#include "g_hook.qh"
#include "mutators/mutators_include.qh"
#include "../common/constants.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/notifications.qh"
#include "../common/triggers/teleporters.qh"
#include "../common/triggers/subs.qh"
void Portal_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{SELFPARAM();
- if(deathtype == DEATH_TELEFRAG)
+ if(deathtype == DEATH_TELEFRAG.m_id)
return;
if(attacker != self.aiment)
if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(self.aiment))