MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
{
// always refill ammo
- if(self.monsterid == MON_MAGE)
+ if(self.monsterid == MON_MAGE.monsterid)
self.skin = 1;
return false;
frag_mirrordamage = 0;
}
- if((frag_target.buffs & BUFF_INVISIBLE) || (frag_target.items & ITEM_Strength.m_itemid))
+ if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & ITEM_Strength.m_itemid))
yoda = 1;
return false;
MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
{
if (!autocvar_g_powerups) { return false; }
- if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
+ if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.itemdef == ITEM_HealthMega))
return false;
entity e = spawn();