Move the Say function into client code (not really a player-specific thing)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qh
index 276ff1628128bb48ed18d606e8b2afcb20f6f851..514b34726c2edf295dc9c79e00bfca8f6dbc5f00 100644 (file)
@@ -31,5 +31,3 @@ void calculate_player_respawn_time(entity this);
 void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
 
 bool PlayerHeal(entity targ, entity inflictor, float amount, float limit);
-
-int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);