// reset fade counter
teleporter.portal_wants_to_vanish = 0;
teleporter.fade_time = ((autocvar_g_balance_portal_lifetime >= 0) ? time + autocvar_g_balance_portal_lifetime : 0);
- SetResourceAmountExplicit(teleporter, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
- SetResourceAmountExplicit(teleporter.enemy, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
+ SetResourceAmount(teleporter, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
+ SetResourceAmount(teleporter.enemy, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
return 1;
}
portal.takedamage = DAMAGE_AIM;
portal.event_damage = Portal_Damage;
portal.fade_time = ((autocvar_g_balance_portal_lifetime >= 0) ? time + autocvar_g_balance_portal_lifetime : 0);
- SetResourceAmountExplicit(portal, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
+ SetResourceAmount(portal, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
setmodel(portal, MDL_PORTAL);
portal.savemodelindex = portal.modelindex;
setcefc(portal, Portal_Customize);