]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
Fix HMG
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index c16198b1fe2d9ff77309ecc64ab21bfc6c1d1f14..8f94177a84ce2a9630a7d801dd997678c70beb23 100644 (file)
 void ok_DecreaseCharge(entity ent, float wep)
 {
-       if not(autocvar_g_overkill_ammo_charge) return;
+       if(!ent.ok_use_ammocharge) return;
 
        entity wepent = get_weaponinfo(wep);
 
-       if(wepent.netname == "")
+       if(wepent.weapon == 0)
                return; // dummy
 
-       ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
+       ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
 void ok_IncreaseCharge(entity ent, float wep)
 {
        entity wepent = get_weaponinfo(wep);
 
-       if(wepent.netname == "")
+       if(wepent.weapon == 0)
                return; // dummy
 
-       if(autocvar_g_overkill_ammo_charge)
-       if not(ent.BUTTON_ATCK)
-       if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
+       if(ent.ok_use_ammocharge)
+       if(!ent.BUTTON_ATCK) // not while attacking?
                ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
 }
 
-float ok_CheckWeaponCharge(entity ent, float wep, float swep)
+float ok_CheckWeaponCharge(entity ent, float wep)
 {
-       if not(autocvar_g_overkill_ammo_charge) return TRUE;
-       //if(wep != swep) return TRUE; // switching, don't even bother checking
+       if(!ent.ok_use_ammocharge) return TRUE;
 
        entity wepent = get_weaponinfo(wep);
 
-       if(wepent.netname == "")
+       if(wepent.weapon == 0)
                return 0; // dummy
 
-       return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
+       return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
+void start_hmg()
 {
-       if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
-               frag_damage = 0;
-
-       if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
-               return FALSE;
+       self.classname = "weapon_hmg";
+       self.respawntime = autocvar_g_overkill_superguns_respawn_time;
+       self.ok_item = TRUE;
+       setmodel(self, "models/weapons/g_ok_hmg.md3");
+       self.pickup_anyway = TRUE;
+       spawnfunc_weapon_hmg();
+}
 
-       if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
-               return FALSE;
+void start_rpc()
+{
+       self.classname = "weapon_rpc";
+       self.respawntime = autocvar_g_overkill_superguns_respawn_time;
+       self.ok_item = TRUE;
+       self.pickup_anyway = TRUE;
+       setmodel(self, "models/weapons/g_ok_rl.md3");
+       spawnfunc_weapon_rpc();
+}
 
-       frag_damage = 0;
-       if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
-               Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
+MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
+{
+       if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
+       {
+               frag_damage = 0;
 
-       frag_force = '0 0 0';
+               if(frag_attacker != frag_target)
+               if(frag_target.health > 0)
+               if(frag_target.frozen == 0)
+               if(frag_target.deadflag == DEAD_NO)
+               {
+                       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
+                       frag_force = '0 0 0';
+               }
+       }
 
        return FALSE;
 }
 
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
+MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
 {
-       ret_string = strcat(ret_string, ":OK");
+       if(damage_take)
+               self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
        return FALSE;
 }
 
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
+MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 {
-       ret_string = strcat(ret_string, ", Overkill");
-       return FALSE;
-}
+       entity oldself = self;
 
-void ok_Item_Touch()
-{
-       if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
+       if(self.flags & FL_MONSTER)
        {
-               Item_Touch();
-               remove(self);
+               remove(other); // remove default item
+               other = world;
        }
-}
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDies)
-{
        self.ok_lastwep = self.weapon;
        self.ok_deathloc = self.origin;
-
-       entity oldself = self;
-       float gpi = autocvar_g_pickup_items;
-       
-       cvar_set("g_pickup_items", "1");
        self = spawn();
        self.ok_item = TRUE;
        self.noalign = TRUE;
+       self.pickup_anyway = TRUE;
        spawnfunc_item_armor_small();
        self.movetype = MOVETYPE_TOSS;
        self.gravity = 1;
+       self.reset = SUB_Remove;
        setorigin(self, frag_target.origin + '0 0 32');
        self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
-       self.touch = ok_Item_Touch;
+       self.classname = "droppedweapon"; // hax
        SUB_SetFade(self, time + 5, 1);
        self = oldself;
-       cvar_set("g_pickup_items", ftos(gpi));
 
        return FALSE;
 }
 
-MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
+MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
 {
-       nades_CheckThrow();
+       // overkill's values are different, so use custom regen
+       if(!self.frozen)
+       {
+               self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
+               self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
+               
+               float minf, maxf, limitf;
+
+               maxf = autocvar_g_balance_fuel_rotstable;
+               minf = autocvar_g_balance_fuel_regenstable;
+               limitf = autocvar_g_balance_fuel_limit;
 
