(self.buffs & BUFF_FLIGHT)
+
+ BUFF_ONREM(BUFF_INVISIBLE)
+ self.alpha = self.buff_invisible_prev_alpha;
+
+ BUFF_ONADD(BUFF_FLIGHT)
{
self.buff_flight_prev_gravity = self.gravity;
self.gravity = autocvar_g_buffs_flight_gravity;
}
+ BUFF_ONREM(BUFF_FLIGHT)
+ self.gravity = self.buff_flight_prev_gravity;
+
self.oldbuffs = self.buffs;
if(self.buffs)
{
if(!self.buff_model)
- {
- self.buff_model = spawn();
- setmodel(self.buff_model, "models/relics/relic.md3");
- setsize(self.buff_model, '0 0 -40', '0 0 40');
- setattachment(self.buff_model, self, "");
- setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
- self.buff_model.owner = self;
- self.buff_model.scale = 0.7;
- self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
- self.buff_model.light_lev = 200;
- self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
- }
+ buffs_BuffModel_Spawn(self);
+
self.buff_model.color = Buff_Color(self.buffs);
- self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
+ self.buff_model.glowmod = buff_GlowColor(self.buff_model);
self.buff_model.skin = Buff_Skin(self.buffs);
-
+
self.effects |= EF_NOSHADOW;
}
else
{
remove(self.buff_model);
self.buff_model = world;
-
+
self.effects &= ~(EF_NOSHADOW);
}
}
self.buff_model.effects = self.effects;
self.buff_model.effects |= EF_LOWPRECISION;
self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
-
+
self.buff_model.alpha = self.alpha;
}
- return FALSE;
+#undef BUFF_ONADD
+#undef BUFF_ONREM
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
{
self.buffs = other.buffs;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
{
vh_vehicle.buffs = vh_player.buffs;
vh_player.buffs = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
{
vh_player.buffs = vh_vehicle.buffs;
vh_vehicle.buffs = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
regen_mod_regen = autocvar_g_buffs_medic_regen;
}
-
+
if(self.buffs & BUFF_SPEED)
regen_mod_regen = autocvar_g_buffs_speed_regen;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_GetCvars)
{
GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
{
ret_string = strcat(ret_string, ":Buffs");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
{
ret_string = strcat(ret_string, ", Buffs");
- return FALSE;
+ return false;
}
void buffs_DelayedInit()
void buffs_Initialize()
{
- precache_model("models/relics/relic.md3");
+ precache_model(BUFF_MODEL);
precache_sound("misc/strength_respawn.wav");
precache_sound("misc/shield_respawn.wav");
precache_sound("relics/relic_effect.wav");
precache_sound("keepaway/respawn.wav");
addstat(STAT_BUFFS, AS_INT, buffs);
+ addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
-
+
InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
}
MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
+ MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
buffs_Initialize();
}
- return FALSE;
+ return false;
}