case WEP_MINE_LAYER:
case WEP_HLAC:
case WEP_RIFLE:
- case WEP_SHOTGUN:
+ case WEP_SHOCKWAVE:
return TRUE;
default:
return FALSE;
switch(w)
{
case "hagar": return "seeker";
- case "rocketlauncher": return "minelayer";
- case "uzi": return "hlac";
+ case "devastator": return "minelayer";
+ case "machinegun": return "hlac";
case "vortex": return "rifle";
- case "shockwave": return "shotgun";
+ case "shotgun": return "shockwave";
default: return string_null;
}
}