+               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+       }
+       return TRUE; // return TRUE anyway, as frozen uses no regen
+}
+
+MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
+{
        return TRUE;
 }
 
@@ -114,35 +139,42 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        if(intermission_running || gameover)
                return FALSE;
 
-       if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
-               return FALSE;
-
-       if(self.freezetag_frozen)
+       if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
                return FALSE;
 
        ok_IncreaseCharge(self, self.weapon);
 
        if(self.BUTTON_ATCK2)
-               if(self.jump_interval <= time)
-               {
-                       self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
-                       makevectors(self.v_angle);
-                       float w = self.weapon;
-                       self.weapon = WEP_LASER;
-                       W_Laser_Attack(3);
-                       self.weapon = w;
-               }
+       if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
+       if(time >= self.jump_interval)
+       {
+               self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
+               makevectors(self.v_angle);
+               
+               W_Blaster_Attack(
+                       WEP_BLASTER | HITTYPE_SECONDARY,
+                       WEP_CVAR_SEC(vaporizer, shotangle),
+                       WEP_CVAR_SEC(vaporizer, damage),
+                       WEP_CVAR_SEC(vaporizer, edgedamage),
+                       WEP_CVAR_SEC(vaporizer, radius),
+                       WEP_CVAR_SEC(vaporizer, force),
+                       WEP_CVAR_SEC(vaporizer, speed),
+                       WEP_CVAR_SEC(vaporizer, spread),
+                       WEP_CVAR_SEC(vaporizer, delay),
+                       WEP_CVAR_SEC(vaporizer, lifetime)
+               );
+       }
 
        self.weapon_blocked = FALSE;
 
        self.ok_ammo_charge = self.ammo_charge[self.weapon];
 
-       if(autocvar_g_overkill_ammo_charge)
-       if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
+       if(self.ok_use_ammocharge)
+       if(!ok_CheckWeaponCharge(self, self.weapon))
        {
-               if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
+               if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
                {
-                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
+                       //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
                        self.ok_notice_time = time + 2;
                        play2(self, "weapons/dryfire.wav");
                }
@@ -171,169 +203,50 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
        }
        else
                self.ok_use_ammocharge = 0;
+               
+       self.ok_pauseregen_finished = time + 2;
 
