-.string object_clipboard;
+const float MAX_STORAGE_ATTACHMENTS = 16;
+float object_count;
+.float object_flood;
.entity object_attach;
-.float material;
-
-const float MATERIAL_NONE = 0;
-const float MATERIAL_METAL = 1;
-const float MATERIAL_STONE = 2;
-const float MATERIAL_WOOD = 3;
-const float MATERIAL_FLESH = 4;
+.string material;
.float touch_timer;
-void sandbox_Object_Touch()
+void sandbox_ObjectFunction_Touch()
{
// apply material impact effects
+ if(!self.material)
+ return;
if(self.touch_timer > time)
return; // don't execute each frame
self.touch_timer = time + 0.1;
intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
- switch(self.material)
+ sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+}
+
+void sandbox_ObjectFunction_Think()
+{
+ entity e;
+
+ // decide if and how this object can be grabbed
+ if(autocvar_g_sandbox_readonly)
+ self.grab = 0; // no grabbing
+ else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
+ self.grab = 1; // owner only
+ else
+ self.grab = 3; // anyone
+
+ // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
+ // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
+ // since if the owning player disconnects, the object's owner should also be reset.
+ FOR_EACH_REALPLAYER(e) // bots can't have objects
{
- case MATERIAL_METAL:
- sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
- pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
- break;
- case MATERIAL_STONE:
- sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
- pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
- break;
- case MATERIAL_WOOD:
- sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
- pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
- break;
- case MATERIAL_FLESH:
- sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
- pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
- break;
- default:
+ if(self.crypto_idfp == e.crypto_idfp)
+ {
+ self.realowner = e;
break;
+ }
+ self.realowner = world;
}
+
+ self.nextthink = time;
}
-entity sandbox_EditObject_Get()
+entity sandbox_ObjectEdit_Get(float permissions)
{
// returns the traced entity if the player can edit it, and world if not
+ // if permissions if FALSE, the object is returned regardless of editing rights
+ // attached objects are SOLID_NOT and don't risk getting traced
makevectors(self.v_angle);
WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
- if(trace_ent.classname == "object" && trace_ent.realowner == self)
- return trace_ent;
- else
- return world;
+
+ if(trace_ent.classname != "object")
+ return world; // entity is not an object
+ if(!permissions)
+ return trace_ent; // don't check permissions, anyone can edit this object
+ if(!trace_ent.crypto_idfp)
+ return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
+ if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
+ return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
+ return world;
}
-void sandbox_EditObject_Scale(entity e, float f)
+void sandbox_ObjectEdit_Scale(entity e, float f)
{
e.scale = f;
if(e.scale)
}
}
-void sandbox_AttachObject_Set(entity e, entity parent, string s)
+.float old_movetype;
+void sandbox_ObjectAttach_Remove(entity e);
+void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
{
// attaches e to parent on string s
+ // we can't attach to an attachment, for obvious reasons
+ sandbox_ObjectAttach_Remove(e);
+
+ e.old_movetype = e.movetype; // persist physics
e.movetype = MOVETYPE_FOLLOW;
e.solid = SOLID_NOT;
- e.takedamage = DAMAGE_NO; // no longer trace it either
+ e.takedamage = DAMAGE_NO;
- setorigin(e, parent.origin);
setattachment(e, parent, s);
e.owner = parent;
}
-void sandbox_AttachObject_Remove(entity e)
+void sandbox_ObjectAttach_Remove(entity e)
{
// detaches any object attached to e
{
if(head.owner == e)
{
- head.movetype = MOVETYPE_TOSS;
+ vector org;
+ head.movetype = head.old_movetype; // restore persisted physics
head.solid = SOLID_BBOX;
head.takedamage = DAMAGE_AIM;
+ org = gettaginfo(head, 0);
setattachment(head, world, "");
- setorigin(head, e.origin); // prevents a bug
head.owner = world;
+
+ // objects change origin and angles when detached, so apply previous position
+ setorigin(head, org);
+ head.angles = e.angles; // don't allow detached objects to spin or roll
}
}
}
-entity sandbox_SpawnObject()
+entity sandbox_ObjectSpawn(float database)
{
// spawn a new object with default properties
entity e;
e = spawn();
- e.realowner = self;
e.classname = "object";
e.takedamage = DAMAGE_AIM;
e.damageforcescale = 1;
e.movetype = MOVETYPE_TOSS;
e.frame = 0;
e.skin = 0;
- e.material = MATERIAL_NONE;
+ e.material = string_null;
+ e.touch = sandbox_ObjectFunction_Touch;
+ e.think = sandbox_ObjectFunction_Think;
+ e.nextthink = time;
+ //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
- e.touch = sandbox_Object_Touch;
-
- // set origin and direction based on player position and view angle
- makevectors(self.v_angle);
- WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
- setorigin(e, trace_endpos);
- e.angles_y = self.v_angle_y;
+ if(!database)
+ {
+ // set the object's owner via player UID
+ // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
