MUTATOR_HOOKFUNCTION(ok_PlayerDies)
{
entity oldself = self;
+ entity targ = ((frag_attacker) ? frag_attacker : frag_target);
if(self.flags & FL_MONSTER)
{
self.gravity = 1;
self.reset = SUB_Remove;
setorigin(self, frag_target.origin + '0 0 32');
- self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
+ self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
self.classname = "droppedweapon"; // hax
SUB_SetFade(self, time + 5, 1);
self = oldself;
self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
makevectors(self.v_angle);
+ int oldwep = self.weapon;
+ self.weapon = WEP_BLASTER;
W_Blaster_Attack(
WEP_BLASTER | HITTYPE_SECONDARY,
WEP_CVAR_SEC(vaporizer, shotangle),
WEP_CVAR_SEC(vaporizer, delay),
WEP_CVAR_SEC(vaporizer, lifetime)
);
+ self.weapon = oldwep;
}
self.weapon_blocked = false;