float have_verified;
void trigger_race_checkpoint_verify()
{SELFPARAM();
- entity oldself, cp;
+ entity cp;
float i, p;
float qual;
qual = g_race_qualifying;
- oldself = self;
setself(spawn());
self.classname = "player";
}
}
remove(self);
- setself(oldself);
+ setself(this);
}
vector trigger_race_checkpoint_spawn_evalfunc(entity player, entity spot, vector current)