]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_multijump.qc
Merge branch 'Mario/qc_updates' into TimePath/csqc_prediction
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_multijump.qc
index bb60cc9bd9de080f0c7dd347f918771ea707bdc4..f78e6e044ef71cc2a44cc3a06b2f6f8c62861c0e 100644 (file)
@@ -46,12 +46,12 @@ void PM_multijump()
 
 float PM_multijump_checkjump()
 {
-       if(!PHYS_MULTIJUMP) { return FALSE; }
+       if(!PHYS_MULTIJUMP) { return false; }
 
        if (!IS_JUMP_HELD(self) && !IS_ONGROUND(self)) // jump button pressed this frame and we are in midair
-               self.multijump_ready = TRUE;  // this is necessary to check that we released the jump button and pressed it again
+               self.multijump_ready = true;  // this is necessary to check that we released the jump button and pressed it again
        else
-               self.multijump_ready = FALSE;
+               self.multijump_ready = false;
 
        if(!player_multijump && self.multijump_ready && (self.multijump_count < PHYS_MULTIJUMP || PHYS_MULTIJUMP == -1) && self.velocity_z > PHYS_MULTIJUMP_SPEED)
        {
@@ -61,12 +61,12 @@ float PM_multijump_checkjump()
                        {
                                if (self.velocity_z < PHYS_JUMPVELOCITY)
                                {
-                                       player_multijump = TRUE;
+                                       player_multijump = true;
                                        self.velocity_z = 0;
                                }
                        }
                        else
-                               player_multijump = TRUE;
+                               player_multijump = true;
 
                        if(player_multijump)
                        {
@@ -95,10 +95,10 @@ float PM_multijump_checkjump()
                                self.multijump_count += 1;
                        }
                }
-               self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump
+               self.multijump_ready = false; // require releasing and pressing the jump button again for the next jump
        }
 
-       return FALSE;
+       return false;
 }
 
 #ifdef SVQC
@@ -107,7 +107,7 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics)
        multijump_UpdateStats();
        PM_multijump();
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
@@ -118,13 +118,13 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
 MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":multijump");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Multi jump");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_multijump)
@@ -139,6 +139,6 @@ MUTATOR_DEFINITION(mutator_multijump)
                multijump_AddStats();
        }
 
-       return FALSE;
+       return false;
 }
 #endif