+ if(self.crypto_idfp != "")
+ e.crypto_idfp = strzone(self.crypto_idfp);
+ else
+ print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
+
+ // set public object information
+ e.netname = strzone(self.netname); // name of the owner
+ e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
+ e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
+
+ // set origin and direction based on player position and view angle
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
+ setorigin(e, trace_endpos);
+ e.angles_y = self.v_angle_y;
+ }
+ object_count += 1;
return e;
}
-string sandbox_Storage_Save(entity e)
+void sandbox_ObjectRemove(entity e)
{
- // save object properties
+ sandbox_ObjectAttach_Remove(e); // detach child objects
+
+ if(e.material) { strunzone(e.material); e.material = string_null; }
+ if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
+ if(e.netname) { strunzone(e.netname); e.netname = string_null; }
+ if(e.message) { strunzone(e.message); e.message = string_null; }
+ if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
+ remove(e);
+ e = world;
+
+ object_count -= 1;
+}
+
+string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
+
+string sandbox_ObjectPort_Save(entity e, float database)
+{
+ // save object properties, and return them as a string
+ float i;
string s;
+ entity head;
+
+ for(head = world; (head = find(head, classname, "object")); )
+ {
+ // the main object needs to be first in the array [0] with attached objects following
+ float slot, physics;
+ if(head == e) // this is the main object, place it first
+ {
+ slot = 0;
+ physics = head.movetype; // applied physics are normal physics for parents
+ }
+ else if(head.owner == e) // child object, list them in order
+ {
+ i += 1; // children start from 1
+ slot = i;
+ physics = head.old_movetype; // persisted physics are normal physics for children
+ gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
+ }
+ else
+ continue;
+
+ // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
+ if(slot)
+ {
+ // properties stored only for child objects
+ if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ }
+ else
+ {
+ // properties stored only for parent objects
+ if(database)
+ {
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
+ }
+ }
+ // properties stored for all objects
+ port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
+ if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ if(database)
+ {
+ // properties stored only for the database
+ if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
+ port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
+ port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
+ }
+ }
- s = strcat(e.model, " ");
- s = strcat(s, ftos(e.skin), " ");
- s = strcat(s, ftos(e.alpha), " ");
- s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
- s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
- s = strcat(s, ftos(e.frame), " ");
- s = strcat(s, ftos(e.scale), " ");
- s = strcat(s, ftos(e.movetype), " ");
- s = strcat(s, ftos(e.damageforcescale), " ");
- s = strcat(s, ftos(e.material), " ");
+ // now apply the array to a simple string, with the ; symbol separating objects
+ for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
+ {
+ if(port_string[i])
+ s = strcat(s, port_string[i], "; ");
+ port_string[i] = string_null; // fully clear the string
+ }
return s;
}
-void sandbox_Storage_Load(entity e, string s)
+entity sandbox_ObjectPort_Load(string s, float database)
+{
+ // load object properties, and spawn a new object with them
+ float n, i;
+ entity e, parent;
+
+ // separate objects between the ; symbols
+ n = tokenizebyseparator(s, "; ");
+ for(i = 0; i < n; ++i)
+ port_string[i] = argv(i);
+
+ // now separate and apply the properties of each object
+ for(i = 0; i < n; ++i)
+ {
+ float argv_num;
+ string tagname;
+ argv_num = 0;
+ tokenize_console(port_string[i]);
+ e = sandbox_ObjectSpawn(database);
+
+ // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
+ if(i)
+ {
+ // properties stored only for child objects
+ if(argv(argv_num) != "-") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
+ }
+ else
+ {
+ // properties stored only for parent objects
+ if(database)
+ {
+ setorigin(e, stov(argv(argv_num))); ++argv_num;
+ e.angles = stov(argv(argv_num)); ++argv_num;
+ }
+ parent = e; // mark parent objects as such
+ }
+ // properties stored for all objects
+ setmodel(e, argv(argv_num)); ++argv_num;
+ e.skin = stof(argv(argv_num)); ++argv_num;
+ e.alpha = stof(argv(argv_num)); ++argv_num;
+ e.colormod = stov(argv(argv_num)); ++argv_num;
+ e.glowmod = stov(argv(argv_num)); ++argv_num;
+ e.frame = stof(argv(argv_num)); ++argv_num;
+ sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
+ e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
+ e.damageforcescale = stof(argv(argv_num)); ++argv_num;
+ if(e.material) strunzone(e.material); if(argv(argv_num) != "-") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
+ if(database)
+ {
+ // properties stored only for the database
+ if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "-") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
