]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/spawnpoints.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / spawnpoints.qc
index e48840883a589658796b693585badd2d7e4d9bf8..5aa81a2a73b0e9ad3fae1304237f863e71c9a2ed 100644 (file)
@@ -1,16 +1,19 @@
 #include "spawnpoints.qh"
 
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
 #include "g_world.qh"
 #include "race.qh"
+#include "defs.qh"
 #include "../common/constants.qh"
 #include <common/net_linked.qh>
 #include "../common/teams.qh"
-#include "../common/triggers/subs.qh"
-#include "../common/triggers/target/spawnpoint.qh"
+#include <common/mapinfo.qh>
+#include "../common/mapobjects/subs.qh"
+#include "../common/mapobjects/target/spawnpoint.qh"
 #include "../common/util.qh"
 #include "../lib/warpzone/common.qh"
 #include "../lib/warpzone/util_server.qh"
+#include <server/utils.qh>
 
 bool SpawnPoint_Send(entity this, entity to, int sf)
 {
@@ -116,9 +119,10 @@ void relocate_spawnpoint(entity this)
     if (autocvar_r_showbboxes)
     {
         // show where spawnpoints point at too
-        makevectors(this.angles);
+        vector forward, right, up;
+        MAKE_VECTORS(this.angles, forward, right, up);
         entity e = new(info_player_foo);
-        setorigin(e, this.origin + v_forward * 24);
+        setorigin(e, this.origin + forward * 24);
         setsize(e, '-8 -8 -8', '8 8 8');
         e.solid = SOLID_TRIGGER;
     }
@@ -246,7 +250,7 @@ vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck)
        vector spawn_score = prio * '1 0 0' + shortest * '0 1 0';
 
        // filter out spots for assault
-       if(spot.target != "")
+       if(spot.target && spot.target != "")
        {
                int found = 0;
                for(entity targ = findchain(targetname, spot.target); targ; targ = targ.chain)
@@ -260,7 +264,7 @@ vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck)
                        }
                }
 
-               if(!found)
+               if(!found && !g_cts)
                {
                        LOG_TRACE("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target);
                        return '-1 0 0';
@@ -325,14 +329,21 @@ SelectSpawnPoint
 Finds a point to respawn
 =============
 */
+bool testspawn_checked;
+entity testspawn_point;
 entity SelectSpawnPoint(entity this, bool anypoint)
 {
        float teamcheck;
-       entity spot, firstspot;
+       entity spot = NULL;
 
-       spot = find(NULL, classname, "testplayerstart");
-       if (spot)
-               return spot;
+       if(!testspawn_checked)
+       {
+               testspawn_point = find(NULL, classname, "testplayerstart");
+               testspawn_checked = true;
+       }
+
+       if(testspawn_point)
+               return testspawn_point;
 
        if(this.spawnpoint_targ)
                return this.spawnpoint_targ;
@@ -363,7 +374,16 @@ entity SelectSpawnPoint(entity this, bool anypoint)
 
 
        // get the entire list of spots
-       firstspot = findchain(classname, "info_player_deathmatch");
+       //entity firstspot = findchain(classname, "info_player_deathmatch");
+       entity firstspot = IL_FIRST(g_spawnpoints);
+       entity prev = NULL;
+       IL_EACH(g_spawnpoints, true,
+       {
+               if(prev)
+                       prev.chain = it;
+               it.chain = NULL;
+               prev = it;
+       });
        // filter out the bad ones
        // (note this returns the original list if none survived)
        if(anypoint)