]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index e95ae98193281c9ea5a6b1226d22b7a52548b4db..ce71f6b5e3853e349f5fcf65aadad501d96f6d48 100644 (file)
@@ -24,6 +24,7 @@
 #include "../common/effects/qc/all.qh"
 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
 #include "../common/triggers/include.qh"
+#include "../common/wepent.qh"
 
 #include "weapons/weaponstats.qh"
 
@@ -62,6 +63,8 @@ void CopyBody(entity this, float keepvelocity)
        clone.iscreature = this.iscreature;
        clone.teleportable = this.teleportable;
        clone.damagedbycontents = this.damagedbycontents;
+       if(clone.damagedbycontents)
+               IL_PUSH(g_damagedbycontents, clone);
        clone.angles = this.angles;
        clone.v_angle = this.v_angle;
        clone.avelocity = this.avelocity;
@@ -212,6 +215,8 @@ void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float da
                this.alpha = -1;
                this.solid = SOLID_NOT; // restore later
                this.takedamage = DAMAGE_NO; // restore later
+               if(this.damagedbycontents)
+                       IL_REMOVE(g_damagedbycontents, this);
                this.damagedbycontents = false;
        }
 }
@@ -319,6 +324,9 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                        damage /= sqrt(bound(1.0, attacker.cvar_cl_handicap, 100.0));
        }
 
+       if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
+               damage *= 1 - max(0, autocvar_g_spawnshield_blockdamage);
+
        if(DEATH_ISWEAPON(deathtype, WEP_TUBA))
        {
                // tuba causes blood to come out of the ears
@@ -353,7 +361,6 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        else
                Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker);
 
-
        v = healtharmor_applydamage(this.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
        take = v.x;
        save = v.y;
@@ -382,13 +389,6 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                this.istypefrag = 0;
        }
 
-       if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
-       {
-               vector v = healtharmor_applydamage(this.armorvalue, max(0, autocvar_g_spawnshield_blockdamage), deathtype, damage);
-               take = v.x;
-               save = v.y;
-       }
-
        MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor, inflictor, attacker, this, force, take, save, deathtype, damage);
        take = bound(0, M_ARGV(4, float), this.health);
        save = bound(0, M_ARGV(5, float), this.armorvalue);
@@ -486,6 +486,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        valid_damage_for_weaponstats = 0;
        Weapon awep = WEP_Null;
+       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
 
        if(vbot || IS_REAL_CLIENT(this))
        if(abot || IS_REAL_CLIENT(attacker))
@@ -493,7 +494,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        if(DIFF_TEAM(this, attacker))
        {
                if(DEATH_ISSPECIAL(deathtype))
-                       awep = PS(attacker).m_weapon;
+                       awep = attacker.(weaponentity).m_weapon;
                else
                        awep = DEATH_WEAPONOF(deathtype);
                valid_damage_for_weaponstats = 1;
@@ -503,11 +504,11 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        da = da - max(this.armorvalue, 0);
        if(valid_damage_for_weaponstats)
        {
-               WeaponStats_LogDamage(awep.m_id, abot, PS(this).m_weapon.m_id, vbot, dh + da);
+               WeaponStats_LogDamage(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot, dh + da);
        }
-       if (dh + da)
+       if (damage)
        {
-               MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype);
+               MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype, damage);
        }
 
        if (this.health < 1)
@@ -522,7 +523,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                }
 
                if(valid_damage_for_weaponstats)
-                       WeaponStats_LogKill(awep.m_id, abot, PS(this).m_weapon.m_id, vbot);
+                       WeaponStats_LogKill(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot);
 
                if(autocvar_sv_gentle < 1)
                if(sound_allowed(MSG_BROADCAST, attacker))
@@ -555,23 +556,20 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
         // increment frag counter for used weapon type
         Weapon w = DEATH_WEAPONOF(deathtype);
-        if(w != WEP_Null)
-       if(accuracy_isgooddamage(attacker, this))
-        attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
+               if(w != WEP_Null && accuracy_isgooddamage(attacker, this))
+                       attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
 
                MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage);
                excess = M_ARGV(4, float);
 
-               Weapon wep = PS(this).m_weapon;
-               /*for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               Weapon wep = this.(weaponentity).m_weapon;
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
-                       .entity weaponentity = weaponentities[slot];
-                       wep.wr_playerdeath(wep, this, weaponentity);
-               }*/
-               .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-               wep.wr_playerdeath(wep, this, weaponentity);
+                       .entity went = weaponentities[slot];
+                       wep.wr_playerdeath(wep, this, went);
+               }
 
-               RemoveGrapplingHook(this);
+               RemoveGrapplingHooks(this);
 
                Portal_ClearAllLater(this);
 
@@ -593,7 +591,11 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                // clear waypoints
                WaypointSprite_PlayerDead(this);
                // throw a weapon
-               SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, PS(this).m_switchweapon.m_id);
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               {
+                       .entity went = weaponentities[slot];
+                       SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, this.(went).m_switchweapon.m_id, went);
+               }
 
                // become fully visible
                this.alpha = default_player_alpha;
@@ -685,7 +687,7 @@ void dedicated_print(string input)
  */
 int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol)
 {
-       if (!teamsay && !privatesay) if (substring(msgin, 0, 1) == " ")
+       if (!teamsay && !privatesay && substring(msgin, 0, 1) == " ")
         msgin = substring(msgin, 1, -1); // work around DP say bug (say_team does not have this!)
 
        msgin = formatmessage(source, msgin);