]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index 22cd79cff3f537a6eb1c367c750a7cb7e3e46b48..c975cda155a09ae5b75bc913d17b8ebf7a1ccbe0 100644 (file)
@@ -1,4 +1,13 @@
-void ok_DecreaseCharge(entity ent, float wep)
+#include "mutator_overkill.qh"
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+void W_Blaster_Attack(float, float, float, float, float, float, float, float, float, float);
+void spawnfunc_weapon_hmg();
+void spawnfunc_weapon_rpc();
+
+void ok_DecreaseCharge(entity ent, int wep)
 {
        if(!ent.ok_use_ammocharge) return;
 
@@ -10,7 +19,7 @@ void ok_DecreaseCharge(entity ent, float wep)
        ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
-void ok_IncreaseCharge(entity ent, float wep)
+void ok_IncreaseCharge(entity ent, int wep)
 {
        entity wepent = get_weaponinfo(wep);
 
@@ -22,9 +31,9 @@ void ok_IncreaseCharge(entity ent, float wep)
                ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
 }
 
-float ok_CheckWeaponCharge(entity ent, float wep)
+float ok_CheckWeaponCharge(entity ent, int wep)
 {
-       if(!ent.ok_use_ammocharge) return TRUE;
+       if(!ent.ok_use_ammocharge) return true;
 
        entity wepent = get_weaponinfo(wep);
 
@@ -37,7 +46,7 @@ float ok_CheckWeaponCharge(entity ent, float wep)
 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
 {
        if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
-       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
        {
                frag_damage = 0;
 
@@ -51,43 +60,44 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
 {
        if(damage_take)
                self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 {
        entity oldself = self;
+       entity targ = ((frag_attacker) ? frag_attacker : frag_target);
 
-       if(self.flags & FL_MONSTER)
+       if(IS_MONSTER(self))
        {
                remove(other); // remove default item
                other = world;
        }
 
        self = spawn();
-       self.ok_item = TRUE;
-       self.noalign = TRUE;
-       self.pickup_anyway = TRUE;
+       self.ok_item = true;
+       self.noalign = true;
+       self.pickup_anyway = true;
        spawnfunc_item_armor_small();
        self.movetype = MOVETYPE_TOSS;
        self.gravity = 1;
        self.reset = SUB_Remove;
        setorigin(self, frag_target.origin + '0 0 32');
-       self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
+       self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
        self.classname = "droppedweapon"; // hax
        SUB_SetFade(self, time + 5, 1);
        self = oldself;
 
        self.ok_lastwep = self.switchweapon;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
@@ -97,30 +107,30 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
        {
                self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
                self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
-               
+
                float minf, maxf, limitf;
 
                maxf = autocvar_g_balance_fuel_rotstable;
                minf = autocvar_g_balance_fuel_regenstable;
                limitf = autocvar_g_balance_fuel_limit;
 
-               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
        }
-       return TRUE; // return TRUE anyway, as frozen uses no regen
+       return true; // return true anyway, as frozen uses no regen
 }
 
 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
 {
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
 {
        if(intermission_running || gameover)
-               return FALSE;
+               return false;
 
        if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
-               return FALSE;
+               return false;
 
        if(self.ok_lastwep)
        {
@@ -131,14 +141,16 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        ok_IncreaseCharge(self, self.weapon);
 
        if(self.BUTTON_ATCK2)
-       if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
+       if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
        if(time >= self.jump_interval)
        {
                self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
                makevectors(self.v_angle);
-               
+
+               int oldwep = self.weapon;
+               self.weapon = WEP_BLASTER.m_id;
                W_Blaster_Attack(
-                       WEP_BLASTER | HITTYPE_SECONDARY,
+                       WEP_BLASTER.m_id | HITTYPE_SECONDARY,
                        WEP_CVAR_SEC(vaporizer, shotangle),
                        WEP_CVAR_SEC(vaporizer, damage),
                        WEP_CVAR_SEC(vaporizer, edgedamage),
@@ -149,9 +161,10 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                        WEP_CVAR_SEC(vaporizer, delay),
                        WEP_CVAR_SEC(vaporizer, lifetime)
                );
+               self.weapon = oldwep;
        }
 
-       self.weapon_blocked = FALSE;
+       self.weapon_blocked = false;
 
        self.ok_ammo_charge = self.ammo_charge[self.weapon];
 
@@ -167,21 +180,19 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                if(self.weaponentity.state != WS_CLEAR)
                        w_ready();
 
-               self.weapon_blocked = TRUE;
+               self.weapon_blocked = true;
        }
 
        self.BUTTON_ATCK2 = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
 {
        if(autocvar_g_overkill_ammo_charge)
        {
-               float i;
-
-               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+               for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
                        self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
 
                self.ok_use_ammocharge = 1;
@@ -189,10 +200,10 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
        }
        else
                self.ok_use_ammocharge = 0;
-               
+
        self.ok_pauseregen_finished = time + 2;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
@@ -206,15 +217,15 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                        setorigin(wep, self.origin);
                        setmodel(wep, "models/weapons/g_ok_hmg.md3");
                        wep.classname = "weapon_hmg";
-                       wep.ok_item = TRUE;
+                       wep.ok_item = true;
                        wep.noalign = self.noalign;
                        wep.cnt = self.cnt;
                        wep.team = self.team;
                        wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
-                       wep.pickup_anyway = TRUE;
+                       wep.pickup_anyway = true;
                        wep.think = spawnfunc_weapon_hmg;
                        wep.nextthink = time + 0.1;
-                       return TRUE;
+                       return true;
                }
 
                if(self.classname == "item_invincible")
@@ -223,33 +234,33 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                        setorigin(wep, self.origin);
                        setmodel(wep, "models/weapons/g_ok_rl.md3");
                        wep.classname = "weapon_rpc";
-                       wep.ok_item = TRUE;
+                       wep.ok_item = true;
                        wep.noalign = self.noalign;
                        wep.cnt = self.cnt;
                        wep.team = self.team;
                        wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
-                       wep.pickup_anyway = TRUE;
+                       wep.pickup_anyway = true;
                        wep.think = spawnfunc_weapon_rpc;
                        wep.nextthink = time + 0.1;
-                       return TRUE;
+                       return true;
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
 {
        if(self.ok_item)
-               return FALSE;
+               return false;
 
        switch(self.items)
        {
-               case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
-               case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
+               case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
+               case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
        }
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
@@ -257,38 +268,38 @@ MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
        self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
        self.ok_use_ammocharge = other.ok_use_ammocharge;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_StartItems)
 {
        WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
 
-       if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
-       if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
+       if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
+       if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
 
        start_items |= IT_UNLIMITED_WEAPON_AMMO;
        start_weapons = warmup_start_weapons = ok_start_items;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":OK");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Overkill");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_SetModname)
 {
        modname = "Overkill";
-       return TRUE;
+       return true;
 }
 
 void ok_SetCvars()
@@ -321,14 +332,14 @@ void ok_Initialize()
        precache_sound("weapons/dryfire.wav");
 
        addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
-       addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
+       addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
 
-       (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-       (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+       WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+       WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
 
-       (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
-       (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
-       (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
+       WEP_SHOTGUN.mdl = "ok_shotgun";
+       WEP_MACHINEGUN.mdl = "ok_mg";
+       WEP_VORTEX.mdl = "ok_sniper";
 }
 
 MUTATOR_DEFINITION(mutator_overkill)
@@ -356,9 +367,9 @@ MUTATOR_DEFINITION(mutator_overkill)
 
        MUTATOR_ONREMOVE
        {
-               (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-               (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
        }
 
-       return FALSE;
+       return false;
 }