-       if(autocvar_g_overkill_spawnsystem_delay_death)
-               self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
-
-       if(teamplay == 0 || autocvar_g_overkill_spawnsystem == 0)
-               return FALSE;
-
-       entity team_mate, best_mate = world;
-       vector best_spot = '0 0 0';
-       float pc = 0., best_dist = 0., dist = 0.;
-       FOR_EACH_PLAYER(team_mate)
-       {
-               if((autocvar_g_overkill_spawnsystem_check_health != 0 && team_mate.health >= 100) || autocvar_g_overkill_spawnsystem_check_health == 0)
-                       if(team_mate.deadflag == DEAD_NO)
-                               if(team_mate.ok_spawnsys_timer < time)
-                                       if(team_mate.team == self.team && (g_ctf || g_tdm || g_keyhunt))
-                                               if(team_mate != self)
-                                               {
-                                                       tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
-                                                       if(trace_fraction != 1.0)
-                                                               if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
-                                                               {
-                                                                       pc = pointcontents(trace_endpos + '0 0 1');
-                                                                       if(pc == CONTENT_EMPTY)
-                                                                       {
-                                                                               if(vlen(team_mate.velocity) > 5)
-                                                                                       fixedmakevectors(vectoangles(team_mate.velocity));
-                                                                               else
-                                                                                       fixedmakevectors(team_mate.angles);
-
-                                                                               for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
-                                                                               {
-                                                                                       switch(pc)
-                                                                                       {
-                                                                                       case 0:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       case 1:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX,team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       case 2:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       case 3:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       case 4:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       }
-
-                                                                                       if(trace_fraction == 1.0)
-                                                                                       {
-                                                                                               traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
-                                                                                               if(trace_fraction != 1.0)
-                                                                                               {
-                                                                                                       if(autocvar_g_overkill_spawnsystem_close2death)
-                                                                                                       {
-                                                                                                               dist = vlen(trace_endpos - self.ok_deathloc);
-                                                                                                               if(dist < best_dist || best_dist == 0)
-                                                                                                               {
-                                                                                                                       best_dist = dist;
-                                                                                                                       best_spot = trace_endpos;
-                                                                                                                       best_mate = team_mate;
-                                                                                                               }
-                                                                                                       }
-                                                                                                       else
-                                                                                                       {
-                                                                                                               setorigin(self, trace_endpos);
-                                                                                                               self.angles = team_mate.angles;
-                                                                                                               team_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
-                                                                                                               return FALSE;
-                                                                                                       }
-                                                                                               }
-                                                                                       }
-                                                                               }
-                                                                       }
-                                                               }
-                                               }
-       }
-
-       if(autocvar_g_overkill_spawnsystem_close2death)
-               if(best_dist)
-               {
-                       setorigin(self, best_spot);
-                       self.angles = best_mate.angles;
-                       best_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
-               }
-
-       return 0;
-}
-
-void start_hmg()
-{
-       float gpi = autocvar_g_pickup_items;
-       cvar_set("g_pickup_items", "1");
-       self.classname = "weapon_hmg";
-       self.ok_item = TRUE;
-       //self.weapons = WEP_HMG;
-       //self.flags |= FL_POWERUP;
-       self.respawntime = autocvar_g_overkill_superguns_respawn_time;
-       setmodel(self, "models/weapons/g_ok_hmg.md3");
-       spawnfunc_weapon_hmg();
-
-       cvar_set("g_pickup_items", ftos(gpi));
-}
-
-void start_rpc()
-{
-       float gpi = autocvar_g_pickup_items;
-       cvar_set("g_pickup_items", "1");
-       self.classname = "weapon_rpc";
-       self.respawntime = autocvar_g_overkill_superguns_respawn_time;
-       self.ok_item = TRUE;
-       //self.weapons = WEP_RPC;
-       //self.flags |= FL_POWERUP;
-       setmodel(self, "models/weapons/g_ok_rl.md3");
-       spawnfunc_weapon_rpc();
-       cvar_set("g_pickup_items", ftos(gpi));
-}
-
-void start_mh_anyway()
-{
-       cvar_set("g_pickup_items", "1");
-       self.classname = "item_health_mega";
-       self.ok_item = TRUE;
-       spawnfunc_item_health_mega();
-       cvar_set("g_pickup_items", "0");
-}
-
-void start_ma_anyway()
-{
-       cvar_set("g_pickup_items", "1");
-       self.classname = "item_armor_large";
-       self.ok_item = TRUE;
-       spawnfunc_item_armor_large();
-       cvar_set("g_pickup_items", "0");
+       return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
 {
        if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
-       if(self.classname == "item_strength")
        {
-               entity wep = spawn();
-               setorigin(wep, self.origin);
-               wep.ok_item = TRUE;
-               wep.think = start_hmg;
-               wep.nextthink = time + 0.1;
-               return TRUE;
-       }
+               if(self.classname == "item_strength")
+               {
+                       entity wep = spawn();
+                       setorigin(wep, self.origin);
+                       setmodel(wep, "models/weapons/g_ok_hmg.md3");
+                       wep.classname = "weapon_hmg";
+                       wep.ok_item = TRUE;
+                       wep.noalign = self.noalign;
+                       wep.cnt = self.cnt;
+                       wep.team = self.team;
+                       wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+                       wep.pickup_anyway = TRUE;
+                       wep.think = spawnfunc_weapon_hmg;
+                       wep.nextthink = time + 0.1;
+                       return TRUE;
+               }
 
