void nade_monster_boom()
{
- entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, FALSE, 1);
+ entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, FALSE, FALSE, 1);
//e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
e.monster_skill = MONSTER_SKILL_INSANE;