]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
(Untested) Merge branch 'master' into Mario/overkill
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index 3f798c9de1e37938330335393f5a4e9a1d565e68..ecef7ceac1c2001d23890c545e527a5eceef5ade 100644 (file)
@@ -57,13 +57,13 @@ void start_rpc()
 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
 {
        if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
-       if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
        {
                frag_damage = 0;
 
                if(frag_attacker != frag_target)
                if(frag_target.health > 0)
-               if(frag_target.freezetag_frozen == 0)
+               if(frag_target.frozen == 0)
                if(frag_target.deadflag == DEAD_NO)
                {
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
@@ -74,10 +74,23 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
+{
+       if(damage_take)
+               self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 {
        entity oldself = self;
 
+       if(self.flags & FL_MONSTER)
+       {
+               remove(other); // remove default item
+               other = world;
+       }
+
        self.ok_lastwep = self.weapon;
        self.ok_deathloc = self.origin;
        self = spawn();
@@ -97,10 +110,23 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        return FALSE;
 }
 
-MUTATOR_HOOKFUNCTION(ok_MonsterSpawn)
+MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
 {
-       self.candrop = FALSE; // no default item drops
-       return FALSE;
+       // overkill's values are different, so use custom regen
+       if(!self.frozen)
+       {
+               self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
+               self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
+               
+               float minf, maxf, limitf;
+
+               maxf = autocvar_g_balance_fuel_rotstable;
+               minf = autocvar_g_balance_fuel_regenstable;
+               limitf = autocvar_g_balance_fuel_limit;
+
+               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+       }
+       return TRUE; // return TRUE anyway, as frozen uses no regen
 }
 
 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
@@ -113,7 +139,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        if(intermission_running || gameover)
                return FALSE;
 
-       if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.freezetag_frozen)
+       if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
                return FALSE;
 
        ok_IncreaseCharge(self, self.weapon);
@@ -122,12 +148,21 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
        if(time >= self.jump_interval)
        {
-               self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
+               self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
                makevectors(self.v_angle);
-               float w = self.weapon;
-               self.weapon = WEP_LASER;
-               W_Laser_Attack(3);
-               self.weapon = w;
+               
+               W_Blaster_Attack(
+                       WEP_BLASTER | HITTYPE_SECONDARY,
+                       WEP_CVAR_SEC(vaporizer, shotangle),
+                       WEP_CVAR_SEC(vaporizer, damage),
+                       WEP_CVAR_SEC(vaporizer, edgedamage),
+                       WEP_CVAR_SEC(vaporizer, radius),
+                       WEP_CVAR_SEC(vaporizer, force),
+                       WEP_CVAR_SEC(vaporizer, speed),
+                       WEP_CVAR_SEC(vaporizer, spread),
+                       WEP_CVAR_SEC(vaporizer, delay),
+                       WEP_CVAR_SEC(vaporizer, lifetime)
+               );
        }
 
        self.weapon_blocked = FALSE;
@@ -137,7 +172,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        if(self.ok_use_ammocharge)
        if(!ok_CheckWeaponCharge(self, self.weapon))
        {
-               if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
+               if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
                {
                        //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
                        self.ok_notice_time = time + 2;
@@ -168,6 +203,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
        }
        else
                self.ok_use_ammocharge = 0;
+               
+       self.ok_pauseregen_finished = time + 2;
 
        return FALSE;
 }
@@ -239,8 +276,13 @@ MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
 
 MUTATOR_HOOKFUNCTION(ok_StartItems)
 {
+       WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
+
+       if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
+       if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
+
        start_items |= IT_UNLIMITED_WEAPON_AMMO;
-       start_weapons = warmup_start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
+       start_weapons = warmup_start_weapons = ok_start_items;
 
        start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
        warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
@@ -266,23 +308,25 @@ MUTATOR_HOOKFUNCTION(ok_SetModname)
        return TRUE;
 }
 
+void ok_SetCvars()
+{
+       // hack to force overkill playermodels
+       cvar_settemp("sv_defaultcharacter", "1");
+       cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
+       cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
+       cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
+}
+
 void ok_Initialize()
 {
-       precache_all_playermodels("models/ok_player/*.dpm");
+       ok_SetCvars();
 
-       precache_model("models/weapons/h_ok_rl.iqm");
-       precache_model("models/weapons/v_ok_rl.md3");
-       precache_model("models/weapons/g_ok_rl.md3");
-       precache_model("models/weapons/ok_rocket.md3");
+       precache_all_playermodels("models/ok_player/*.dpm");
 
        precache_model("models/weapons/h_ok_mg.iqm");
        precache_model("models/weapons/v_ok_mg.md3");
        precache_model("models/weapons/g_ok_mg.md3");
 
-       precache_model("models/weapons/h_ok_hmg.iqm");
-       precache_model("models/weapons/v_ok_hmg.md3");
-       precache_model("models/weapons/g_ok_hmg.md3");
-
        precache_model("models/weapons/h_ok_shotgun.iqm");
        precache_model("models/weapons/v_ok_shotgun.md3");
        precache_model("models/weapons/g_ok_shotgun.md3");
@@ -296,32 +340,20 @@ void ok_Initialize()
        addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
        addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
 
-       w_uzi(WR_PRECACHE);
-       w_nex(WR_PRECACHE);
-       w_shotgun(WR_PRECACHE);
-       w_laser(WR_PRECACHE);
+       WEP_ACTION(WEP_MACHINEGUN, WR_INIT);
+       WEP_ACTION(WEP_VORTEX, WR_INIT);
+       WEP_ACTION(WEP_SHOTGUN, WR_INIT);
+       WEP_ACTION(WEP_BLASTER, WR_INIT);
+       
+       WEP_ACTION(WEP_RPC, WR_INIT);
+       WEP_ACTION(WEP_HMG, WR_INIT);
 
        (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
        (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
 
        (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
-       (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
-       (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
-
-       string s;
-       float fh = fopen("overkill.cfg", FILE_READ);
-       if(fh >= 0)
-       {
-               while((s = fgets(fh)))
-               {
-                       tokenize_console(s);
-                       if(!(argv(0) == "" || argv(1) == "//" || argv(1) == ""))
-                               cvar_settemp(argv(0), argv(1));
-               }
-               fclose(fh);
-       }
-       else
-               dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
+       (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
+       (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
 }
 
 MUTATOR_DEFINITION(mutator_overkill)
@@ -330,11 +362,12 @@ MUTATOR_DEFINITION(mutator_overkill)
        MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
        MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
+       MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(MonsterDies, ok_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(MonsterSpawn, ok_MonsterSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
        MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);