+ if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
+ if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
+ if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
+ }
+
+ // attach last
+ if(i)
+ sandbox_ObjectAttach_Set(e, parent, tagname);
+ }
+
+ for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
+ port_string[i] = string_null; // fully clear the string
+
+ return e;
+}
+
+void sandbox_Database_Save()
+{
+ // saves all objects to the database file
+ entity head;
+ string file_name;
+ float file_get;
+
+ file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
+ file_get = fopen(file_name, FILE_WRITE);
+ fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
+ fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
+
+ for(head = world; (head = find(head, classname, "object")); )
+ {
+ // attached objects are persisted separately, ignore them here
+ if(head.owner != world)
+ continue;
+
+ // use a line of text for each object, listing all properties
+ fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
+ }
+ fclose(file_get);
+}
+
+void sandbox_Database_Load()
{
- // load object properties
- tokenize_console(s);
-
- setmodel(e, argv(0));
- e.skin = stof(argv(1));
- e.alpha = stof(argv(2));
- e.colormod = stov(argv(3));
- e.glowmod = stov(argv(4));
- e.frame = stof(argv(5));
- sandbox_EditObject_Scale(e, stof(argv(6)));
- e.movetype = stof(argv(7));
- e.damageforcescale = stof(argv(8));
- e.material = stof(argv(9));
+ // loads all objects from the database file
+ string file_read, file_name;
+ float file_get, i;
+
+ file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
+ file_get = fopen(file_name, FILE_READ);
+ if(file_get < 0)
+ {
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
+ }
+ else
+ {
+ for(;;)
+ {
+ file_read = fgets(file_get);
+ if(!file_read)
+ break;
+ if(substring(file_read, 0, 2) == "//")
+ continue;
+ if(substring(file_read, 0, 1) == "#")
+ continue;
+
+ entity e;
+ e = sandbox_ObjectPort_Load(file_read, TRUE);
+
+ if(e.material)
+ {
+ // since objects are being loaded for the first time, precache material sounds for each
+ for (i = 1; i <= 5; i++) // 5 sounds in total
+ precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
+ }
+ }
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
+ }
}
MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
return FALSE;
if(cmd_name == "g_sandbox")
{
+ if(autocvar_g_sandbox_readonly)
+ {
+ print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
+ return TRUE;
+ }
if(cmd_argc < 2)
{
- print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
+ print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
return TRUE;
}
switch(argv(1))
{
entity e;
+ float i;
+ string s;
// ---------------- COMMAND: HELP ----------------
case "help":
print_to(self, "You can use the following sandbox commands:");
- print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
- print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
- print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
- print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
- print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
- print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
- print_to(self, "^7Object properties for ^2edit_object^7:");
+ print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
+ print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
+ print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
+ print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
+ print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
+ print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
+ print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
+ print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
+ print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
print_to(self, "^3skin value ^7- changes the skin of the object");
print_to(self, "^3alpha value ^7- sets object transparency");
print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
- print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
+ print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
+ print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
+ print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
+ print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
+ print_to(self, "^3attachments ^7- prints information about the object's attachments");
print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
- // ---------------- COMMAND: SPAWN ITEM ----------------
- case "spawn_item":
- // only weapons are currently supported
-
- if(cmd_argc < 3)
+ // ---------------- COMMAND: OBJECT, SPAWN ----------------
+ case "object_spawn":
+ if(time < self.object_flood)
{
- print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+ print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
return TRUE;
}
-
- // spawn a new item
- float i;
- makevectors(self.v_angle);
- WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ self.object_flood = time + autocvar_g_sandbox_editor_flood;
+ if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
- e = get_weaponinfo(i);
