]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/portals.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / portals.qc
index cb671ddc70fd7840b5cf0a027dadb24fc6a489f9..b79b28285dc9e2839be9d713b623429be35db94a 100644 (file)
@@ -2,12 +2,12 @@
 #include "_all.qh"
 
 #include "g_hook.qh"
-#include "g_subs.qh"
 #include "mutators/mutators_include.qh"
-#include "t_teleporters.qh"
 #include "../common/constants.qh"
 #include "../common/deathtypes.qh"
 #include "../common/notifications.qh"
+#include "../common/triggers/teleporters.qh"
+#include "../common/triggers/subs.qh"
 #include "../common/util.qh"
 #include "../common/weapons/all.qh"
 #include "../csqcmodellib/sv_model.qh"
@@ -170,11 +170,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        // factor -1 allows chaining portals, but may be weird
        player.right_vector = -1 * AnglesTransform_Apply(transform, player.right_vector);
 
-       entity oldself = self;
-       self = player;
-       MUTATOR_CALLHOOK(PortalTeleport);
-       player = self;
-       self = oldself;
+       MUTATOR_CALLHOOK(PortalTeleport, player);
 
        if (!teleporter.enemy)
        {
@@ -270,6 +266,10 @@ void Portal_Touch()
        if(other.classname == "grapplinghook")
                return; // handled by think
 
+       if(!autocvar_g_vehicles_teleportable)
+       if(other.vehicle_flags & VHF_ISVEHICLE)
+               return; // no teleporting vehicles?
+
        if(!self.enemy)
                error("Portal_Touch called for a broken portal\n");
 
@@ -306,8 +306,8 @@ void Portal_Touch()
                return;
 
        /*
-       if(other.mins_x < PL_MIN_x || other.mins_y < PL_MIN_y || other.mins_z < PL_MIN_z
-       || other.maxs_x > PL_MAX_x || other.maxs_y > PL_MAX_y || other.maxs_z > PL_MAX_z)
+       if(other.mins_x < PL_MIN.x || other.mins_y < PL_MIN.y || other.mins_z < PL_MIN.z
+       || other.maxs_x > PL_MAX.x || other.maxs_y > PL_MAX.y || other.maxs_z > PL_MAX.z)
        {
                // can't teleport this
                return;
@@ -415,7 +415,7 @@ void Portal_Remove(entity portal, float killed)
        {
                fixedmakevectors(portal.mangle);
                sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTEN_NORM);
-               pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
+               Send_Effect("rocket_explode", portal.origin + v_forward * 16, v_forward * 1024, 4);
                remove(portal);
        }
        else