]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/sandbox.qc
Read-only mode. When enabled, no sandbox commands can be used, and objects cannot...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
index 9047f66846a5cde2cf0f8eabe4828e1365a89ecf..264aa83a7d9e62c9a827431e9e47f4fcfe556716 100644 (file)
@@ -1,6 +1,6 @@
 const float MAX_STORAGE_ATTACHMENTS = 16;
 float object_count;
-.string object_clipboard;
+.float object_flood;
 .entity object_attach;
 .string material;
 
@@ -30,6 +30,34 @@ void sandbox_ObjectFunction_Touch()
        pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
 }
 
+void sandbox_ObjectFunction_Think()
+{
+       entity e;
+
+       // decide if and how this object can be grabbed
+       if(autocvar_g_sandbox_readonly)
+               self.grab = 0; // no grabbing
+       else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
+               self.grab = 1; // owner only
+       else
+               self.grab = 3; // anyone
+
+       // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
+       // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
+       // since if the owning player disconnects, the object's owner should also be reset.
+       FOR_EACH_REALPLAYER(e) // bots can't have objects
+       {
+               if(self.crypto_idfp == e.crypto_idfp)
+               {
+                       self.realowner = e;
+                       break;
+               }
+               self.realowner = world;
+       }
+
+       self.nextthink = time;
+}
+
 entity sandbox_ObjectEdit_Get(float permissions)
 {
        // returns the traced entity if the player can edit it, and world if not
@@ -45,7 +73,7 @@ entity sandbox_ObjectEdit_Get(float permissions)
                return trace_ent; // don't check permissions, anyone can edit this object
        if(!trace_ent.crypto_idfp)
                return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
-       if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
+       if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
                return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
        return world;
 }
@@ -60,6 +88,7 @@ void sandbox_ObjectEdit_Scale(entity e, float f)
        }
 }
 
+.float old_movetype;
 void sandbox_ObjectAttach_Remove(entity e);
 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
 {
@@ -68,6 +97,7 @@ void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
        // we can't attach to an attachment, for obvious reasons
        sandbox_ObjectAttach_Remove(e);
 
+       e.old_movetype = e.movetype; // persist physics
        e.movetype = MOVETYPE_FOLLOW;
        e.solid = SOLID_NOT;
        e.takedamage = DAMAGE_NO;
@@ -86,7 +116,7 @@ void sandbox_ObjectAttach_Remove(entity e)
                if(head.owner == e)
                {
                        vector org;
-                       head.movetype = MOVETYPE_TOSS; // default
+                       head.movetype = head.old_movetype; // restore persisted physics
                        head.solid = SOLID_BBOX;
                        head.takedamage = DAMAGE_AIM;
 
@@ -116,6 +146,9 @@ entity sandbox_ObjectSpawn(float database)
        e.skin = 0;
        e.material = string_null;
        e.touch = sandbox_ObjectFunction_Touch;
+       e.think = sandbox_ObjectFunction_Think;
+       e.nextthink = time;
+       //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
 
        if(!database)
        {
@@ -126,6 +159,11 @@ entity sandbox_ObjectSpawn(float database)
                else
                        print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
 
+               // set public object information
+               e.netname = strzone(self.netname); // name of the owner
+               e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
+               e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
+
                // set origin and direction based on player position and view angle
                makevectors(self.v_angle);
                WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
@@ -140,16 +178,12 @@ entity sandbox_ObjectSpawn(float database)
 void sandbox_ObjectRemove(entity e)
 {
        sandbox_ObjectAttach_Remove(e); // detach child objects
-       if(e.material)
-       {
-               strunzone(e.material);
-               e.material = string_null;
-       }
-       if(e.crypto_idfp)
-       {
-               strunzone(e.crypto_idfp);
-               e.crypto_idfp = string_null;
-       }
+
+       if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
+       if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
+       if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
+       if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
+       if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
        remove(e);
        e = world;
 
@@ -168,25 +202,38 @@ string sandbox_ObjectPort_Save(entity e, float database)
        for(head = world; (head = find(head, classname, "object")); )
        {
                // the main object needs to be first in the array [0] with attached objects following
-               float slot;
-               string tagindex;
+               float slot, physics;
                if(head == e) // this is the main object, place it first
                {
                        slot = 0;
-                       tagindex = string_null;
+                       physics = head.movetype; // applied physics are normal physics for parents
                }
                else if(head.owner == e) // child object, list them in order
                {
                        i += 1; // children start from 1
                        slot = i;
-
-                       // get the name of the tag our object is attached to
-                       gettaginfo(head.owner, head.tag_index);
-                       tagindex = gettaginfo_name;
+                       physics = head.old_movetype; // persisted physics are normal physics for children
+                       gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
                }
                else
                        continue;
 