- if(e.netname == argv(2))
- {
- W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
- return TRUE;
- }
+ print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
+ return TRUE;
}
-
- print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
- return TRUE;
-
- // ---------------- COMMAND: SPAWN OBJECT ----------------
- case "spawn_object":
- // don't allow spawning objects without a model
if(cmd_argc < 3)
{
- print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
+ print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
return TRUE;
}
- else if not(fexists(argv(2)))
+ if not(fexists(argv(2)))
{
- print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
+ print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
return TRUE;
}
- e = sandbox_SpawnObject();
+ e = sandbox_ObjectSpawn(FALSE);
setmodel(e, argv(2));
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
-
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
return TRUE;
- // ---------------- COMMAND: REMOVE OBJECT ----------------
- case "remove_object":
- e = sandbox_EditObject_Get();
+ // ---------------- COMMAND: OBJECT, REMOVE ----------------
+ case "object_remove":
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
- remove(e);
- e = world;
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
+ sandbox_ObjectRemove(e);
return TRUE;
}
- print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
return TRUE;
- // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
- case "duplicate_object_copy":
- // copies customizable properties of the selected object to the clipboard
-
- e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
- if(e != world)
+ // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
+ case "object_duplicate":
+ switch(argv(2))
{
- if(self.object_clipboard)
- strunzone(self.object_clipboard);
- self.object_clipboard = strzone(sandbox_Storage_Save(e));
-
- print_to(self, "Object copied to clipboard");
- return TRUE;
- }
-
- print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
- return TRUE;
-
- // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
- case "duplicate_object_paste":
- // spawns a new object using the properties in the player's clipboard
+ case "copy":
+ // copies customizable properties of the selected object to the clipboard cvar
+ e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
+ if(e != world)
+ {
+ s = sandbox_ObjectPort_Save(e, FALSE);
+ s = strreplace("\"", "\\\"", s);
+ stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
+
+ print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
+ return TRUE;
- if(!self.object_clipboard) // no object in clipboard
- {
- print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
- return TRUE;
+ case "paste":
+ // spawns a new object using the properties in the player's clipboard cvar
+ if(time < self.object_flood)
+ {
+ print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
+ return TRUE;
+ }
+ self.object_flood = time + autocvar_g_sandbox_editor_flood;
+ if(!argv(3)) // no object in clipboard
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
+ return TRUE;
+ }
+ if(object_count >= autocvar_g_sandbox_editor_maxobjects)
+ {
+ print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
+ return TRUE;
+ }
+ e = sandbox_ObjectPort_Load(argv(3), FALSE);
+
+ print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
+ return TRUE;
}
-
- e = sandbox_SpawnObject();
- sandbox_Storage_Load(e, self.object_clipboard);
-
- print_to(self, "Object pasted");
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
-
return TRUE;
- // ---------------- COMMAND: ATTACH OBJECT ----------------
- case "attach_object":
+ // ---------------- COMMAND: OBJECT, ATTACH ----------------
+ case "object_attach":
switch(argv(2))
{
case "get":
// select e as the object as meant to be attached
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
+ {
self.object_attach = e;
+ print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
return TRUE;
case "set":
+ if(self.object_attach == world)
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
+ return TRUE;
+ }
+
// attaches the previously selected object to e
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
- sandbox_AttachObject_Set(self.object_attach, e, argv(3));
+ {
+ sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
+ self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
+ print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
+ if(autocvar_g_sandbox_info > 1)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
return TRUE;
case "remove":
// removes e if it was attached
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
- sandbox_AttachObject_Remove(e);
+ {
+ sandbox_ObjectAttach_Remove(e);
+ print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
+ if(autocvar_g_sandbox_info > 1)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
return TRUE;
}
return TRUE;
- // ---------------- COMMAND: EDIT OBJECT ----------------
- case "edit_object":
- if(!argv(2) || !argv(3))
+ // ---------------- COMMAND: OBJECT, EDIT ----------------
+ case "object_edit":
+ if(!argv(2))
{
- print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
+ print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
return TRUE;
}
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
switch(argv(2))
e.frame = stof(argv(3));
break;
case "scale":
- sandbox_EditObject_Scale(e, stof(argv(3)));
+ sandbox_ObjectEdit_Scale(e, stof(argv(3)));
break;
case "physics":
switch(argv(3))
e.damageforcescale = stof(argv(3));
break;
case "material":
- e.material = stof(argv(3));
+ if(e.material) strunzone(e.material);
+ if(argv(3))
+ {
+ for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
+ precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
+ e.material = strzone(argv(3));
+ }
+ else
+ e.material = string_null; // no material
break;
default:
- print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
- break;
+ print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
+ return TRUE;
}
+
+ // update last editing time
+ if(e.message2) strunzone(e.message2);
+ e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
+
+ if(autocvar_g_sandbox_info > 1)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
return TRUE;
}
- print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+
+ // ---------------- COMMAND: OBJECT, CLAIM ----------------
+ case "object_claim":
+ // if the player can edit an object but is not its owner, this can be used to claim that object
+ if(self.crypto_idfp == "")
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
+ return TRUE;
+ }
+ e = sandbox_ObjectEdit_Get(TRUE);
+ if(e != world)
+ {
+ // update the owner's name
+ // Do this before checking if you're already the owner and skipping if such, so we
+ // also update the player's nickname if he changed it (but has the same player UID)
+ if(e.netname != self.netname)
+ {
+ if(e.netname) strunzone(e.netname);
+ e.netname = strzone(self.netname);
+ print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
+ }
+
+ if(e.crypto_idfp == self.crypto_idfp)
+ {
+ print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
+ return TRUE;
+ }
+
+ if(e.crypto_idfp) strunzone(e.crypto_idfp);
+ e.crypto_idfp = strzone(self.crypto_idfp);
+
+ print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+
+ // ---------------- COMMAND: OBJECT, INFO ----------------
+ case "object_info":
+ // prints public information about the object to the player
+ e = sandbox_ObjectEdit_Get(FALSE);
+ if(e != world)
+ {
+ switch(argv(2))
+ {
+ case "object":
+ print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
+ return TRUE;
+ case "mesh":
+ for(i = 1; gettaginfo(e, i); i++)
+ s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
+ print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
+ return TRUE;
+ case "attachments":
+ // this should show the same info as 'mesh' but for attachments
+ entity head;
+ for(head = world; (head = find(head, classname, "object")); )
+ {
+ if(head.owner == e)
+ {
+ ++i; // start from 1
+ gettaginfo(e, head.tag_index);
+ s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
+ s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
+ }
+ }
+ if(i) // object contains attachments
+ print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
+ else
+ print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
+ return TRUE;
+ }
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
return TRUE;
// ---------------- COMMAND: DEFAULT ----------------
return FALSE;
}
-MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
+float autosave_time;
+MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
{
- // if the player is close enough to their object, they can drag it
-
- if(autocvar_sv_cheats)
- return FALSE; // cheat dragging is used instead
-
- // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
- // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
- // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
- // it goes out of range while slinging it around.
-
- entity e;
- float grab;
-
- e = sandbox_EditObject_Get();
- if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
- grab = TRUE;
-
- if(Drag(e, grab)) // execute dragging
- {
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
- return TRUE;
- }
-
- return FALSE;
-}
+ if(!autocvar_g_sandbox_storage_autosave)
+ return FALSE;
+ if(time < autosave_time)
+ return FALSE;
+ autosave_time = time + autocvar_g_sandbox_storage_autosave;
-MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
-{
- // unzone the player's clipboard if it's not empty
- if(self.object_clipboard)
- {
- strunzone(self.object_clipboard);
- self.object_clipboard = string_null;
- }
+ sandbox_Database_Save();
- return FALSE;
+ return TRUE;
}
MUTATOR_DEFINITION(sandbox)
{
MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
MUTATOR_ONADD
{
- float i;
- for (i = 1; i <= 5; i++)
- {
- // precache material sounds
- precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
- precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
- precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
- precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));
- }
+ autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
+ if(autocvar_g_sandbox_storage_autoload)
+ sandbox_Database_Load();
}
return FALSE;