]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index 1d151fc3ea980bc13849398e9580a273431329da..c975cda155a09ae5b75bc913d17b8ebf7a1ccbe0 100644 (file)
@@ -1,4 +1,13 @@
-void ok_DecreaseCharge(entity ent, float wep)
+#include "mutator_overkill.qh"
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+void W_Blaster_Attack(float, float, float, float, float, float, float, float, float, float);
+void spawnfunc_weapon_hmg();
+void spawnfunc_weapon_rpc();
+
+void ok_DecreaseCharge(entity ent, int wep)
 {
        if(!ent.ok_use_ammocharge) return;
 
@@ -10,7 +19,7 @@ void ok_DecreaseCharge(entity ent, float wep)
        ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
-void ok_IncreaseCharge(entity ent, float wep)
+void ok_IncreaseCharge(entity ent, int wep)
 {
        entity wepent = get_weaponinfo(wep);
 
@@ -22,7 +31,7 @@ void ok_IncreaseCharge(entity ent, float wep)
                ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
 }
 
-float ok_CheckWeaponCharge(entity ent, float wep)
+float ok_CheckWeaponCharge(entity ent, int wep)
 {
        if(!ent.ok_use_ammocharge) return true;
 
@@ -37,7 +46,7 @@ float ok_CheckWeaponCharge(entity ent, float wep)
 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
 {
        if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
-       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
        {
                frag_damage = 0;
 
@@ -64,8 +73,9 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 {
        entity oldself = self;
+       entity targ = ((frag_attacker) ? frag_attacker : frag_target);
 
-       if(self.flags & FL_MONSTER)
+       if(IS_MONSTER(self))
        {
                remove(other); // remove default item
                other = world;
@@ -80,7 +90,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        self.gravity = 1;
        self.reset = SUB_Remove;
        setorigin(self, frag_target.origin + '0 0 32');
-       self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
+       self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
        self.classname = "droppedweapon"; // hax
        SUB_SetFade(self, time + 5, 1);
        self = oldself;
@@ -104,7 +114,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
                minf = autocvar_g_balance_fuel_regenstable;
                limitf = autocvar_g_balance_fuel_limit;
 
-               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
        }
        return true; // return true anyway, as frozen uses no regen
 }
@@ -131,14 +141,16 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        ok_IncreaseCharge(self, self.weapon);
 
        if(self.BUTTON_ATCK2)
-       if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
+       if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
        if(time >= self.jump_interval)
        {
                self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
                makevectors(self.v_angle);
 
+               int oldwep = self.weapon;
+               self.weapon = WEP_BLASTER.m_id;
                W_Blaster_Attack(
-                       WEP_BLASTER | HITTYPE_SECONDARY,
+                       WEP_BLASTER.m_id | HITTYPE_SECONDARY,
                        WEP_CVAR_SEC(vaporizer, shotangle),
                        WEP_CVAR_SEC(vaporizer, damage),
                        WEP_CVAR_SEC(vaporizer, edgedamage),
@@ -149,6 +161,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                        WEP_CVAR_SEC(vaporizer, delay),
                        WEP_CVAR_SEC(vaporizer, lifetime)
                );
+               self.weapon = oldwep;
        }
 
        self.weapon_blocked = false;
@@ -179,9 +192,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
 {
        if(autocvar_g_overkill_ammo_charge)
        {
-               float i;
-
-               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+               for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
                        self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
 
                self.ok_use_ammocharge = 1;
@@ -245,8 +256,8 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove)
 
        switch(self.items)
        {
-               case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
-               case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
+               case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
+               case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
        }
 
        return true;
@@ -264,8 +275,8 @@ MUTATOR_HOOKFUNCTION(ok_StartItems)
 {
        WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
 
-       if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
-       if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
+       if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
+       if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
 
        start_items |= IT_UNLIMITED_WEAPON_AMMO;
        start_weapons = warmup_start_weapons = ok_start_items;
@@ -323,12 +334,12 @@ void ok_Initialize()
        addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
        addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
 
-       (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-       (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+       WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+       WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
 
-       (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
-       (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
-       (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
+       WEP_SHOTGUN.mdl = "ok_shotgun";
+       WEP_MACHINEGUN.mdl = "ok_mg";
+       WEP_VORTEX.mdl = "ok_sniper";
 }
 
 MUTATOR_DEFINITION(mutator_overkill)
@@ -356,8 +367,8 @@ MUTATOR_DEFINITION(mutator_overkill)
 
        MUTATOR_ONREMOVE
        {
-               (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-               (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
        }
 
        return false;