}
MUTATOR_HOOKFUNCTION(nt_SetWeaponreplace)
-{
+{SELFPARAM();
// otherwise, we do replace
if(self.new_toys)
{
}
MUTATOR_HOOKFUNCTION(nt_FilterItem)
-{
+{SELFPARAM();
if(nt_IsNewToy(self.weapon))
self.item_pickupsound = W_Sound("weaponpickup_new_toys");
return 0;