+               // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
+               if(slot)
+               {
+                       // properties stored only for child objects
+                       if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
+               }
+               else
+               {
+                       // properties stored only for parent objects
+                       if(database)
+                       {
+                               port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
+                               port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
+                       }
+               }
+               // properties stored for all objects
                port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
                port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
                port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
@@ -194,15 +241,16 @@ string sandbox_ObjectPort_Save(entity e, float database)
                port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
                port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
                port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
-               port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
+               port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
                port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
                if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
-               if(tagindex)    port_string[slot] = strcat(port_string[slot], "\"", tagindex, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
                if(database)
                {
+                       // properties stored only for the database
                        if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
-                       port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
-                       port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
+                       port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
+                       port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
+                       port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
                }
        }
 
@@ -231,32 +279,51 @@ entity sandbox_ObjectPort_Load(string s, float database)
        // now separate and apply the properties of each object
        for(i = 0; i < n; ++i)
        {
-               string taginfo;
+               float argv_num;
+               string tagname;
+               argv_num = 0;
                tokenize_console(port_string[i]);
                e = sandbox_ObjectSpawn(database);
 
-               setmodel(e, argv(0));
-               e.skin = stof(argv(1));
-               e.alpha = stof(argv(2));
-               e.colormod = stov(argv(3));
-               e.glowmod = stov(argv(4));
-               e.frame = stof(argv(5));
-               sandbox_ObjectEdit_Scale(e, stof(argv(6)));
-               e.movetype = stof(argv(7));
-               e.damageforcescale = stof(argv(8));
-               if(e.material)  strunzone(e.material);  if(argv(9) != "-")      e.material = strzone(argv(9));  else    e.material = string_null;
-               if(argv(10) != "-")     taginfo = argv(10);     else    taginfo = string_null;
+               // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
+               if(i)
+               {
+                       // properties stored only for child objects
+                       if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
+               }
+               else
+               {
+                       // properties stored only for parent objects
+                       if(database)
+                       {
+                               setorigin(e, stov(argv(argv_num)));     ++argv_num;
+                               e.angles = stov(argv(argv_num));        ++argv_num;
+                       }
+                       parent = e; // mark parent objects as such
+               }
+               // properties stored for all objects
+               setmodel(e, argv(argv_num));    ++argv_num;
+               e.skin = stof(argv(argv_num));  ++argv_num;
+               e.alpha = stof(argv(argv_num)); ++argv_num;
+               e.colormod = stov(argv(argv_num));      ++argv_num;
+               e.glowmod = stov(argv(argv_num));       ++argv_num;
+               e.frame = stof(argv(argv_num)); ++argv_num;
+               sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
+               e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
+               e.damageforcescale = stof(argv(argv_num));      ++argv_num;
+               if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
                if(database)
                {
-                       if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(11) != "-")     e.crypto_idfp = strzone(argv(11));      else    e.crypto_idfp = string_null;
-                       setorigin(e, stov(argv(12)));
-                       e.angles = stov(argv(13));
+                       // properties stored only for the database
+                       if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
+                       if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
+                       if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
+                       if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
                }
 
-               if(!i) // parent object, set it as such and leave it be
-                       parent = e;
-               else // child object, attach it to the parent
-                       sandbox_ObjectAttach_Set(e, parent, taginfo);
+               // attach last
+               if(i)
+                       sandbox_ObjectAttach_Set(e, parent, tagname);
        }
 
        for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
@@ -335,9 +402,14 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                return FALSE;
        if(cmd_name == "g_sandbox")
        {
+               if(autocvar_g_sandbox_readonly)
+               {
+                       print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
+                       return TRUE;
+               }
                if(cmd_argc < 2)
                {
-                       print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
+                       print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
                        return TRUE;
                }
 
@@ -345,20 +417,21 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                {
                        entity e;
                        float i;
+                       string s;
 
                        // ---------------- COMMAND: HELP ----------------
                        case "help":
                                print_to(self, "You can use the following sandbox commands:");
                                print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
                                print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
-                               print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
+                               print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
+                               print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
+                               print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
                                print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
-                               print_to(self, "^7Attachment properties for ^2object_attach^7:");
                                print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
                                print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
                                print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
                                print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
-                               print_to(self, "^7Object properties for ^2object_edit^7:");
                                print_to(self, "^3skin value ^7- changes the skin of the object");
                                print_to(self, "^3alpha value ^7- sets object transparency");
                                print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
@@ -369,12 +442,21 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
                                print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
                                print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
-                               print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
+                               print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
+                               print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
+                               print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
+                               print_to(self, "^3attachments ^7- prints information about the object's attachments");
                                print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
                                return TRUE;
 
                        // ---------------- COMMAND: OBJECT, SPAWN ----------------
                        case "object_spawn":
+                               if(time < self.object_flood)
+                               {
+                                       print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
+                                       return TRUE;
+                               }
+                               self.object_flood = time + autocvar_g_sandbox_editor_flood;
                                if(object_count >= autocvar_g_sandbox_editor_maxobjects)
                                {
                                        print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
@@ -385,7 +467,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                        print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
                                        return TRUE;
                                }
-                               else if not(fexists(argv(2)))
+                               if not(fexists(argv(2)))
                                {
                                        print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
                                        return TRUE;
@@ -417,13 +499,13 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                switch(argv(2))
                                {
                                        case "copy":
-                                               // copies customizable properties of the selected object to the clipboard
+                                               // copies customizable properties of the selected object to the clipboard cvar
                                                e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
                                                if(e != world)
                                                {
-                                                       if(self.object_clipboard)
-                                                               strunzone(self.object_clipboard);
-                                                       self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
+                                                       s = sandbox_ObjectPort_Save(e, FALSE);
+                                                       s = strreplace("\"", "\\\"", s);
+                                                       stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
 
