]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/portals.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / portals.qc
index ad8aea50cdf068c9c0f164a2ab384b9e5fa7bac9..09cd6e9d20810481f2adb9dceb18d16271ee5927 100644 (file)
@@ -146,7 +146,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        tracebox(safe, player.mins - SAFENUDGE, player.maxs + SAFENUDGE, step, MOVE_NOMONSTERS, player);
        if(trace_startsolid)
        {
-               print("'safe' teleport location is not safe!\n");
+               LOG_INFO("'safe' teleport location is not safe!\n");
                // FAIL TODO why does this happen?
                return 0;
        }
@@ -154,7 +154,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        tracebox(safe, player.mins - SAFENUDGE, player.maxs + SAFENUDGE, to, MOVE_NOMONSTERS, player);
        if(trace_startsolid)
        {
-               print("trace_endpos in solid, this can't be!\n");
+               LOG_INFO("trace_endpos in solid, this can't be!\n");
                // FAIL TODO why does this happen? (reported by MrBougo)
                return 0;
        }
@@ -170,11 +170,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        // factor -1 allows chaining portals, but may be weird
        player.right_vector = -1 * AnglesTransform_Apply(transform, player.right_vector);
 
-       entity oldself = self;
-       self = player;
-       MUTATOR_CALLHOOK(PortalTeleport);
-       player = self;
-       self = oldself;
+       MUTATOR_CALLHOOK(PortalTeleport, player);
 
        if (!teleporter.enemy)
        {
@@ -217,7 +213,7 @@ float Portal_FindSafeOrigin(entity portal)
        if(!move_out_of_solid(portal))
        {
 #ifdef DEBUG
-               print("NO SAFE ORIGIN\n");
+               LOG_INFO("NO SAFE ORIGIN\n");
 #endif
                return 0;
        }
@@ -270,6 +266,10 @@ void Portal_Touch()
        if(other.classname == "grapplinghook")
                return; // handled by think
 
+       if(!autocvar_g_vehicles_teleportable)
+       if(other.vehicle_flags & VHF_ISVEHICLE)
+               return; // no teleporting vehicles?
+
        if(!self.enemy)
                error("Portal_Touch called for a broken portal\n");
 
@@ -415,7 +415,7 @@ void Portal_Remove(entity portal, float killed)
        {
                fixedmakevectors(portal.mangle);
                sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTEN_NORM);
-               pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
+               Send_Effect(EFFECT_ROCKET_EXPLODE, portal.origin + v_forward * 16, v_forward * 1024, 4);
                remove(portal);
        }
        else