MUTATOR_DEFINITION(mutator_vampire)
{
- MUTATOR_HOOK(PlayerDamage, vampire_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, vampire_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, vampire_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, vampire_BuildMutatorsPrettyString, CBC_ORDER_ANY);