.float midair_shieldtime;
MUTATOR_HOOKFUNCTION(midair_PlayerDamage)
-{
+{SELFPARAM();
if(IS_PLAYER(frag_attacker))
if(IS_PLAYER(frag_target))
if(time < self.midair_shieldtime)
}
MUTATOR_HOOKFUNCTION(midair_PlayerPowerups)
-{
+{SELFPARAM();
if(time >= game_starttime)
if(self.flags & FL_ONGROUND)
{
}
MUTATOR_HOOKFUNCTION(midair_PlayerSpawn)
-{
+{SELFPARAM();
if(IS_BOT_CLIENT(self))
self.bot_moveskill = 0; // disable bunnyhopping