.float buff_flight_prev_gravity;
// jump
.float stat_jumpheight;
-const float STAT_MOVEVARS_JUMPVELOCITY = 250; // engine hack
+//const float STAT_MOVEVARS_JUMPVELOCITY = 250; // engine hack
// disability
.float buff_disability_time;
.float buff_disability_effect_time;
.float oldbuffs; // for updating effects
.entity buff_model; // controls effects (TODO: make csqc)
-#define BUFF_MIN ('-16 -16 -20')
-#define BUFF_MAX ('16 16 20')
+const vector BUFF_MIN = ('-16 -16 -20');
+const vector BUFF_MAX = ('16 16 20');
// client side options
.float cvar_cl_buffs_autoreplace;