]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/round_handler.qh
Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / round_handler.qh
index 7d4499ce4a2859ed008b5a289eb754aa710f1324..5979eb5c33f810faeb55f2add99f7574533fc121 100644 (file)
@@ -3,21 +3,21 @@
 entity round_handler;
 .float delay; // stores delay from round end to countdown start
 .float count; // stores initial number of the countdown
-.float wait; // it's set to true when round ends, to false when countdown starts
+.bool wait; // it's set to true when round ends, to false when countdown starts
 .float cnt;    // its initial value is .count + 1, then decreased while counting down
                        // reaches 0 when the round starts
 .float round_timelimit;
 .float round_endtime;
-.float() canRoundStart;
-.float() canRoundEnd;
+.bool() canRoundStart;
+.bool() canRoundEnd;
 .void() roundStart;
 
 void round_handler_Init(float the_delay, float the_count, float the_round_timelimit);
-void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func);
+void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func);
 void round_handler_Reset(float next_think);
 void round_handler_Remove();
 
-#define round_handler_IsActive() (round_handler != world)
+#define round_handler_IsActive() (round_handler != NULL)
 #define round_handler_AwaitingNextRound() (round_handler.wait)
 #define round_handler_CountdownRunning() (!round_handler.wait && round_handler.cnt)
 #define round_handler_IsRoundStarted() (!round_handler.wait && !round_handler.cnt)