]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_nades.qc
Merge branch 'master' into TimePath/unified_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_nades.qc
index 19a0aa462c688f842043f9a703cc8bfd50862e44..f31bff4dc4df86e33044f62ac497f18639b04018 100644 (file)
@@ -9,7 +9,7 @@
 #include "../../common/monsters/spawn.qh"
 #include "../../common/monsters/sv_monsters.qh"
 
-.float lifetime;
+.float nade_time_primed;
 
 .entity nade_spawnloc;
 
@@ -772,7 +772,7 @@ float nade_customize()
        {
                //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
                if(!self.traileffectnum)
-                       self.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team));
+                       self.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team).eent_eff_name);
                self.alpha = 1;
        }
 
@@ -816,13 +816,13 @@ void nade_prime()
        //setattachment(n, self, "bip01 l hand");
        n.exteriormodeltoclient = self;
        n.customizeentityforclient = nade_customize;
-       n.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team));
+       n.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team).eent_eff_name);
        n.colormod = NADES[n.nade_type].m_color;
        n.realowner = self;
        n.colormap = self.colormap;
        n.glowmod = self.glowmod;
        n.wait = time + autocvar_g_nades_nade_lifetime;
-       n.lifetime = time;
+       n.nade_time_primed = time;
        n.think = nade_beep;
        n.nextthink = max(n.wait - 3, time);
        n.projectiledeathtype = DEATH_NADE;
@@ -863,14 +863,18 @@ float CanThrowNade()
        return true;
 }
 
+.bool nade_altbutton;
+
 void nades_CheckThrow()
 {SELFPARAM();
        if(!CanThrowNade())
                return;
 
-       if(!self.nade)
+       entity held_nade = self.nade;
+       if (!held_nade)
        {
-               if(self.nade_refire < time)
+               self.nade_altbutton = true;
+               if(time > self.nade_refire)
                {
                        Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW);
                        nade_prime();
@@ -879,10 +883,10 @@ void nades_CheckThrow()
        }
        else
        {
-               if(time - self.nade.lifetime >= 1)
-               {
+               self.nade_altbutton = false;
+               if (time >= held_nade.nade_time_primed + 1) {
                        makevectors(self.v_angle);
-                       float _force = time - self.nade.lifetime;
+                       float _force = time - held_nade.nade_time_primed;
                        _force /= autocvar_g_nades_nade_lifetime;
                        _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
                        toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0);
@@ -901,12 +905,6 @@ void nades_Clear(entity player)
        player.nade_timer = 0;
 }
 
-MUTATOR_HOOKFUNCTION(nades_CheckThrow)
-{
-       if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); }
-       return false;
-}
-
 MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
 {
        if(vh_player.nade)
@@ -915,51 +913,57 @@ MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
-{SELFPARAM();
-       if(!IS_PLAYER(self)) { return false; }
-
-       float key_pressed = self.BUTTON_HOOK;
-       float time_score;
-
-       if(g_grappling_hook || client_hasweapon(self, WEP_HOOK.m_id, false, false) || (weaponsInMap & WEPSET_HOOK))
-               key_pressed = self.button16; // if hook is enabled, use an alternate key
-
-       if(self.nade)
-       {
-               self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1);
-               //print(sprintf("%d %d\n", self.nade_timer, time - self.nade.lifetime));
-               makevectors(self.angles);
-               self.nade.velocity = self.velocity;
-
-               setorigin(self.nade, self.origin + self.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
-               self.nade.angles_y = self.angles.y;
-       }
-
-       if(self.nade)
-       if(self.nade.wait - 0.1 <= time)
-               toss_nade(self, '0 0 0', time + 0.05);
-
-       if(CanThrowNade())
-       if(self.nade_refire < time)
-       {
-               if(key_pressed)
+CLASS(NadeOffhand, OffhandWeapon)
+    METHOD(NadeOffhand, offhand_think, void(NadeOffhand this, entity player, bool key_pressed))
+    {
+       entity held_nade = player.nade;
+               if (held_nade)
                {
-                       if(!self.nade)
-                               nade_prime();
+                       player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1);
+                       // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed);
+                       makevectors(player.angles);
+                       held_nade.velocity = player.velocity;
+                       setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
+                       held_nade.angles_y = player.angles.y;
+
+                       if (time + 0.1 >= held_nade.wait)
+                               toss_nade(player, '0 0 0', time + 0.05);
                }
-               else if(time - self.nade.lifetime >= 1)
-               {
-                       if(self.nade)
-                       {
-                               makevectors(self.v_angle);
-                               float _force = time - self.nade.lifetime;
+
+        if (!CanThrowNade()) return;
+        if (!(time > player.nade_refire)) return;
+               if (key_pressed) {
+                       if (!held_nade) {
+                               nade_prime();
+                               held_nade = player.nade;
+                       }
+               } else if (time >= held_nade.nade_time_primed + 1) {
+                       if (held_nade) {
+                               makevectors(player.v_angle);
+                               float _force = time - held_nade.nade_time_primed;
                                _force /= autocvar_g_nades_nade_lifetime;
                                _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
-                               toss_nade(self, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0);
+                               toss_nade(player, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0);
                        }
                }
+    }
+ENDCLASS(NadeOffhand)
+NadeOffhand OFFHAND_NADE; STATIC_INIT(OFFHAND_NADE) { OFFHAND_NADE = NEW(NadeOffhand); }
+
+MUTATOR_HOOKFUNCTION(nades_CheckThrow)
+{
+       if (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK))) {
+               nades_CheckThrow();
+               return true;
        }
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
+{SELFPARAM();
+       if (!IS_PLAYER(self)) { return false; }
+
+       if (self.nade && self.offhand != OFFHAND_NADE) OFFHAND_NADE.offhand_think(OFFHAND_NADE, self, self.nade_altbutton);
 
        if(IS_PLAYER(self))
        {
@@ -969,6 +973,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
                        float key_count = 0;
                        FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; }
 
+                       float time_score;
                        if(self.flagcarried || self.ballcarried) // this player is important
                                time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
                        else
@@ -1058,6 +1063,8 @@ MUTATOR_HOOKFUNCTION(nades_PlayerSpawn)
 
        self.nade_timer = 0;
 
+       if (!self.offhand) self.offhand = OFFHAND_NADE;
+
        if(self.nade_spawnloc)
        {
                setorigin(self, self.nade_spawnloc.origin);