.float campcheck_traveled_distance;
MUTATOR_HOOKFUNCTION(campcheck_PlayerDies)
-{
+{SELFPARAM();
Kill_Notification(NOTIF_ONE, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
return false;
}
MUTATOR_HOOKFUNCTION(campcheck_PlayerThink)
-{
+{SELFPARAM();
if(!gameover)
if(!warmup_stage) // don't consider it camping during warmup?
if(time >= game_starttime)
}
MUTATOR_HOOKFUNCTION(campcheck_PlayerSpawn)
-{
+{SELFPARAM();
self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
self.campcheck_traveled_distance = 0;