                                                        print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
                                                        return TRUE;
@@ -432,8 +514,14 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                return TRUE;
 
                                        case "paste":
-                                               // spawns a new object using the properties in the player's clipboard
-                                               if(!self.object_clipboard) // no object in clipboard
+                                               // spawns a new object using the properties in the player's clipboard cvar
+                                               if(time < self.object_flood)
+                                               {
+                                                       print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
+                                                       return TRUE;
+                                               }
+                                               self.object_flood = time + autocvar_g_sandbox_editor_flood;
+                                               if(!argv(3)) // no object in clipboard
                                                {
                                                        print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
                                                        return TRUE;
@@ -443,8 +531,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                        print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
                                                        return TRUE;
                                                }
-
-                                               e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
+                                               e = sandbox_ObjectPort_Load(argv(3), FALSE);
 
                                                print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
                                                if(autocvar_g_sandbox_info > 0)
@@ -555,8 +642,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                        e.damageforcescale = stof(argv(3));
                                                        break;
                                                case "material":
-                                                       if(e.material)
-                                                               strunzone(e.material);
+                                                       if(e.material)  strunzone(e.material);
                                                        if(argv(3))
                                                        {
                                                                for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
@@ -568,8 +654,13 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                        break;
                                                default:
                                                        print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
-                                                       break;
+                                                       return TRUE;
                                        }
+
+                                       // update last editing time
+                                       if(e.message2)  strunzone(e.message2);
+                                       e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
+
                                        if(autocvar_g_sandbox_info > 1)
                                                print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
                                        return TRUE;
@@ -589,15 +680,25 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                e = sandbox_ObjectEdit_Get(TRUE);
                                if(e != world)
                                {
+                                       // update the owner's name
+                                       // Do this before checking if you're already the owner and skipping if such, so we
+                                       // also update the player's nickname if he changed it (but has the same player UID)
+                                       if(e.netname != self.netname)
+                                       {
+                                               if(e.netname)   strunzone(e.netname);
+                                               e.netname = strzone(self.netname);
+                                               print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
+                                       }
+
                                        if(e.crypto_idfp == self.crypto_idfp)
                                        {
                                                print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
                                                return TRUE;
                                        }
 
-                                       if(e.crypto_idfp)
-                                               strunzone(e.crypto_idfp);
-                                       e.crypto_idfp = self.crypto_idfp;
+                                       if(e.crypto_idfp)       strunzone(e.crypto_idfp);
+                                       e.crypto_idfp = strzone(self.crypto_idfp);
+
                                        print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
                                }
                                print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
@@ -611,15 +712,35 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                {
                                        switch(argv(2))
                                        {
+                                               case "object":
+                                                       print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
+                                                       return TRUE;
                                                case "mesh":
-                                                       string tags;
                                                        for(i = 1; gettaginfo(e, i); i++)
-                                                               tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
-                                                       print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
+                                                               s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
+                                                       print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
+                                                       return TRUE;
+                                               case "attachments":
+                                                       // this should show the same info as 'mesh' but for attachments
+                                                       entity head;
+                                                       for(head = world; (head = find(head, classname, "object")); )
+                                                       {
+                                                               if(head.owner == e)
+                                                               {
+                                                                       ++i; // start from 1
+                                                                       gettaginfo(e, head.tag_index);
+                                                                       s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
+                                                                       s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
+                                                               }
+                                                       }
+                                                       if(i) // object contains attachments
+                                                               print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
+                                                       else
+                                                               print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
                                                        return TRUE;
                                        }
                                }
-                               print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
+                               print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
                                return TRUE;
 
                        // ---------------- COMMAND: DEFAULT ----------------
@@ -631,43 +752,6 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
        return FALSE;
 }
 
-MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
-{
-       // if the player is close enough to their object, they can drag it
-
-       if(autocvar_sv_cheats)
-               return FALSE; // cheat dragging is used instead
-
-       // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
-       // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
-       // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
-       // it goes out of range while slinging it around.
-
-       entity e;
-       float grab;
-
-       e = sandbox_ObjectEdit_Get(TRUE);
-       if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
-               grab = TRUE;
-
-       if(Drag(e, grab)) // execute dragging
-               return TRUE;
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
-{
-       // unzone the player's clipboard if it's not empty
-       if(self.object_clipboard)
-       {
-               strunzone(self.object_clipboard);
-               self.object_clipboard = string_null;
-       }
-
-       return FALSE;
-}
-
 float autosave_time;
 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
 {
@@ -686,8 +770,6 @@ MUTATOR_DEFINITION(sandbox)
 {
        MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
        MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
-       MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {