]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Merge branch 'Mario/cts_respawn_clear' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index 8aa67fc0643bc5c3734e74fb145cde4a8eac72bc..faa3c810137a4628ae82b585d43cdcbd1def147c 100644 (file)
@@ -63,6 +63,8 @@ void CopyBody(entity this, float keepvelocity)
        clone.iscreature = this.iscreature;
        clone.teleportable = this.teleportable;
        clone.damagedbycontents = this.damagedbycontents;
+       if(clone.damagedbycontents)
+               IL_PUSH(g_damagedbycontents, clone);
        clone.angles = this.angles;
        clone.v_angle = this.v_angle;
        clone.avelocity = this.avelocity;
@@ -213,6 +215,8 @@ void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float da
                this.alpha = -1;
                this.solid = SOLID_NOT; // restore later
                this.takedamage = DAMAGE_NO; // restore later
+               if(this.damagedbycontents)
+                       IL_REMOVE(g_damagedbycontents, this);
                this.damagedbycontents = false;
        }
 }
@@ -249,7 +253,7 @@ void calculate_player_respawn_time(entity this)
                ));
                if (sdelay_small_count == 0)
                {
-                       if (g_cts)
+                       if (IS_INDEPENDENT_PLAYER(this))
                        {
                                // Players play independently. No point in requiring enemies.
                                sdelay_small_count = 1;
@@ -262,7 +266,7 @@ void calculate_player_respawn_time(entity this)
                }
                if (sdelay_large_count == 0)
                {
-                       if (g_cts)
+                       if (IS_INDEPENDENT_PLAYER(this))
                        {
                                // Players play independently. No point in requiring enemies.
                                sdelay_large_count = 1;
@@ -315,11 +319,14 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        if(!DEATH_ISSPECIAL(deathtype))
        {
-               damage *= sqrt(bound(1.0, this.cvar_cl_handicap, 100.0));
+               damage *= bound(1.0, this.cvar_cl_handicap, 10.0);
                if(this != attacker)
-                       damage /= sqrt(bound(1.0, attacker.cvar_cl_handicap, 100.0));
+                       damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0);
        }
 
+       if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
+               damage *= 1 - max(0, autocvar_g_spawnshield_blockdamage);
+
        if(DEATH_ISWEAPON(deathtype, WEP_TUBA))
        {
                // tuba causes blood to come out of the ears
@@ -354,7 +361,6 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        else
                Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker);
 
-
        v = healtharmor_applydamage(this.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
        take = v.x;
        save = v.y;
@@ -383,13 +389,6 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                this.istypefrag = 0;
        }
 
-       if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
-       {
-               vector v = healtharmor_applydamage(this.armorvalue, max(0, autocvar_g_spawnshield_blockdamage), deathtype, damage);
-               take = v.x;
-               save = v.y;
-       }
-
        MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor, inflictor, attacker, this, force, take, save, deathtype, damage);
        take = bound(0, M_ARGV(4, float), this.health);
        save = bound(0, M_ARGV(5, float), this.armorvalue);
@@ -437,7 +436,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                                        }
 
                                        if(sound_allowed(MSG_BROADCAST, attacker))
-                                       if((this.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || attacker != this) // WEAPONTODO: create separate limit for pain notification with laser
+                                       if(this.health < 25 || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || take > 20 || attacker != this)
                                        if(this.health > 1)
                                        // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
                                        {
@@ -507,9 +506,9 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        {
                WeaponStats_LogDamage(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot, dh + da);
        }
-       if (dh + da)
+       if (damage)
        {
-               MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype);
+               MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype, damage);
        }
 
        if (this.health < 1)
@@ -566,8 +565,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                Weapon wep = this.(weaponentity).m_weapon;
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
-                       .entity wepent = weaponentities[slot];
-                       wep.wr_playerdeath(wep, this, wepent);
+                       .entity went = weaponentities[slot];
+                       wep.wr_playerdeath(wep, this, went);
                }
 
                RemoveGrapplingHooks(this);
@@ -594,8 +593,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                // throw a weapon
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
-                       .entity wepent = weaponentities[slot];
-                       SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, this.(wepent).m_switchweapon.m_id, wepent);
+                       .entity went = weaponentities[slot];
+                       SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, this.(went).m_weapon, went);
                }
 
                // become fully visible
@@ -659,6 +658,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                                ATTACK_FINISHED_FOR(this, it.m_id, slot) = 0;
                        }
                ));
+               MUTATOR_CALLHOOK(PlayerDied, this);
        }
 }
 
@@ -679,6 +679,54 @@ void dedicated_print(string input)
        if (server_is_dedicated) print(input);
 }
 
+void PrintToChat(entity player, string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       sprint(player, text);
+}
+
+void DebugPrintToChat(entity player, string text)
+{
+       if (autocvar_developer)
+       {
+               PrintToChat(player, text);
+       }
+}
+
+void PrintToChatAll(string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       bprint(text);
+}
+
+void DebugPrintToChatAll(string text)
+{
+       if (autocvar_developer)
+       {
+               PrintToChatAll(text);
+       }
+}
+
+void PrintToChatTeam(int teamnum, string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       FOREACH_CLIENT(IS_REAL_CLIENT(it),
+       {
+               if (it.team == teamnum)
+               {
+                       sprint(it, text);
+               }
+       });
+}
+
+void DebugPrintToChatTeam(int teamnum, string text)
+{
+       if (autocvar_developer)
+       {
+               PrintToChatTeam(teamnum, text);
+       }
+}
+
 /**
  * message "": do not say, just test flood control
  * return value:
@@ -704,7 +752,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                teamsay = false;
        }
 
-       if(intermission_running)
+       if(game_stopped)
                teamsay = false;
 
     if (!source) {
@@ -728,7 +776,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
 
     string namestr = "";
     if (source)
-        namestr = autocvar_g_chat_teamcolors ? playername(source) : source.netname;
+        namestr = playername(source, autocvar_g_chat_teamcolors);
 
     string colorprefix = (strdecolorize(namestr) == namestr) ? "^3" : "^7";
 
@@ -744,10 +792,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                        privatemsgprefixlen = strlen(msgstr);
                        msgstr = strcat(msgstr, msgin);
                        cmsgstr = strcat(colorstr, colorprefix, namestr, "^3 tells you:\n^7", msgin);
-                       if(autocvar_g_chat_teamcolors)
-                               privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay), ": ^7");
-                       else
-                               privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", privatesay.netname, ": ^7");
+                       privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay, autocvar_g_chat_teamcolors), ": ^7");
                }
                else if(teamsay)
                {
@@ -881,13 +926,13 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
 
        if (!privatesay && source && !IS_PLAYER(source))
        {
-               if (!intermission_running)
-                       if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(warmup_stage || gameover)))
-                               teamsay = -1; // spectators
+               if (!game_stopped)
+               if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
+                       teamsay = -1; // spectators
        }
 
        if(flood)
-               LOG_INFO("NOTE: ", playername(source), "^7 is flooding.\n");
+               LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding.\n");
 
        // build sourcemsgstr by cutting off a prefix and replacing it by the other one
        if(privatesay)
@@ -914,6 +959,16 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                ret = 1;
        }
 
+       if (privatesay && source && !IS_PLAYER(source))
+       {
+               if (!game_stopped)
+               if ((privatesay && !IS_PLAYER(privatesay)) || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
+                       ret = -1; // just hide the message completely
+       }
+
+       MUTATOR_CALLHOOK(ChatMessage, source, ret);
+       ret = M_ARGV(1, int);
+
        if(sourcemsgstr != "" && ret != 0)
        {
                if(ret < 0) // faked message, because the player is muted
@@ -925,16 +980,19 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                else if(privatesay) // private message, between 2 people only
                {
                        sprint(source, sourcemsgstr);
-                       sprint(privatesay, msgstr);
                        if (!autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled
-                       if(cmsgstr != "")
-                               centerprint(privatesay, cmsgstr);
+                       if(!MUTATOR_CALLHOOK(ChatMessageTo, privatesay, source))
+                       {
+                               sprint(privatesay, msgstr);
+                               if(cmsgstr != "")
+                                       centerprint(privatesay, cmsgstr);
+                       }
                }
                else if ( teamsay && source.active_minigame )
                {
                        sprint(source, sourcemsgstr);
                        dedicated_print(msgstr); // send to server console too
-                       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && it.active_minigame == source.active_minigame, sprint(it, msgstr));
+                       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && it.active_minigame == source.active_minigame && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
                }
                else if(teamsay > 0) // team message, only sent to team mates
                {
@@ -942,7 +1000,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                        dedicated_print(msgstr); // send to server console too
                        if(sourcecmsgstr != "")
                                centerprint(source, sourcecmsgstr);
-                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && it.team == source.team, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
                                sprint(it, msgstr);
                                if(cmsgstr != "")
                                        centerprint(it, cmsgstr);
@@ -952,16 +1010,16 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                {
                        sprint(source, sourcemsgstr);
                        dedicated_print(msgstr); // send to server console too
-                       FOREACH_CLIENT(!IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source, sprint(it, msgstr));
+                       FOREACH_CLIENT(!IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
                }
                else
                {
             if (source) {
                 sprint(source, sourcemsgstr);
                 dedicated_print(msgstr); // send to server console too
-                MX_Say(strcat(playername(source), "^7: ", msgin));
+                MX_Say(strcat(playername(source, true), "^7: ", msgin));
             }
-            FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source, sprint(it, msgstr));
+            FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
         }
        }