-       if(autocvar_g_powerups)
-       if(autocvar_g_overkill_powerups_replace)
-       if(self.classname == "item_invincible")
-       {
-               entity wep = spawn();
-               setorigin(wep, self.origin);
-               wep.ok_item = TRUE;
-               wep.think = start_rpc;
-               wep.nextthink = time + 0.1;
-               return TRUE;
+               if(self.classname == "item_invincible")
+               {
+                       entity wep = spawn();
+                       setorigin(wep, self.origin);
+                       setmodel(wep, "models/weapons/g_ok_rl.md3");
+                       wep.classname = "weapon_rpc";
+                       wep.ok_item = TRUE;
+                       wep.noalign = self.noalign;
+                       wep.cnt = self.cnt;
+                       wep.team = self.team;
+                       wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+                       wep.pickup_anyway = TRUE;
+                       wep.think = spawnfunc_weapon_rpc;
+                       wep.nextthink = time + 0.1;
+                       return TRUE;
+               }
        }
 
        return FALSE;
@@ -349,7 +262,7 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove)
                case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
                case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
        }
-       
+
        return TRUE;
 }
 
@@ -361,40 +274,56 @@ MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(ok_StartItems)
+{
+       WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
+
+       if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
+       if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
+
+       start_items |= IT_UNLIMITED_WEAPON_AMMO;
+       start_weapons = warmup_start_weapons = ok_start_items;
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
+{
+       ret_string = strcat(ret_string, ":OK");
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
+{
+       ret_string = strcat(ret_string, ", Overkill");
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(ok_SetModname)
 {
        modname = "Overkill";
        return TRUE;
 }
 
-MUTATOR_HOOKFUNCTION(ok_StartItems)
+void ok_SetCvars()
 {
-       start_items |= IT_UNLIMITED_WEAPON_AMMO;
-       start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
-
-       start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
-       warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
-
-       return FALSE;
+       // hack to force overkill playermodels
+       cvar_settemp("sv_defaultcharacter", "1");
+       cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
+       cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
+       cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
 }
 
 void ok_Initialize()
 {
-       precache_all_playermodels("models/ok_player/*.dpm");
+       ok_SetCvars();
 
-       precache_model("models/weapons/h_ok_rl.iqm");
-       precache_model("models/weapons/v_ok_rl.md3");
-       precache_model("models/weapons/g_ok_rl.md3");
-       precache_model("models/weapons/ok_rocket.md3");
+       precache_all_playermodels("models/ok_player/*.dpm");
 
        precache_model("models/weapons/h_ok_mg.iqm");
        precache_model("models/weapons/v_ok_mg.md3");
        precache_model("models/weapons/g_ok_mg.md3");
 
-       precache_model("models/weapons/h_ok_hmg.iqm");
-       precache_model("models/weapons/v_ok_hmg.md3");
-       precache_model("models/weapons/g_ok_hmg.md3");
-
        precache_model("models/weapons/h_ok_shotgun.iqm");
        precache_model("models/weapons/v_ok_shotgun.md3");
        precache_model("models/weapons/g_ok_shotgun.md3");
@@ -404,52 +333,43 @@ void ok_Initialize()
        precache_model("models/weapons/g_ok_sniper.md3");
 
        precache_sound("weapons/dryfire.wav");
-       
+
        addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
        addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
 
-       w_uzi(WR_PRECACHE);
-       w_nex(WR_PRECACHE);
-       w_shotgun(WR_PRECACHE);
-       w_laser(WR_PRECACHE);
+       WEP_ACTION(WEP_MACHINEGUN, WR_INIT);
+       WEP_ACTION(WEP_VORTEX, WR_INIT);
+       WEP_ACTION(WEP_SHOTGUN, WR_INIT);
+       WEP_ACTION(WEP_BLASTER, WR_INIT);
+       
+       WEP_ACTION(WEP_RPC, WR_INIT);
+       WEP_ACTION(WEP_HMG, WR_INIT);
 
        (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
        (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
 
        (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
-       (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
-       (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
-
-       string s;
-       float fh = fopen("overkill.cfg", FILE_READ);
-       if(fh >= 0)
-       {
-               while((s = fgets(fh)))
-               {
-                       tokenize_console(s);
-                       if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
-                               cvar_settemp(argv(0), argv(1));
-               }
-               fclose(fh);
-       }
-       else
-               dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
+       (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
+       (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
 }
 
 MUTATOR_DEFINITION(mutator_overkill)
 {
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
-       MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
+       MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
+       MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
        MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
        MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
+       MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
+       MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {