// don't play teleportation sounds
this.teleportable = TELEPORT_SIMPLE;
+ STAT(STRENGTH_FINISHED, this) = 0;
+ STAT(INVINCIBLE_FINISHED, this) = 0;
+ STAT(SUPERWEAPONS_FINISHED, this) = 0;
+ STAT(AIR_FINISHED, this) = 0;
+
STAT(MOVEVARS_SPECIALCOMMAND, this) = false; // sweet release
this.death_time = time;