]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_instagib.qc
Merge branch 'master' into TimePath/global_self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_instagib.qc
index 2e76d700e1c2b5c44a863490a8d848a6b37f0c7e..ee9c6de8cebe2c8e9319168997d24b6d97880b16 100644 (file)
@@ -8,7 +8,7 @@
 #include "../../common/items/all.qc"
 
 void spawnfunc_item_minst_cells (void)
-{
+{SELFPARAM();
        if (!g_instagib) { remove(self); return; }
        if (!self.ammo_cells)
                self.ammo_cells = autocvar_g_instagib_ammo_drop;
@@ -17,7 +17,7 @@ void spawnfunc_item_minst_cells (void)
 }
 
 void instagib_health_mega()
-{
+{SELFPARAM();
        self.max_health = 1;
        StartItemA (ITEM_ExtraLife);
 }
@@ -32,7 +32,7 @@ void instagib_stop_countdown(entity e)
        e.instagib_needammo = false;
 }
 void instagib_ammocheck()
-{
+{SELFPARAM();
        if(time < self.instagib_nextthink)
                return;
        if(!IS_PLAYER(self))
@@ -130,7 +130,7 @@ MUTATOR_HOOKFUNCTION(instagib_MonsterLoot)
 }
 
 MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
-{
+{SELFPARAM();
        // always refill ammo
        if(self.monsterid == MON_MAGE.monsterid)
                self.skin = 1;
@@ -147,13 +147,13 @@ MUTATOR_HOOKFUNCTION(instagib_BotShouldAttack)
 }
 
 MUTATOR_HOOKFUNCTION(instagib_MakePlayerObserver)
-{
+{SELFPARAM();
        instagib_stop_countdown(self);
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerSpawn)
-{
+{SELFPARAM();
        self.effects |= EF_FULLBRIGHT;
        return false;
 }
@@ -171,7 +171,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerRegen)
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
-{
+{SELFPARAM();
        if (!(self.effects & EF_FULLBRIGHT))
                self.effects |= EF_FULLBRIGHT;
 
@@ -220,7 +220,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics)
-{
+{SELFPARAM();
        if(self.items & ITEM_Shield.m_itemid)
                self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
 
@@ -279,12 +279,14 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                {
                        if(frag_deathtype & HITTYPE_SECONDARY)
                        {
-                               frag_damage = frag_mirrordamage = 0;
+                               if(!autocvar_g_instagib_blaster_keepdamage)
+                                       frag_damage = frag_mirrordamage = 0;
 
                                if(frag_target != frag_attacker)
                                {
-                                       if(frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
-                                       frag_force = '0 0 0';
+                                       if(frag_damage <= 0 && frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
+                                       if(!autocvar_g_instagib_blaster_keepforce)
+                                               frag_force = '0 0 0';
                                }
                        }
                }
@@ -298,7 +300,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                {
                        frag_attacker.armorvalue -= 1;
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
-                       frag_attacker.damage_dealt += 1;
+                       frag_attacker.damage_dealt += frag_mirrordamage;
                }
                frag_mirrordamage = 0;
        }
@@ -328,7 +330,7 @@ MUTATOR_HOOKFUNCTION(instagib_SetStartItems)
 }
 
 MUTATOR_HOOKFUNCTION(instagib_FilterItem)
-{
+{SELFPARAM();
        if(self.classname == "item_cells")
                return true; // no normal cells?
 
@@ -340,15 +342,12 @@ MUTATOR_HOOKFUNCTION(instagib_FilterItem)
 
        if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id)
        {
-               entity e = spawn(), oldself;
+               entity e = spawn();
                setorigin(e, self.origin);
-               oldself = self;
-               self = e;
-               self.noalign = oldself.noalign;
-               self.cnt = oldself.cnt;
-               self.team = oldself.team;
-               spawnfunc_item_minst_cells();
-               self = oldself;
+               e.noalign = self.noalign;
+        e.cnt = self.cnt;
+        e.team = self.team;
+               WITH(entity, self, e, spawnfunc_item_minst_cells());
                return true;
        }
 
@@ -365,7 +364,7 @@ MUTATOR_HOOKFUNCTION(instagib_FilterItem)
 }
 
 MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint)
-{
+{SELFPARAM();
        entity e = WaypointSprite_getviewentity(other);
 
        // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
@@ -378,7 +377,7 @@ MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint)
 }
 
 MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
-{
+{SELFPARAM();
        switch (self.items)
        {
                case ITEM_Strength.m_itemid:  item_name = "item-invis";     item_color = '0 0 1'; break;
@@ -388,8 +387,16 @@ MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(instagib_PlayerDies)
+{      
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
+               frag_damage = 1000; // always gib if it was a vaporizer death
+
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
-{
+{SELFPARAM();
        if(self.ammo_cells)
        {
                // play some cool sounds ;)
@@ -418,7 +425,7 @@ MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
 }
 
 MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
-{
+{SELFPARAM();
        if (!autocvar_g_powerups) { return false; }
        if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.itemdef == ITEM_HealthMega))
                return false;
@@ -473,6 +480,7 @@ MUTATOR_DEFINITION(mutator_instagib)
        MUTATOR_HOOK(FilterItem, instagib_FilterItem, CBC_ORDER_ANY);
        MUTATOR_HOOK(CustomizeWaypoint, instagib_CustomizeWaypoint, CBC_ORDER_ANY);
        MUTATOR_HOOK(Item_RespawnCountdown, instagib_ItemCountdown, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDies, instagib_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, instagib_SplitHealthArmor, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPowerups, instagib_PlayerPowerups, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, instagib_ForbidThrowing, CBC_ORDER_ANY);