]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/race.qc
Apply a standard alphabetical sort order to the server side includes and use constant...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / race.qc
index f7769e6ebbf1be3f59811c586eaf0d2b6df1c327..f66ca7c8df8e7280ccd7c47955f48fa8649fd6cd 100644 (file)
@@ -1,34 +1,34 @@
 #include "race.qh"
 
-#include <common/weapons/_all.qh>
-#include <common/stats.qh>
-#include <server/damage.qh>
-#include <server/gamelog.qh>
-#include <server/intermission.qh>
-#include <server/main.qh>
-#include <server/mutators/_mod.qh>
-#include <server/world.qh>
-#include <server/weapons/common.qh>
-#include "client.qh"
-#include "cheats.qh"
-#include "portals.qh"
-#include "scores.qh"
-#include "spawnpoints.qh"
-#include "bot/api.qh"
-#include "command/getreplies.qh"
 #include <common/deathtypes/all.qh>
-#include <common/notifications/all.qh>
 #include <common/gamemodes/_mod.qh>
 #include <common/gamemodes/rules.qh>
+#include <common/mapobjects/subs.qh>
+#include <common/mapobjects/triggers.qh>
+#include <common/mutators/mutator/waypoints/waypointsprites.qh>
 #include <common/net_linked.qh>
+#include <common/notifications/all.qh>
 #include <common/state.qh>
+#include <common/stats.qh>
+#include <common/vehicles/sv_vehicles.qh>
+#include <common/weapons/_all.qh>
 #include <common/weapons/weapon/porto.qh>
-#include <common/mapobjects/subs.qh>
-#include <common/mapobjects/triggers.qh>
-#include <lib/warpzone/util_server.qh>
 #include <lib/warpzone/common.qh>
-#include <common/vehicles/sv_vehicles.qh>
-#include <common/mutators/mutator/waypoints/waypointsprites.qh>
+#include <lib/warpzone/util_server.qh>
+#include <server/bot/api.qh>
+#include <server/cheats.qh>
+#include <server/client.qh>
+#include <server/command/getreplies.qh>
+#include <server/damage.qh>
+#include <server/gamelog.qh>
+#include <server/intermission.qh>
+#include <server/main.qh>
+#include <server/mutators/_mod.qh>
+#include <server/portals.qh>
+#include <server/scores.qh>
+#include <server/spawnpoints.qh>
+#include <server/weapons/common.qh>
+#include <server/world.qh>
 
 string uid2name(string myuid)
 {